Commit grafiek

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  • 3a006b7 (HEAD -> master) Изменить 'README.md' by KaiSD 2019-08-03 23:47:46 +0200
  • 42567d4 Изменить 'README.md' by KaiSD 2019-08-03 23:47:06 +0200
  • 1c1dd5c some old local changes by i.korystin 2019-08-04 00:45:18 +0300
  • 70a767c Изменить 'README.md' by KaiSD 2019-08-03 23:30:25 +0200
  • 9d929f7 Изменить 'README.md' by KaiSD 2019-08-03 23:30:05 +0200
  • d5bed01 Add support for multiple actions for one actor. #1 by Ivan "KaiSD" Korystin 2014-08-09 22:18:57 +0400
  • c9a90c8 Minor fixes by Ivan "KaiSD" Korystin 2014-07-05 02:44:14 +0400
  • dad9c55 fixes in ActionSkewBy.cs by Ivan "KaiSD" Korystin 2014-07-02 01:10:48 +0400
  • ef939af Documented classes a bit. Renamed some methods to comply with the C# naming convention. by Ivan KaiSD Korystin 2014-07-02 01:02:57 +0400
  • a9a59cc Merge branch 'master' of https://github.com/KaiSD/coa4u by Ivan "KaiSD" Korystin 2014-06-29 13:16:18 +0400
  • c818655 Replaced "is2d" field with axis locks. Made Actor to work with gameBojects without the MeshFilter component. Made AddMethodToCache simpler. by Ivan "KaiSD" Korystin 2014-06-29 13:14:43 +0400
  • 94645ea typo by Ivan "KaiSD" Korystin 2014-06-23 01:10:44 +0400
  • 3cd821a Update README.md by Ivan "KaiSD" Korystin 2014-06-23 01:10:16 +0400
  • b69ba47 Reconfigured the solution. Relocated the files to suite the Unity3D project folder structure. by Ivan "KaiSD" Korystin 2014-06-23 01:08:01 +0400
  • a043d3f Added the solution file. by Ivan "KaiSD" Korystin 2014-06-23 00:43:33 +0400
  • 2a5f208 Moved all actions to coa4u namespace. Added methods caching for quick message processing. Integrated MeshActor into Actor. by Ivan "KaiSD" Korystin 2014-06-22 02:57:08 +0400
  • 5f5d7b4 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 10:57:38 +0400
  • d10e716 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:21:28 +0400
  • 9666436 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:07:59 +0400
  • 24b4571 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:07:17 +0400
  • 008ac11 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:06:44 +0400
  • 3f0603f Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:04:30 +0400
  • 5190481 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:03:53 +0400
  • 0572381 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:02:33 +0400
  • 5953f12 Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:02:13 +0400
  • ee0841f Update README.md by Ivan "KaiSD" Korystin 2014-06-21 02:01:38 +0400
  • 0450492 Fixed a bug with multiple rotations at the same time. by Ivan "KaiSD" Korystin 2014-06-21 02:00:27 +0400
  • 06e25ca 2D support by Ivan "KaiSD" Korystin 2014-06-19 23:03:18 +0400
  • 1d69dfd Optimization: caching unity components new actions: ActionBezierRel.cs ActionBlink.cs ActionJumpBy.cs ActionJumpTo.cs by Ivan "KaiSD" Korystin 2014-06-19 00:47:02 +0400
  • e7f90bf typo by Ivan "KaiSD" Korystin 2014-06-17 02:39:28 +0400
  • 86d5154 new action ActionBezierAbs.cs by Ivan KaiSD Korystin 2014-06-17 02:32:31 +0400
  • db81d59 new actions: ActionFadeIn.cs ActionFadeOut.cs ActionFadeTo.cs by Ivan KaiSD Korystin 2014-06-17 02:05:43 +0400
  • 0fb99b3 Merge branch 'master' of https://github.com/KaiSD/coa4u by Ivan "KaiSD" Korystin 2014-06-17 01:54:19 +0400
  • 0b4d17f minor fixes in ActionTintBy.cs by Ivan KaiSD Korystin 2014-06-17 01:52:31 +0400
  • 7df2b45 Update README.md by Ivan "KaiSD" Korystin 2014-06-16 00:37:41 +0400
  • 41e0072 Added quick howto by Ivan "KaiSD" Korystin 2014-06-16 00:33:26 +0400
  • 441fa25 initial by Ivan KaiSD Korystin 2014-06-16 00:25:35 +0400
  • bb1b24e Initial commit by Ivan "KaiSD" Korystin 2014-06-15 15:40:46 +0000