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@@ -7,6 +7,14 @@ After switching from Cocos2D to Unity3d, i'm still missing just one cocos's feat |
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It's a great combination of simplicity and flexibility, and i haven't found the suitable replacement for it. |
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It's a great combination of simplicity and flexibility, and i haven't found the suitable replacement for it. |
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Since actions are quite simple, i implemented them myself. |
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Since actions are quite simple, i implemented them myself. |
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### How to use |
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Just put the src folder into your assets folder. |
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Then attach the Actor.cs script to the object you want. |
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See the examples folder, there's a sample script there. |
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You can also subclass the Actor and add all the actions you want to the Start() method. |
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### Included actions (ready and WIP) |
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### Included actions (ready and WIP) |
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Base actions |
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Base actions |
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@@ -59,4 +67,4 @@ Just like Cocos2D, this code licensed under the [MIT License](http://en.wikipedi |
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## Help and donations |
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## Help and donations |
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I'm not doing it to make profit, but if you want, [you can send me a couple of bucks via PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z64675TKXFRFU). |
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I'm not doing it to make profit, but if you want, [you can send me a couple of bucks via PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z64675TKXFRFU). |
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Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page. |
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Also, if you'll write some action based on mine, feel free to send it to me, if you want me to add it to the library. I'll put your name on this page. |