Added quick howto
This commit is contained in:
10
README.md
10
README.md
@@ -7,6 +7,14 @@ After switching from Cocos2D to Unity3d, i'm still missing just one cocos's feat
|
||||
It's a great combination of simplicity and flexibility, and i haven't found the suitable replacement for it.
|
||||
Since actions are quite simple, i implemented them myself.
|
||||
|
||||
### How to use
|
||||
|
||||
Just put the src folder into your assets folder.
|
||||
Then attach the Actor.cs script to the object you want.
|
||||
See the examples folder, there's a sample script there.
|
||||
|
||||
You can also subclass the Actor and add all the actions you want to the Start() method.
|
||||
|
||||
### Included actions (ready and WIP)
|
||||
|
||||
Base actions
|
||||
@@ -59,4 +67,4 @@ Just like Cocos2D, this code licensed under the [MIT License](http://en.wikipedi
|
||||
## Help and donations
|
||||
I'm not doing it to make profit, but if you want, [you can send me a couple of bucks via PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z64675TKXFRFU).
|
||||
|
||||
Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page.
|
||||
Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page.
|
||||
|
||||
Reference in New Issue
Block a user