Преглед изворни кода

Added the solution file.

master
Ivan "KaiSD" Korystin пре 10 година
родитељ
комит
a043d3fc47
5 измењених фајлова са 127 додато и 0 уклоњено
  1. +2
    -0
      .gitignore
  2. +102
    -0
      coa4u.csproj
  3. +3
    -0
      coa4u.csproj.user
  4. +20
    -0
      coa4u.sln
  5. BIN
      coa4u.suo

+ 2
- 0
.gitignore Прегледај датотеку

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/obj
/bin

+ 102
- 0
coa4u.csproj Прегледај датотеку

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>coa4u</RootNamespace>
<AssemblyName>coa4u</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\ActionsBase\Action.cs" />
<Compile Include="src\ActionsBase\ActionInterval.cs" />
<Compile Include="src\ActionsBase\ActionParallel.cs" />
<Compile Include="src\ActionsBase\ActionRandom.cs" />
<Compile Include="src\ActionsBase\ActionRepeat.cs" />
<Compile Include="src\ActionsBase\ActionSequence.cs" />
<Compile Include="src\ActionsBase\ActionStop.cs" />
<Compile Include="src\ActionsInstant\ActionHide.cs" />
<Compile Include="src\ActionsInstant\ActionLog.cs" />
<Compile Include="src\ActionsInstant\ActionSendMessage.cs" />
<Compile Include="src\ActionsInstant\ActionSetDirection.cs" />
<Compile Include="src\ActionsInstant\ActionSetPlace.cs" />
<Compile Include="src\ActionsInstant\ActionSetRotation.cs" />
<Compile Include="src\ActionsInstant\ActionSetTint.cs" />
<Compile Include="src\ActionsInstant\ActionShow.cs" />
<Compile Include="src\ActionsInstant\ActionToggleVisibility.cs" />
<Compile Include="src\ActionsInterval\ActionBezierAbs.cs" />
<Compile Include="src\ActionsInterval\ActionBezierRel.cs" />
<Compile Include="src\ActionsInterval\ActionBlink.cs" />
<Compile Include="src\ActionsInterval\ActionDelay.cs" />
<Compile Include="src\ActionsInterval\ActionFadeBy.cs" />
<Compile Include="src\ActionsInterval\ActionFadeIn.cs" />
<Compile Include="src\ActionsInterval\ActionFadeOut.cs" />
<Compile Include="src\ActionsInterval\ActionFadeTo.cs" />
<Compile Include="src\ActionsInterval\ActionJumpBy.cs" />
<Compile Include="src\ActionsInterval\ActionJumpTo.cs" />
<Compile Include="src\ActionsInterval\ActionMoveBy.cs" />
<Compile Include="src\ActionsInterval\ActionMoveTo.cs" />
<Compile Include="src\ActionsInterval\ActionRotateBy.cs" />
<Compile Include="src\ActionsInterval\ActionRotateTo.cs" />
<Compile Include="src\ActionsInterval\ActionScaleBy.cs" />
<Compile Include="src\ActionsInterval\ActionScaleTo.cs" />
<Compile Include="src\ActionsInterval\ActionSkewBy.cs" />
<Compile Include="src\ActionsInterval\ActionTintBy.cs" />
<Compile Include="src\ActionsInterval\ActionTintTo.cs" />
<Compile Include="src\CoreClasses\MethodHolder.cs" />
<Compile Include="src\UnityComponents\Actor.cs" />
<Compile Include="src\UnityComponents\ActorSampleActions.cs" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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- 0
coa4u.csproj.user Прегледај датотеку

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

+ 20
- 0
coa4u.sln Прегледај датотеку

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C# Express 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "coa4u", "coa4u.csproj", "{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.ActiveCfg = Debug|x86
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.Build.0 = Debug|x86
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.ActiveCfg = Release|x86
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal