From 41e0072a15646be4d3392a8d734bd29dde198a0f Mon Sep 17 00:00:00 2001 From: "Ivan \"KaiSD\" Korystin" Date: Mon, 16 Jun 2014 00:33:26 +0400 Subject: [PATCH] Added quick howto --- README.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 9ffd371..c8e8abd 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,14 @@ After switching from Cocos2D to Unity3d, i'm still missing just one cocos's feat It's a great combination of simplicity and flexibility, and i haven't found the suitable replacement for it. Since actions are quite simple, i implemented them myself. +### How to use + +Just put the src folder into your assets folder. +Then attach the Actor.cs script to the object you want. +See the examples folder, there's a sample script there. + +You can also subclass the Actor and add all the actions you want to the Start() method. + ### Included actions (ready and WIP) Base actions @@ -59,4 +67,4 @@ Just like Cocos2D, this code licensed under the [MIT License](http://en.wikipedi ## Help and donations I'm not doing it to make profit, but if you want, [you can send me a couple of bucks via PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z64675TKXFRFU). -Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page. \ No newline at end of file +Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page.