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<h3 class="article-title"><a href="http://opengamestudio.org/2016-september-recap-ru.html" rel="bookmark" | |||
title="Permalink to Сентябрь 2016 кратко">Сентябрь 2016 кратко</a></h3> | |||
</header> | |||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap.html">en</a> | |||
</h6> <p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>Эта статья описывает стадии по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p> | |||
<p>Несмотря на то, что сам прямой эфир длится лишь несколько часов, мы готовимся к нему целый месяц. Рассмотрим каждую стадию прямого эфира подробнее.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Черновик.</strong> Создание игры в первый раз.</p> | |||
<p>Цели:</p> | |||
<ul> | |||
<li>проверить наши технологии и исправить основные ошибки;</li> | |||
<li>узнать о неудобствах использования технологий, чтобы исправить их в следующей итерации разработки;</li> | |||
<li>перечислить точные шаги для воссоздания игры позже;</li> | |||
<li>создать черновой вариант ресурсов игры (модели, текстуры, звуки, скрипты).</li> | |||
</ul> | |||
<p>После завершения стадии мы объявляем о дате прямого эфира и показываем примерный вид игры.</p> | |||
</li> | |||
<li> | |||
<p><strong>Репетиция.</strong> Повторное создание игры.</p> | |||
<p>Цели:</p> | |||
<ul> | |||
<li>убедиться в отсутствии основных ошибок;</li> | |||
<li>записать полный процесс создания игры;</li> | |||
<li>создать финальный вариант ресурсов игры.</li> | |||
</ul> | |||
<p>Это 99% публикуемой позже игры.</p> | |||
</li> | |||
<li> | |||
<p><strong>Прямой эфир.</strong> Воссоздание игры в прямом эфире.</p> | |||
<p>Цели:</p> | |||
<ul> | |||
<li>показать простоту создания игр;</li> | |||
<li>объяснить нюансы создания игр;</li> | |||
<li>получить обратную связь от вас;</li> | |||
<li>ответить на ваши вопросы.</li> | |||
</ul> | |||
<p>Мы используем ресурсы из репетиции, чтобы быстро воссоздать игру за считанные часы.</p> | |||
</li> | |||
<li> | |||
<p><strong>Публикация.</strong> Выпуск последней версии наших технологий, материалов прямого эфира и самостоятельной игры.</p> | |||
</li> | |||
</ol> | |||
<p>На этом мы заканчиваем описание стадий по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p> | |||
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
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title="Permalink to September 2016 recap">September 2016 recap</a></h3> | |||
</header> | |||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a> | |||
</h6> <p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Draft.</strong> Game creation for the first time.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>test our technologies and fix major bugs;</li> | |||
<li>discover usability issues to fix in the next development iteration;</li> | |||
<li>list exact steps to reproduce the game later;</li> | |||
<li>create draft version of the game assets (models, textures, sounds, scripts).</li> | |||
</ul> | |||
<p>Upon stage completion, we announce live session date and show you the game preview.</p> | |||
</li> | |||
<li> | |||
<p><strong>Rehearsal.</strong> Game recreation.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>make sure we have no major bugs left;</li> | |||
<li>record the whole process of the game creation;</li> | |||
<li>create final game assets.</li> | |||
</ul> | |||
<p>This is 99% the game we publish later.</p> | |||
</li> | |||
<li> | |||
<p><strong>Live session.</strong> Reassembling the game live in front of you.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>show how easy it is to create a game;</li> | |||
<li>walk you through nuances of game creation;</li> | |||
<li>get feedback from you;</li> | |||
<li>answer your questions.</li> | |||
</ul> | |||
<p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p> | |||
</li> | |||
<li> | |||
<p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p> | |||
</li> | |||
</ol> | |||
<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
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@@ -105,6 +105,10 @@ | |||
<td>Пн 31 Октябрь 2016</td> | |||
<td><a href='2016-tech-showcases.html'>Technology showcases</a></td> | |||
</tr> | |||
<tr> | |||
<td>Вт 11 Октябрь 2016</td> | |||
<td><a href='2016-september-recap.html'>September 2016 recap</a></td> | |||
</tr> | |||
</tbody> | |||
</table> | |||
@@ -124,6 +124,28 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame | |||
<hr class="gradient"/> | |||
</article> | |||
<article> | |||
<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a> | |||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a> | |||
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-september-recap.html">Read More</a> | |||
<hr class="gradient"/> | |||
</article> | |||
<!-- /#posts-list --> | |||
<div class="pagination-centered"> | |||
<h6 class="subheader">Page 2 of 2</h6> | |||
@@ -124,6 +124,28 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame | |||
<hr class="gradient"/> | |||
</article> | |||
<article> | |||
<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a> | |||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a> | |||
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-september-recap.html">Read More</a> | |||
<hr class="gradient"/> | |||
</article> | |||
<!-- /#posts-list --> | |||
<div class="pagination-centered"> | |||
<h6 class="subheader">Page 2 of 2</h6> | |||
@@ -710,4 +710,84 @@ Why? We want to spend more time on actual development!</p> | |||
<td>Будет объявлено позднее</td> | |||
</tr> | |||
</table></p> | |||
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p></summary></entry></feed> | |||
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p></summary></entry><entry><title>September 2016 recap</title><link href="http://opengamestudio.org/2016-september-recap.html" rel="alternate"></link><updated>2016-10-11T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-11:2016-september-recap.html</id><summary type="html"><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Draft.</strong> Game creation for the first time.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>test our technologies and fix major bugs;</li> | |||
