i.korystin
1c1dd5cab6
some old local changes
il y a 5 ans
KaiSD
70a767cf09
Изменить 'README.md'
il y a 5 ans
KaiSD
9d929f7326
Изменить 'README.md'
il y a 5 ans
Ivan "KaiSD" Korystin
d5bed01a78
Add support for multiple actions for one actor. #1
il y a 10 ans
Ivan "KaiSD" Korystin
c9a90c8d56
Minor fixes
il y a 10 ans
Ivan "KaiSD" Korystin
dad9c55e38
fixes in ActionSkewBy.cs
il y a 10 ans
Ivan KaiSD Korystin
ef939afb20
Documented classes a bit.
Renamed some methods to comply with the C# naming convention.
il y a 10 ans
Ivan "KaiSD" Korystin
a9a59cca39
Merge branch 'master' of https://github.com/KaiSD/coa4u
il y a 10 ans
Ivan "KaiSD" Korystin
c8186552b9
Replaced "is2d" field with axis locks.
Made Actor to work with gameBojects without the MeshFilter component.
Made AddMethodToCache simpler.
il y a 10 ans
Ivan "KaiSD" Korystin
94645ea459
typo
il y a 10 ans
Ivan "KaiSD" Korystin
3cd821ade0
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
b69ba47ed1
Reconfigured the solution.
Relocated the files to suite the Unity3D project folder structure.
il y a 10 ans
Ivan "KaiSD" Korystin
a043d3fc47
Added the solution file.
il y a 10 ans
Ivan "KaiSD" Korystin
2a5f20879b
Moved all actions to coa4u namespace.
Added methods caching for quick message processing.
Integrated MeshActor into Actor.
new Actions:
ActionStop.cs
ActionSetDirection.cs
il y a 10 ans
Ivan "KaiSD" Korystin
5f5d7b423e
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
d10e716984
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
9666436a96
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
24b4571e39
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
008ac113ef
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
3f0603f902
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
5190481014
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
05723810b6
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
5953f12293
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
ee0841fc73
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
0450492554
Fixed a bug with multiple rotations at the same time.
Made sample actions behavior a subclass of the Actor class.
Added new subclass for the Actor - MeshActor. This actor let's the actions to modify the mesh (i.e. Skew).
Added new actions:
ActionSkewBy.cs
ActionRandom.cs
il y a 10 ans
Ivan "KaiSD" Korystin
06e25ca6c7
2D support
il y a 10 ans
Ivan "KaiSD" Korystin
1d69dfd8f3
Optimization: caching unity components
new actions:
ActionBezierRel.cs
ActionBlink.cs
ActionJumpBy.cs
ActionJumpTo.cs
il y a 10 ans
Ivan "KaiSD" Korystin
e7f90bf86e
typo
il y a 10 ans
Ivan KaiSD Korystin
86d5154839
new action ActionBezierAbs.cs
il y a 10 ans
Ivan KaiSD Korystin
db81d59756
new actions:
ActionFadeIn.cs
ActionFadeOut.cs
ActionFadeTo.cs
il y a 10 ans
Ivan "KaiSD" Korystin
0fb99b3747
Merge branch 'master' of https://github.com/KaiSD/coa4u
Conflicts:
README.md
il y a 10 ans
Ivan KaiSD Korystin
0b4d17f8df
minor fixes in ActionTintBy.cs
new actions:
ActionFadeBy.cs
ActionTintTo.cs
il y a 10 ans
Ivan "KaiSD" Korystin
7df2b4594b
Update README.md
il y a 10 ans
Ivan "KaiSD" Korystin
41e0072a15
Added quick howto
il y a 10 ans
Ivan KaiSD Korystin
441fa25a19
initial
il y a 10 ans
Ivan "KaiSD" Korystin
bb1b24e947
Initial commit
il y a 10 ans