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count sleeping

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共有 2 個檔案被更改,包括 18 行新增6 行删除
  1. +17
    -5
      01.js
  2. +1
    -1
      index.html

+ 17
- 5
01.js 查看文件

@@ -36,25 +36,37 @@ addObjects();
gameLoop();

function setupMatter() {
engine = Matter.Engine.create();
engine = Matter.Engine.create({ enableSleeping: true });
}

function addObjects() {
boxes.push(
new Box(engine.world, 250, 20, 40, 40),
new Box(engine.world, 300, 350, 40, 40),
new Box(engine.world, 320, 70, 40, 40),
new Box(engine.world, 0, 400, 800, 60, { isStatic: true })
new Box(engine.world, 250, 20, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 300, 350, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 320, 70, 40, 40, { restitution: 0.8 }),
new Box(engine.world, 0, 400, 1200, 60, { isStatic: true }),
new Box(engine.world, 260, 50, 40, 40),
new Box(engine.world, 330, 300, 40, 40),
new Box(engine.world, 350, 170, 40, 40),
new Box(engine.world, 160, 150, 40, 40),
new Box(engine.world, 190, 300, 40, 40),
new Box(engine.world, 250, 270, 40, 40),
);
}

function gameLoop() {
// update the physics world
Matter.Engine.update(engine, 1000 / 60);
var sleepingCount = 0;
// update the DOM world
for (let b of boxes) {
b.update();
if (b.physicsBox.isSleeping)
{
sleepingCount += 1;
}
}
console.debug("sleeping count:", sleepingCount);
requestAnimationFrame(() => this.gameLoop());
}


+ 1
- 1
index.html 查看文件

@@ -22,7 +22,7 @@ box {
box-sizing: border-box;
position: absolute;
display: block;
background-color: rgba(45, 188, 232, 0.687);
background-color: red;
transform-origin: 20px 20px;
}



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