Made Actor to work with gameBojects without the MeshFilter component. Made AddMethodToCache simpler.
Relocated the files to suite the Unity3D project folder structure.
Added methods caching for quick message processing. Integrated MeshActor into Actor. new Actions: ActionStop.cs ActionSetDirection.cs
Made sample actions behavior a subclass of the Actor class. Added new subclass for the Actor - MeshActor. This actor let's the actions to modify the mesh (i.e. Skew). Added new actions: ActionSkewBy.cs ActionRandom.cs
new actions: ActionBezierRel.cs ActionBlink.cs ActionJumpBy.cs ActionJumpTo.cs
ActionFadeIn.cs ActionFadeOut.cs ActionFadeTo.cs
Conflicts: README.md
new actions: ActionFadeBy.cs ActionTintTo.cs