Browse Source

Reconfigured the solution.

Relocated the files to suite the Unity3D project folder structure.
master
parent
commit
b69ba47ed1
45 changed files with 260 additions and 114 deletions
  1. +97
    -0
      Assembly-CSharp-vs.csproj
  2. +97
    -0
      Assembly-CSharp.csproj
  3. +0
    -0
      Assets/scripts/coa4u/ActionsBase/Action.cs
  4. +0
    -0
      Assets/scripts/coa4u/ActionsBase/ActionInterval.cs
  5. +0
    -0
      Assets/scripts/coa4u/ActionsBase/ActionParallel.cs
  6. +0
    -0
      Assets/scripts/coa4u/ActionsBase/ActionRandom.cs
  7. +0
    -0
      Assets/scripts/coa4u/ActionsBase/ActionRepeat.cs
  8. +0
    -0
      Assets/scripts/coa4u/ActionsBase/ActionSequence.cs
  9. +0
    -0
      Assets/scripts/coa4u/ActionsBase/ActionStop.cs
  10. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionHide.cs
  11. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionLog.cs
  12. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionSendMessage.cs
  13. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionSetDirection.cs
  14. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionSetPlace.cs
  15. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionSetRotation.cs
  16. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionSetTint.cs
  17. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionShow.cs
  18. +0
    -0
      Assets/scripts/coa4u/ActionsInstant/ActionToggleVisibility.cs
  19. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionBezierAbs.cs
  20. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionBezierRel.cs
  21. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionBlink.cs
  22. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionDelay.cs
  23. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionFadeBy.cs
  24. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionFadeIn.cs
  25. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionFadeOut.cs
  26. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionFadeTo.cs
  27. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionJumpBy.cs
  28. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionJumpTo.cs
  29. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionMoveBy.cs
  30. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionMoveTo.cs
  31. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionRotateBy.cs
  32. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionRotateTo.cs
  33. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionScaleBy.cs
  34. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionScaleTo.cs
  35. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionSkewBy.cs
  36. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionTintBy.cs
  37. +0
    -0
      Assets/scripts/coa4u/ActionsInterval/ActionTintTo.cs
  38. +0
    -0
      Assets/scripts/coa4u/CoreClasses/MethodHolder.cs
  39. +0
    -0
      Assets/scripts/coa4u/UnityComponents/Actor.cs
  40. +0
    -0
      Assets/scripts/coa4u/UnityComponents/ActorSampleActions.cs
  41. +39
    -0
      coa4u-csharp.sln
  42. +0
    -102
      coa4u.csproj
  43. +0
    -3
      coa4u.csproj.user
  44. +27
    -9
      coa4u.sln
  45. BIN
      coa4u.suo

+ 97
- 0
Assembly-CSharp-vs.csproj View File

@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\scripts\coa4u\ActionsBase\Action.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionInterval.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionParallel.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRandom.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRepeat.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionSequence.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionStop.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionHide.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionLog.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSendMessage.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetDirection.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetPlace.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetRotation.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetTint.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionShow.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionToggleVisibility.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierAbs.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierRel.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBlink.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionDelay.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeIn.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeOut.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionSkewBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintTo.cs" />
<Compile Include="Assets\scripts\coa4u\CoreClasses\MethodHolder.cs" />
<Compile Include="Assets\scripts\coa4u\UnityComponents\Actor.cs" />
<Compile Include="Assets\scripts\coa4u\UnityComponents\ActorSampleActions.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

+ 97
- 0
Assembly-CSharp.csproj View File

@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\scripts\coa4u\ActionsBase\Action.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionInterval.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionParallel.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRandom.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRepeat.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionSequence.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionStop.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionHide.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionLog.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSendMessage.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetDirection.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetPlace.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetRotation.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetTint.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionShow.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionToggleVisibility.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierAbs.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierRel.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBlink.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionDelay.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeIn.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeOut.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleTo.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionSkewBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintBy.cs" />
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintTo.cs" />
<Compile Include="Assets\scripts\coa4u\CoreClasses\MethodHolder.cs" />
<Compile Include="Assets\scripts\coa4u\UnityComponents\Actor.cs" />
<Compile Include="Assets\scripts\coa4u\UnityComponents\ActorSampleActions.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

src/ActionsBase/Action.cs → Assets/scripts/coa4u/ActionsBase/Action.cs View File


src/ActionsBase/ActionInterval.cs → Assets/scripts/coa4u/ActionsBase/ActionInterval.cs View File


