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count sleeping

master
ebeveyn
işleme
d71e4ef553
2 değiştirilmiş dosya ile 18 ekleme ve 6 silme
  1. +17
    -5
      01.js
  2. +1
    -1
      index.html

+ 17
- 5
01.js Dosyayı Görüntüle

@@ -36,25 +36,37 @@ addObjects();
gameLoop();

function setupMatter() {
engine = Matter.Engine.create();
engine = Matter.Engine.create({ enableSleeping: true });
}

function addObjects() {
boxes.push(
new Box(engine.world, 250, 20, 40, 40),
new Box(engine.world, 300, 350, 40, 40),
new Box(engine.world, 320, 70, 40, 40),
new Box(engine.world, 0, 400, 800, 60, { isStatic: true })
new Box(engine.world, 250, 20, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 300, 350, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 320, 70, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 0, 400, 1200, 60, { isStatic: true }),
new Box(engine.world, 260, 50, 40, 40),
new Box(engine.world, 330, 300, 40, 40),
new Box(engine.world, 350, 170, 40, 40),
new Box(engine.world, 160, 150, 40, 40),
new Box(engine.world, 190, 300, 40, 40),
new Box(engine.world, 250, 270, 40, 40),
);
}

function gameLoop() {
// update the physics world
Matter.Engine.update(engine, 1000 / 60);
var sleepingCount = 0;
// update the DOM world
for (let b of boxes) {
b.update();
if (b.physicsBox.isSleeping)
{
sleepingCount += 1;
}
}
console.debug("sleeping count:", sleepingCount);
requestAnimationFrame(() => this.gameLoop());
}


+ 1
- 1
index.html Dosyayı Görüntüle

@@ -22,7 +22,7 @@ box {
box-sizing: border-box;
position: absolute;
display: block;
background-color: rgba(45, 188, 232, 0.687);
background-color: red;
transform-origin: 20px 20px;
}



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