Bladeren bron

count sleeping

master
bovenliggende
commit
d71e4ef553
2 gewijzigde bestanden met toevoegingen van 18 en 6 verwijderingen
  1. +17
    -5
      01.js
  2. +1
    -1
      index.html

+ 17
- 5
01.js Bestand weergeven

@@ -36,25 +36,37 @@ addObjects();
gameLoop();

function setupMatter() {
engine = Matter.Engine.create();
engine = Matter.Engine.create({ enableSleeping: true });
}

function addObjects() {
boxes.push(
new Box(engine.world, 250, 20, 40, 40),
new Box(engine.world, 300, 350, 40, 40),
new Box(engine.world, 320, 70, 40, 40),
new Box(engine.world, 0, 400, 800, 60, { isStatic: true })
new Box(engine.world, 250, 20, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 300, 350, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 320, 70, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 0, 400, 1200, 60, { isStatic: true }),
new Box(engine.world, 260, 50, 40, 40),
new Box(engine.world, 330, 300, 40, 40),
new Box(engine.world, 350, 170, 40, 40),
new Box(engine.world, 160, 150, 40, 40),
new Box(engine.world, 190, 300, 40, 40),
new Box(engine.world, 250, 270, 40, 40),
);
}

function gameLoop() {
// update the physics world
Matter.Engine.update(engine, 1000 / 60);
var sleepingCount = 0;
// update the DOM world
for (let b of boxes) {
b.update();
if (b.physicsBox.isSleeping)
{
sleepingCount += 1;
}
}
console.debug("sleeping count:", sleepingCount);
requestAnimationFrame(() => this.gameLoop());
}


+ 1
- 1
index.html Bestand weergeven

@@ -22,7 +22,7 @@ box {
box-sizing: border-box;
position: absolute;
display: block;
background-color: rgba(45, 188, 232, 0.687);
background-color: red;
transform-origin: 20px 20px;
}



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