src/ActionsBase/ActionParallel.cs → Assets/scripts/coa4u/ActionsBase/ActionParallel.cs View File


src/ActionsBase/ActionRandom.cs → Assets/scripts/coa4u/ActionsBase/ActionRandom.cs View File


src/ActionsBase/ActionRepeat.cs → Assets/scripts/coa4u/ActionsBase/ActionRepeat.cs View File


src/ActionsBase/ActionSequence.cs → Assets/scripts/coa4u/ActionsBase/ActionSequence.cs View File


src/ActionsBase/ActionStop.cs → Assets/scripts/coa4u/ActionsBase/ActionStop.cs View File


src/ActionsInstant/ActionHide.cs → Assets/scripts/coa4u/ActionsInstant/ActionHide.cs View File


src/ActionsInstant/ActionLog.cs → Assets/scripts/coa4u/ActionsInstant/ActionLog.cs View File


src/ActionsInstant/ActionSendMessage.cs → Assets/scripts/coa4u/ActionsInstant/ActionSendMessage.cs View File


src/ActionsInstant/ActionSetDirection.cs → Assets/scripts/coa4u/ActionsInstant/ActionSetDirection.cs View File


src/ActionsInstant/ActionSetPlace.cs → Assets/scripts/coa4u/ActionsInstant/ActionSetPlace.cs View File


src/ActionsInstant/ActionSetRotation.cs → Assets/scripts/coa4u/ActionsInstant/ActionSetRotation.cs View File


src/ActionsInstant/ActionSetTint.cs → Assets/scripts/coa4u/ActionsInstant/ActionSetTint.cs View File


src/ActionsInstant/ActionShow.cs → Assets/scripts/coa4u/ActionsInstant/ActionShow.cs View File


src/ActionsInstant/ActionToggleVisibility.cs → Assets/scripts/coa4u/ActionsInstant/ActionToggleVisibility.cs View File


src/ActionsInterval/ActionBezierAbs.cs → Assets/scripts/coa4u/ActionsInterval/ActionBezierAbs.cs View File


src/ActionsInterval/ActionBezierRel.cs → Assets/scripts/coa4u/ActionsInterval/ActionBezierRel.cs View File


src/ActionsInterval/ActionBlink.cs → Assets/scripts/coa4u/ActionsInterval/ActionBlink.cs View File


src/ActionsInterval/ActionDelay.cs → Assets/scripts/coa4u/ActionsInterval/ActionDelay.cs View File


src/ActionsInterval/ActionFadeBy.cs → Assets/scripts/coa4u/ActionsInterval/ActionFadeBy.cs View File


src/ActionsInterval/ActionFadeIn.cs → Assets/scripts/coa4u/ActionsInterval/ActionFadeIn.cs View File


src/ActionsInterval/ActionFadeOut.cs → Assets/scripts/coa4u/ActionsInterval/ActionFadeOut.cs View File


src/ActionsInterval/ActionFadeTo.cs → Assets/scripts/coa4u/ActionsInterval/ActionFadeTo.cs View File


src/ActionsInterval/ActionJumpBy.cs → Assets/scripts/coa4u/ActionsInterval/ActionJumpBy.cs View File


src/ActionsInterval/ActionJumpTo.cs → Assets/scripts/coa4u/ActionsInterval/ActionJumpTo.cs View File


src/ActionsInterval/ActionMoveBy.cs → Assets/scripts/coa4u/ActionsInterval/ActionMoveBy.cs View File


src/ActionsInterval/ActionMoveTo.cs → Assets/scripts/coa4u/ActionsInterval/ActionMoveTo.cs View File


src/ActionsInterval/ActionRotateBy.cs → Assets/scripts/coa4u/ActionsInterval/ActionRotateBy.cs View File


src/ActionsInterval/ActionRotateTo.cs → Assets/scripts/coa4u/ActionsInterval/ActionRotateTo.cs View File


src/ActionsInterval/ActionScaleBy.cs → Assets/scripts/coa4u/ActionsInterval/ActionScaleBy.cs View File


src/ActionsInterval/ActionScaleTo.cs → Assets/scripts/coa4u/ActionsInterval/ActionScaleTo.cs View File


src/ActionsInterval/ActionSkewBy.cs → Assets/scripts/coa4u/ActionsInterval/ActionSkewBy.cs View File


src/ActionsInterval/ActionTintBy.cs → Assets/scripts/coa4u/ActionsInterval/ActionTintBy.cs View File


src/ActionsInterval/ActionTintTo.cs → Assets/scripts/coa4u/ActionsInterval/ActionTintTo.cs View File


src/CoreClasses/MethodHolder.cs → Assets/scripts/coa4u/CoreClasses/MethodHolder.cs View File


src/UnityComponents/Actor.cs → Assets/scripts/coa4u/UnityComponents/Actor.cs View File


src/UnityComponents/ActorSampleActions.cs → Assets/scripts/coa4u/UnityComponents/ActorSampleActions.cs View File


