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110
v3/api.py
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110
v3/api.py
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from entities import *
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from llm import *
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# Detect victory
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#
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# Conditions:
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# 1. Matching items have just been hidden and all items are hidden now
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@llm_by_value
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def memory_api_detectVictory(
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c: MemoryContext
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) -> MemoryContext:
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if (
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c.recentField == "hiddenItems" and
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len(c.hiddenItems) == len(c.playfieldItems)
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):
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c.victory = True
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c.recentField = "victory"
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return c
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c.recentField = None
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return c
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#}
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# Deselect mismatched items
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#
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# Conditions:
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# 1. Two items are selected and they are of different groups
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@llm_by_value
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def memory_api_deselectMismatchedItems(
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c: MemoryContext
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) -> MemoryContext:
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if (
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c.recentField == "selectedItems" and
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len(c.selectedItems) == 2 and
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c.playfieldItems[c.selectedItems[0]] != c.playfieldItems[c.selectedItems[1]]
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):
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c.mismatchedItems.clear()
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c.mismatchedItems.append(c.selectedItems[0])
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c.mismatchedItems.append(c.selectedItems[1])
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c.recentField = "mismatchedItems"
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return c
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c.recentField = None
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return c
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#}
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# Generate constant playfield suitable for testing and debugging
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@llm_by_value
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def memory_api_generateConstPlayfield(
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c: MemoryContext
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) -> MemoryContext:
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idGroups: dict[int, int] = { }
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id = 0
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for gid in range(0, c.playfieldSize):
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idGroups[id] = gid
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id += 1
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idGroups[id] = gid
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id += 1
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#}
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c.playfieldItems = idGroups
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c.recentField = "playfieldItems"
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return c
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#}
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# Hide matching selected items
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#
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# Conditions:
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# 1. Two items are selected and they are of the same group
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@llm_by_value
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def memory_api_hideMatchingItems(
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c: MemoryContext
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) -> MemoryContext:
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if (
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c.recentField == "selectedItems" and
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len(c.selectedItems) == 2 and
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c.playfieldItems[c.selectedItems[0]] == c.playfieldItems[c.selectedItems[1]]
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):
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c.hiddenItems.append(c.selectedItems[0])
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c.hiddenItems.append(c.selectedItems[1])
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c.recentField = "hiddenItems"
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return c
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c.recentField = None
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return c
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#}
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# Select item
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#
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# Conditions:
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# 1. There are already two selected items
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# 2. Item has just been selected
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@llm_by_value
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def memory_api_selectItem(
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c: MemoryContext
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) -> MemoryContext:
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if (
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len(c.selectedItems) == 2
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):
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c.selectedItems = []
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if (
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c.recentField == "selectedId"
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):
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c.selectedItems.append(c.selectedId)
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c.recentField = "selectedItems"
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return c
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c.recentField = None
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return c
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#}
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231
v3/seq.py
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231
v3/seq.py
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from entities import *
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from llm import *
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# Execute selections and verify
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#
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# Conditions:
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# 1. Matching items have just been hidden and all items are hidden now
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@llm_by_value
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def memory_api_detectVictory(
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c: MemoryContext
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) -> MemoryContext:
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# Test.
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def test_memory_generateConstPlayfield(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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if (
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c.recentField == "playfieldItems" and
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len(c.playfieldItems) == 4 and
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c.playfieldItems[0] == 0 and
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c.playfieldItems[1] == 0 and
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c.playfieldItems[2] == 1 and
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c.playfieldItems[3] == 1
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):
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return "OK: memory_generateConstPlayfield"
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#}
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return "ERR: memory_generateConstPlayfield"
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#}
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def test_memory_selectItem(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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# Select the first item.
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c.selectedId = 0
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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# See if it's in selectedItems now.
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if (
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c.recentField == "selectedItems" and
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len(c.selectedItems) == 1 and
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c.selectedItems[0] == 0
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):
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return "OK: selectItem"
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#}
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return "ERR: selectItem"
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#}
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def test_selectTwoItems(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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# Select the first two items.
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c.selectedId = 0
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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c.selectedId = 1
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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# See if it's both items are selected now.
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if (
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c.recentField == "selectedItems" and
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len(c.selectedItems) == 2 and
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c.selectedItems[0] == 0 and
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c.selectedItems[1] == 1
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):
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return "OK: selectTwoItems"
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#}
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return "ERR: selectTwoItems"
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#}
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def test_selectThreeItems(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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# Select three items.
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c.selectedId = 0
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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c.selectedId = 1
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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c.selectedId = 2
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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# See if only one (last) item is selected now.
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if (
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c.recentField == "selectedItems" and
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len(c.selectedItems) == 1 and
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c.selectedItems[0] == 2
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):
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return "OK: selectThreeItems"
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#}
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return "ERR: selectThreeItems"
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#}
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def test_memory_hideMatchingItems(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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# Select two items of the same group.
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c.selectedId = 0
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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c.selectedId = 1
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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# Hide matching items.
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c = memory_hideMatchingItems(c)
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# See if the two selected items match.
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if (
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c.recentField == "hiddenItems" and
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len(c.hiddenItems) == 2 and
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c.hiddenItems[0] == 0 and
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c.hiddenItems[1] == 1
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):
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return "OK: memory_hideMatchingItems"
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#}
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return "ERR: memory_hideMatchingItems"
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#}
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def test_memory_deselectMismatchedItems(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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# Select two items of different groups.
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c.selectedId = 0
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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c.selectedId = 2
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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# Detect mismatching.
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c = memory_deselectMismatchedItems(c)
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# See if the two selected items do not match.
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if (
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c.recentField == "mismatchedItems" and
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len(c.mismatchedItems) == 2 and
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c.mismatchedItems[0] == 0 and
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c.mismatchedItems[1] == 2
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):
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return "OK: memory_deselectMismatchedItems"
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#}
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return "ERR: memory_deselectMismatchedItems"
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#}
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def test_memory_detectVictory(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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# Select the first two items of the same group.
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c.selectedId = 0
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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c.selectedId = 1
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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# Hide the first pair.
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c = memory_hideMatchingItems(c)
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# Select the last two items of the same group.
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c.selectedId = 2
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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c.selectedId = 3
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c.recentField = "selectedId"
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c = memory_selectItem(c)
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# Hide the second pair.
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c = memory_hideMatchingItems(c)
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# Detect victory.
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c = memory_detectVictory(c)
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# See if victory has been detected.
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if (
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c.recentField == "victory" and
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c.victory == True
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):
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return "OK: memory_detectVictory"
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#}
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return "ERR: memory_detectVictory"
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#}
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def test_passContextByValue(
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) -> str:
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c = memory_createEmptyContext()
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c.playfieldSize = 2
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c = memory_generateConstPlayfield(c)
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c.selectedId = 0
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c.recentField = "selectedId"
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c1 = memory_selectItem(c)
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c.selectedId = 1
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c.recentField = "selectedId"
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c2 = memory_selectItem(c)
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# See if c1 and c2 have different recentField.
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if (
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c1.selectedId != c2.selectedId
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):
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return "OK: passContextByValue"
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return "ERR: passContextByValue"
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#}
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