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<?xml version="1.0" encoding="utf-8"?> |
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<PropertyGroup> |
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform> |
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<ProductVersion>8.0.30703</ProductVersion> |
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<SchemaVersion>2.0</SchemaVersion> |
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<ProjectGuid>{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}</ProjectGuid> |
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<OutputType>Library</OutputType> |
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<AppDesignerFolder>Properties</AppDesignerFolder> |
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<RootNamespace>coa4u</RootNamespace> |
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<AssemblyName>coa4u</AssemblyName> |
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> |
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<TargetFrameworkProfile>Client</TargetFrameworkProfile> |
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<FileAlignment>512</FileAlignment> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> |
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<PlatformTarget>x86</PlatformTarget> |
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<DebugSymbols>true</DebugSymbols> |
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<DebugType>full</DebugType> |
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<Optimize>false</Optimize> |
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<OutputPath>bin\Debug\</OutputPath> |
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<DefineConstants>DEBUG;TRACE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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</PropertyGroup> |
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> |
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<PlatformTarget>x86</PlatformTarget> |
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<DebugType>pdbonly</DebugType> |
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<Optimize>true</Optimize> |
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<OutputPath>bin\Release\</OutputPath> |
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<DefineConstants>TRACE</DefineConstants> |
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<ErrorReport>prompt</ErrorReport> |
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<WarningLevel>4</WarningLevel> |
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</PropertyGroup> |
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<PropertyGroup> |
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<StartupObject /> |
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</PropertyGroup> |
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<ItemGroup> |
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<Reference Include="System" /> |
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<Reference Include="System.XML" /> |
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<Reference Include="System.Core" /> |
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<Reference Include="System.Xml.Linq" /> |
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<Reference Include="UnityEngine"> |
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> |
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</Reference> |
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<Reference Include="UnityEditor"> |
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> |
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</Reference> |
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</ItemGroup> |
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<ItemGroup> |
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<Compile Include="src\ActionsBase\Action.cs" /> |
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<Compile Include="src\ActionsBase\ActionInterval.cs" /> |
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<Compile Include="src\ActionsBase\ActionParallel.cs" /> |
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<Compile Include="src\ActionsBase\ActionRandom.cs" /> |
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<Compile Include="src\ActionsBase\ActionRepeat.cs" /> |
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<Compile Include="src\ActionsBase\ActionSequence.cs" /> |
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<Compile Include="src\ActionsBase\ActionStop.cs" /> |
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<Compile Include="src\ActionsInstant\ActionHide.cs" /> |
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<Compile Include="src\ActionsInstant\ActionLog.cs" /> |
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<Compile Include="src\ActionsInstant\ActionSendMessage.cs" /> |
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<Compile Include="src\ActionsInstant\ActionSetDirection.cs" /> |
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<Compile Include="src\ActionsInstant\ActionSetPlace.cs" /> |
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<Compile Include="src\ActionsInstant\ActionSetRotation.cs" /> |
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<Compile Include="src\ActionsInstant\ActionSetTint.cs" /> |
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<Compile Include="src\ActionsInstant\ActionShow.cs" /> |
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<Compile Include="src\ActionsInstant\ActionToggleVisibility.cs" /> |
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<Compile Include="src\ActionsInterval\ActionBezierAbs.cs" /> |
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<Compile Include="src\ActionsInterval\ActionBezierRel.cs" /> |
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<Compile Include="src\ActionsInterval\ActionBlink.cs" /> |
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<Compile Include="src\ActionsInterval\ActionDelay.cs" /> |
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<Compile Include="src\ActionsInterval\ActionFadeBy.cs" /> |
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<Compile Include="src\ActionsInterval\ActionFadeIn.cs" /> |
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<Compile Include="src\ActionsInterval\ActionFadeOut.cs" /> |
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<Compile Include="src\ActionsInterval\ActionFadeTo.cs" /> |
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<Compile Include="src\ActionsInterval\ActionJumpBy.cs" /> |
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<Compile Include="src\ActionsInterval\ActionJumpTo.cs" /> |
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<Compile Include="src\ActionsInterval\ActionMoveBy.cs" /> |
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<Compile Include="src\ActionsInterval\ActionMoveTo.cs" /> |
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<Compile Include="src\ActionsInterval\ActionRotateBy.cs" /> |
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<Compile Include="src\ActionsInterval\ActionRotateTo.cs" /> |
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<Compile Include="src\ActionsInterval\ActionScaleBy.cs" /> |
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<Compile Include="src\ActionsInterval\ActionScaleTo.cs" /> |
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<Compile Include="src\ActionsInterval\ActionSkewBy.cs" /> |
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<Compile Include="src\ActionsInterval\ActionTintBy.cs" /> |
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<Compile Include="src\ActionsInterval\ActionTintTo.cs" /> |
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<Compile Include="src\CoreClasses\MethodHolder.cs" /> |
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<Compile Include="src\UnityComponents\Actor.cs" /> |
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<Compile Include="src\UnityComponents\ActorSampleActions.cs" /> |
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</ItemGroup> |
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<ItemGroup> |
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<None Include="README.md" /> |
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</ItemGroup> |
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
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Other similar extension points exist, see Microsoft.Common.targets. |
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<Target Name="BeforeBuild"> |
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</Target> |
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<Target Name="AfterBuild"> |
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</Target> |
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--> |
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</Project> |