+ 39
- 0
coa4u-csharp.sln View File

@@ -0,0 +1,39 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{6494E6C4-8F81-AC54-513F-F4FE85E59CCD}") = "coa4u", "Assembly-CSharp-vs.csproj", "{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabWidth = 4
$3.EolMarker = Unix
$3.inheritsSet = Mono
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection

EndGlobal

+ 0
- 102
coa4u.csproj View File

@@ -1,102 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>coa4u</RootNamespace>
<AssemblyName>coa4u</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\ActionsBase\Action.cs" />
<Compile Include="src\ActionsBase\ActionInterval.cs" />
<Compile Include="src\ActionsBase\ActionParallel.cs" />
<Compile Include="src\ActionsBase\ActionRandom.cs" />
<Compile Include="src\ActionsBase\ActionRepeat.cs" />
<Compile Include="src\ActionsBase\ActionSequence.cs" />
<Compile Include="src\ActionsBase\ActionStop.cs" />
<Compile Include="src\ActionsInstant\ActionHide.cs" />
<Compile Include="src\ActionsInstant\ActionLog.cs" />
<Compile Include="src\ActionsInstant\ActionSendMessage.cs" />
<Compile Include="src\ActionsInstant\ActionSetDirection.cs" />
<Compile Include="src\ActionsInstant\ActionSetPlace.cs" />
<Compile Include="src\ActionsInstant\ActionSetRotation.cs" />
<Compile Include="src\ActionsInstant\ActionSetTint.cs" />
<Compile Include="src\ActionsInstant\ActionShow.cs" />
<Compile Include="src\ActionsInstant\ActionToggleVisibility.cs" />
<Compile Include="src\ActionsInterval\ActionBezierAbs.cs" />
<Compile Include="src\ActionsInterval\ActionBezierRel.cs" />
<Compile Include="src\ActionsInterval\ActionBlink.cs" />
<Compile Include="src\ActionsInterval\ActionDelay.cs" />
<Compile Include="src\ActionsInterval\ActionFadeBy.cs" />
<Compile Include="src\ActionsInterval\ActionFadeIn.cs" />
<Compile Include="src\ActionsInterval\ActionFadeOut.cs" />
<Compile Include="src\ActionsInterval\ActionFadeTo.cs" />
<Compile Include="src\ActionsInterval\ActionJumpBy.cs" />
<Compile Include="src\ActionsInterval\ActionJumpTo.cs" />
<Compile Include="src\ActionsInterval\ActionMoveBy.cs" />
<Compile Include="src\ActionsInterval\ActionMoveTo.cs" />
<Compile Include="src\ActionsInterval\ActionRotateBy.cs" />
<Compile Include="src\ActionsInterval\ActionRotateTo.cs" />
<Compile Include="src\ActionsInterval\ActionScaleBy.cs" />
<Compile Include="src\ActionsInterval\ActionScaleTo.cs" />
<Compile Include="src\ActionsInterval\ActionSkewBy.cs" />
<Compile Include="src\ActionsInterval\ActionTintBy.cs" />
<Compile Include="src\ActionsInterval\ActionTintTo.cs" />
<Compile Include="src\CoreClasses\MethodHolder.cs" />
<Compile Include="src\UnityComponents\Actor.cs" />
<Compile Include="src\UnityComponents\ActorSampleActions.cs" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

+ 0
- 3
coa4u.csproj.user View File

@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

+ 27
- 9
coa4u.sln View File

@@ -1,20 +1,38 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C# Express 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "coa4u", "coa4u.csproj", "{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}"
# Visual Studio 2008

Project("{6494E6C4-8F81-AC54-513F-F4FE85E59CCD}") = "coa4u", "Assembly-CSharp.csproj", "{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.ActiveCfg = Debug|x86
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.Build.0 = Debug|x86
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.ActiveCfg = Release|x86
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.Build.0 = Release|x86
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
$1.inheritsSet = null
$1.scope = text/x-csharp
$0.CSharpFormattingPolicy = $2
$2.inheritsSet = Mono
$2.inheritsScope = text/x-csharp
$2.scope = text/x-csharp
$0.TextStylePolicy = $3
$3.FileWidth = 120
$3.TabWidth = 4
$3.EolMarker = Unix
$3.inheritsSet = Mono
$3.inheritsScope = text/plain
$3.scope = text/plain
EndGlobalSection
EndGlobal

BIN
coa4u.suo View File