<li>discover usability issues to fix in the next development iteration;</li> | |||
<li>list exact steps to reproduce the game later;</li> | |||
<li>create draft version of the game assets (models, textures, sounds, scripts).</li> | |||
</ul> | |||
<p>Upon stage completion, we announce live session date and show you the game preview.</p> | |||
</li> | |||
<li> | |||
<p><strong>Rehearsal.</strong> Game recreation.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>make sure we have no major bugs left;</li> | |||
<li>record the whole process of the game creation;</li> | |||
<li>create final game assets.</li> | |||
</ul> | |||
<p>This is 99% the game we publish later.</p> | |||
</li> | |||
<li> | |||
<p><strong>Live session.</strong> Reassembling the game live in front of you.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>show how easy it is to create a game;</li> | |||
<li>walk you through nuances of game creation;</li> | |||
<li>get feedback from you;</li> | |||
<li>answer your questions.</li> | |||
</ul> | |||
<p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p> | |||
</li> | |||
<li> | |||
<p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p> | |||
</li> | |||
</ol> | |||
<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p></summary></entry><entry><title>Сентябрь 2016 кратко</title><link href="http://opengamestudio.org/2016-september-recap-ru.html" rel="alternate"></link><updated>2016-10-11T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-11:2016-september-recap-ru.html</id><summary type="html"><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>Эта статья описывает стадии по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p> | |||
<p>Несмотря на то, что сам прямой эфир длится лишь несколько часов, мы готовимся к нему целый месяц. Рассмотрим каждую стадию прямого эфира подробнее.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Черновик.</strong> Создание игры в первый раз.</p> | |||
<p>Цели:</p> | |||
<ul> | |||
<li>проверить наши технологии и исправить основные ошибки;</li> | |||
<li>узнать о неудобствах использования технологий, чтобы исправить их в следующей итерации разработки;</li> | |||
<li>перечислить точные шаги для воссоздания игры позже;</li> | |||
<li>создать черновой вариант ресурсов игры (модели, текстуры, звуки, скрипты).</li> | |||
</ul> | |||
<p>После завершения стадии мы объявляем о дате прямого эфира и показываем примерный вид игры.</p> | |||
</li> | |||
<li> | |||
<p><strong>Репетиция.</strong> Повторное создание игры.</p> | |||
<p>Цели:</p> | |||
<ul> | |||
<li>убедиться в отсутствии основных ошибок;</li> | |||
<li>записать полный процесс создания игры;</li> | |||
<li>создать финальный вариант ресурсов игры.</li> | |||
</ul> | |||
<p>Это 99% публикуемой позже игры.</p> | |||
</li> | |||
<li> | |||
<p><strong>Прямой эфир.</strong> Воссоздание игры в прямом эфире.</p> | |||
<p>Цели:</p> | |||
<ul> | |||
<li>показать простоту создания игр;</li> | |||
<li>объяснить нюансы создания игр;</li> | |||
<li>получить обратную связь от вас;</li> | |||
<li>ответить на ваши вопросы.</li> | |||
</ul> | |||
<p>Мы используем ресурсы из репетиции, чтобы быстро воссоздать игру за считанные часы.</p> | |||
</li> | |||
<li> | |||
<p><strong>Публикация.</strong> Выпуск последней версии наших технологий, материалов прямого эфира и самостоятельной игры.</p> | |||
</li> | |||
</ol> | |||
<p>На этом мы заканчиваем описание стадий по подготовке и проведению прямого эфира сентября 2016: черновик, репетиция, прямой эфир и публикация.</p></summary></entry></feed> |
@@ -355,4 +355,44 @@ Why? We want to spend more time on actual development!</p> | |||
<td>To be announced</td> | |||
</tr> | |||
</table></p> | |||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p></summary></entry></feed> | |||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p></summary></entry><entry><title>September 2016 recap</title><link href="http://opengamestudio.org/2016-september-recap.html" rel="alternate"></link><updated>2016-10-11T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-11:2016-september-recap.html</id><summary type="html"><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Draft.</strong> Game creation for the first time.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>test our technologies and fix major bugs;</li> | |||
<li>discover usability issues to fix in the next development iteration;</li> | |||
<li>list exact steps to reproduce the game later;</li> | |||
<li>create draft version of the game assets (models, textures, sounds, scripts).</li> | |||
</ul> | |||
<p>Upon stage completion, we announce live session date and show you the game preview.</p> | |||
</li> | |||
<li> | |||
<p><strong>Rehearsal.</strong> Game recreation.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>make sure we have no major bugs left;</li> | |||
<li>record the whole process of the game creation;</li> | |||
<li>create final game assets.</li> | |||
</ul> | |||
<p>This is 99% the game we publish later.</p> | |||
</li> | |||
<li> | |||
<p><strong>Live session.</strong> Reassembling the game live in front of you.</p> | |||
<p>Purposes:</p> | |||
<ul> | |||
<li>show how easy it is to create a game;</li> | |||
<li>walk you through nuances of game creation;</li> | |||
<li>get feedback from you;</li> | |||
<li>answer your questions.</li> | |||
</ul> | |||
<p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p> | |||
</li> | |||
<li> | |||
<p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p> | |||
</li> | |||
</ol> | |||
<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p></summary></entry></feed> |
@@ -124,6 +124,28 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame | |||
<hr class="gradient"/> | |||
</article> | |||
<article> | |||
<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a> | |||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a> | |||
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p> | |||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p> | |||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p> | |||
<ol> | |||
<li> | |||
<p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-september-recap.html">Read More</a> | |||
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