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count sleeping

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d71e4ef553
Se han modificado 2 ficheros con 18 adiciones y 6 borrados
  1. +17
    -5
      01.js
  2. +1
    -1
      index.html

+ 17
- 5
01.js Ver fichero

@@ -36,25 +36,37 @@ addObjects();
gameLoop();

function setupMatter() {
engine = Matter.Engine.create();
engine = Matter.Engine.create({ enableSleeping: true });
}

function addObjects() {
boxes.push(
new Box(engine.world, 250, 20, 40, 40),
new Box(engine.world, 300, 350, 40, 40),
new Box(engine.world, 320, 70, 40, 40),
new Box(engine.world, 0, 400, 800, 60, { isStatic: true })
new Box(engine.world, 250, 20, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 300, 350, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 320, 70, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 0, 400, 1200, 60, { isStatic: true }),
new Box(engine.world, 260, 50, 40, 40),
new Box(engine.world, 330, 300, 40, 40),
new Box(engine.world, 350, 170, 40, 40),
new Box(engine.world, 160, 150, 40, 40),
new Box(engine.world, 190, 300, 40, 40),
new Box(engine.world, 250, 270, 40, 40),
);
}

function gameLoop() {
// update the physics world
Matter.Engine.update(engine, 1000 / 60);
var sleepingCount = 0;
// update the DOM world
for (let b of boxes) {
b.update();
if (b.physicsBox.isSleeping)
{
sleepingCount += 1;
}
}
console.debug("sleeping count:", sleepingCount);
requestAnimationFrame(() => this.gameLoop());
}


+ 1
- 1
index.html Ver fichero

@@ -22,7 +22,7 @@ box {
box-sizing: border-box;
position: absolute;
display: block;
background-color: rgba(45, 188, 232, 0.687);
background-color: red;
transform-origin: 20px 20px;
}



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