i.korystin
1c1dd5cab6
some old local changes
5 years ago
KaiSD
70a767cf09
Изменить 'README.md'
5 years ago
KaiSD
9d929f7326
Изменить 'README.md'
5 years ago
Ivan "KaiSD" Korystin
d5bed01a78
Add support for multiple actions for one actor. #1
10 years ago
Ivan "KaiSD" Korystin
c9a90c8d56
Minor fixes
10 years ago
Ivan "KaiSD" Korystin
dad9c55e38
fixes in ActionSkewBy.cs
10 years ago
Ivan KaiSD Korystin
ef939afb20
Documented classes a bit.
Renamed some methods to comply with the C# naming convention.
10 years ago
Ivan "KaiSD" Korystin
a9a59cca39
Merge branch 'master' of https://github.com/KaiSD/coa4u
10 years ago
Ivan "KaiSD" Korystin
c8186552b9
Replaced "is2d" field with axis locks.
Made Actor to work with gameBojects without the MeshFilter component.
Made AddMethodToCache simpler.
10 years ago
Ivan "KaiSD" Korystin
94645ea459
typo
10 years ago
Ivan "KaiSD" Korystin
3cd821ade0
Update README.md
10 years ago
Ivan "KaiSD" Korystin
b69ba47ed1
Reconfigured the solution.
Relocated the files to suite the Unity3D project folder structure.
10 years ago
Ivan "KaiSD" Korystin
a043d3fc47
Added the solution file.
10 years ago
Ivan "KaiSD" Korystin
2a5f20879b
Moved all actions to coa4u namespace.
Added methods caching for quick message processing.
Integrated MeshActor into Actor.
new Actions:
ActionStop.cs
ActionSetDirection.cs
10 years ago
Ivan "KaiSD" Korystin
5f5d7b423e
Update README.md
10 years ago
Ivan "KaiSD" Korystin
d10e716984
Update README.md
10 years ago
Ivan "KaiSD" Korystin
9666436a96
Update README.md
10 years ago
Ivan "KaiSD" Korystin
24b4571e39
Update README.md
10 years ago
Ivan "KaiSD" Korystin
008ac113ef
Update README.md
10 years ago
Ivan "KaiSD" Korystin
3f0603f902
Update README.md
10 years ago
Ivan "KaiSD" Korystin
5190481014
Update README.md
10 years ago
Ivan "KaiSD" Korystin
05723810b6
Update README.md
10 years ago
Ivan "KaiSD" Korystin
5953f12293
Update README.md
10 years ago
Ivan "KaiSD" Korystin
ee0841fc73
Update README.md
10 years ago
Ivan "KaiSD" Korystin
0450492554
Fixed a bug with multiple rotations at the same time.
Made sample actions behavior a subclass of the Actor class.
Added new subclass for the Actor - MeshActor. This actor let's the actions to modify the mesh (i.e. Skew).
Added new actions:
ActionSkewBy.cs
ActionRandom.cs
10 years ago
Ivan "KaiSD" Korystin
06e25ca6c7
2D support
10 years ago
Ivan "KaiSD" Korystin
1d69dfd8f3
Optimization: caching unity components
new actions:
ActionBezierRel.cs
ActionBlink.cs
ActionJumpBy.cs
ActionJumpTo.cs
10 years ago
Ivan "KaiSD" Korystin
e7f90bf86e
typo
10 years ago
Ivan KaiSD Korystin
86d5154839
new action ActionBezierAbs.cs
10 years ago
Ivan KaiSD Korystin
db81d59756
new actions:
ActionFadeIn.cs
ActionFadeOut.cs
ActionFadeTo.cs
10 years ago
Ivan "KaiSD" Korystin
0fb99b3747
Merge branch 'master' of https://github.com/KaiSD/coa4u
Conflicts:
README.md
10 years ago
Ivan KaiSD Korystin
0b4d17f8df
minor fixes in ActionTintBy.cs
new actions:
ActionFadeBy.cs
ActionTintTo.cs
10 years ago
Ivan "KaiSD" Korystin
7df2b4594b
Update README.md
10 years ago
Ivan "KaiSD" Korystin
41e0072a15
Added quick howto
10 years ago
Ivan KaiSD Korystin
441fa25a19
initial
10 years ago
Ivan "KaiSD" Korystin
bb1b24e947
Initial commit
10 years ago