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using System; |
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using System.Collections.Generic; |
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using UnityEngine; |
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class ActionBezierAbs : ActionInterval |
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{ |
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public Vector3 startPoint; |
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public Vector3 endPoint; |
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public Vector3 startControlPoint; |
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public Vector3 endControlPoint; |
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public ActionBezierAbs(Vector3 tgtStart, Vector3 tgtSCP, Vector3 tgtECP, Vector3 tgtEnd, float tgtDuration) |
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: base(tgtDuration) |
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{ |
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startPoint = tgtStart; |
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endPoint = tgtEnd; |
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startControlPoint = tgtSCP; |
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endControlPoint = tgtECP; |
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} |
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public override Action clone() |
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{ |
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return new ActionBezierAbs(startPoint, startControlPoint, endControlPoint, endPoint, duration); |
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} |
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public override Action reverse() |
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{ |
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return new ActionBezierAbs(endPoint, endControlPoint, startControlPoint, startPoint, duration); |
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} |
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public override void start() |
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{ |
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base.start(); |
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} |
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public override void stepInterval(float dt) |
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{ |
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float t = timer / duration; |
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Vector3 newPosition = (((-startPoint |
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+ 3 * (startControlPoint - endControlPoint) + endPoint) * t |
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+ (3 * (startPoint + endControlPoint) - 6 * startControlPoint)) * t + |
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3 * (startControlPoint - startPoint)) * t + startPoint; |
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target.gameObject.transform.position = newPosition; |
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} |
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} |