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new action ActionBezierAbs.cs

master
Se han modificado 2 ficheros con 47 adiciones y 1 borrados
  1. +2
    -1
      README.md
  2. +45
    -0
      src/ActionsInterval/ActionBezierAbs.cs

+ 2
- 1
README.md Ver fichero

@@ -41,7 +41,8 @@ Interval actions
- [x] FadeBy *if you want to manipulate alpha, your material must support transparency*
- [ ] JumpTo
- [ ] JumpBy
- [ ] Bezier
- [x] BezierAbs
- [ ] BezierRel
- [ ] Blink

Instant actions


+ 45
- 0
src/ActionsInterval/ActionBezierAbs.cs Ver fichero

@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using UnityEngine;

class ActionBezierAbs : ActionInterval
{
public Vector3 startPoint;
public Vector3 endPoint;
public Vector3 startControlPoint;
public Vector3 endControlPoint;

public ActionBezierAbs(Vector3 tgtStart, Vector3 tgtSCP, Vector3 tgtECP, Vector3 tgtEnd, float tgtDuration)
: base(tgtDuration)
{
startPoint = tgtStart;
endPoint = tgtEnd;
startControlPoint = tgtSCP;
endControlPoint = tgtECP;
}

public override Action clone()
{
return new ActionBezierAbs(startPoint, startControlPoint, endControlPoint, endPoint, duration);
}

public override Action reverse()
{
return new ActionBezierAbs(endPoint, endControlPoint, startControlPoint, startPoint, duration);
}

public override void start()
{
base.start();
}

public override void stepInterval(float dt)
{
float t = timer / duration;
Vector3 newPosition = (((-startPoint
+ 3 * (startControlPoint - endControlPoint) + endPoint) * t
+ (3 * (startPoint + endControlPoint) - 6 * startControlPoint)) * t +
3 * (startControlPoint - startPoint)) * t + startPoint;
target.gameObject.transform.position = newPosition;
}
}