Added the solution file.
This commit is contained in:
2
.gitignore
vendored
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2
.gitignore
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/obj
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/bin
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102
coa4u.csproj
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102
coa4u.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>coa4u</RootNamespace>
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<AssemblyName>coa4u</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="src\ActionsBase\Action.cs" />
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<Compile Include="src\ActionsBase\ActionInterval.cs" />
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<Compile Include="src\ActionsBase\ActionParallel.cs" />
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<Compile Include="src\ActionsBase\ActionRandom.cs" />
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<Compile Include="src\ActionsBase\ActionRepeat.cs" />
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<Compile Include="src\ActionsBase\ActionSequence.cs" />
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<Compile Include="src\ActionsBase\ActionStop.cs" />
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<Compile Include="src\ActionsInstant\ActionHide.cs" />
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<Compile Include="src\ActionsInstant\ActionLog.cs" />
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<Compile Include="src\ActionsInstant\ActionSendMessage.cs" />
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<Compile Include="src\ActionsInstant\ActionSetDirection.cs" />
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<Compile Include="src\ActionsInstant\ActionSetPlace.cs" />
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<Compile Include="src\ActionsInstant\ActionSetRotation.cs" />
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<Compile Include="src\ActionsInstant\ActionSetTint.cs" />
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<Compile Include="src\ActionsInstant\ActionShow.cs" />
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<Compile Include="src\ActionsInstant\ActionToggleVisibility.cs" />
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<Compile Include="src\ActionsInterval\ActionBezierAbs.cs" />
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<Compile Include="src\ActionsInterval\ActionBezierRel.cs" />
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<Compile Include="src\ActionsInterval\ActionBlink.cs" />
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<Compile Include="src\ActionsInterval\ActionDelay.cs" />
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<Compile Include="src\ActionsInterval\ActionFadeBy.cs" />
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<Compile Include="src\ActionsInterval\ActionFadeIn.cs" />
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<Compile Include="src\ActionsInterval\ActionFadeOut.cs" />
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<Compile Include="src\ActionsInterval\ActionFadeTo.cs" />
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<Compile Include="src\ActionsInterval\ActionJumpBy.cs" />
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<Compile Include="src\ActionsInterval\ActionJumpTo.cs" />
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<Compile Include="src\ActionsInterval\ActionMoveBy.cs" />
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<Compile Include="src\ActionsInterval\ActionMoveTo.cs" />
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<Compile Include="src\ActionsInterval\ActionRotateBy.cs" />
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<Compile Include="src\ActionsInterval\ActionRotateTo.cs" />
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<Compile Include="src\ActionsInterval\ActionScaleBy.cs" />
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<Compile Include="src\ActionsInterval\ActionScaleTo.cs" />
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<Compile Include="src\ActionsInterval\ActionSkewBy.cs" />
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<Compile Include="src\ActionsInterval\ActionTintBy.cs" />
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<Compile Include="src\ActionsInterval\ActionTintTo.cs" />
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<Compile Include="src\CoreClasses\MethodHolder.cs" />
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<Compile Include="src\UnityComponents\Actor.cs" />
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<Compile Include="src\UnityComponents\ActorSampleActions.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="README.md" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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3
coa4u.csproj.user
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3
coa4u.csproj.user
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@@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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</Project>
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20
coa4u.sln
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20
coa4u.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C# Express 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "coa4u", "coa4u.csproj", "{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.ActiveCfg = Debug|x86
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{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.Build.0 = Debug|x86
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{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.ActiveCfg = Release|x86
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{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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