Михаил Капелько 8 maanden geleden
bovenliggende
commit
e8a82019d4
2 gewijzigde bestanden met toevoegingen van 341 en 0 verwijderingen
  1. +110
    -0
      v3/api.py
  2. +231
    -0
      v3/seq.py

+ 110
- 0
v3/api.py Bestand weergeven

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from entities import *
from llm import *

# Detect victory
#
# Conditions:
# 1. Matching items have just been hidden and all items are hidden now
@llm_by_value
def memory_api_detectVictory(
c: MemoryContext
) -> MemoryContext:
if (
c.recentField == "hiddenItems" and
len(c.hiddenItems) == len(c.playfieldItems)
):
c.victory = True
c.recentField = "victory"
return c

c.recentField = None
return c
#}

# Deselect mismatched items
#
# Conditions:
# 1. Two items are selected and they are of different groups
@llm_by_value
def memory_api_deselectMismatchedItems(
c: MemoryContext
) -> MemoryContext:
if (
c.recentField == "selectedItems" and
len(c.selectedItems) == 2 and
c.playfieldItems[c.selectedItems[0]] != c.playfieldItems[c.selectedItems[1]]
):
c.mismatchedItems.clear()
c.mismatchedItems.append(c.selectedItems[0])
c.mismatchedItems.append(c.selectedItems[1])
c.recentField = "mismatchedItems"
return c

c.recentField = None
return c
#}

# Generate constant playfield suitable for testing and debugging
@llm_by_value
def memory_api_generateConstPlayfield(
c: MemoryContext
) -> MemoryContext:
idGroups: dict[int, int] = { }
id = 0
for gid in range(0, c.playfieldSize):
idGroups[id] = gid
id += 1
idGroups[id] = gid
id += 1
#}
c.playfieldItems = idGroups
c.recentField = "playfieldItems"
return c
#}

# Hide matching selected items
#
# Conditions:
# 1. Two items are selected and they are of the same group
@llm_by_value
def memory_api_hideMatchingItems(
c: MemoryContext
) -> MemoryContext:
if (
c.recentField == "selectedItems" and
len(c.selectedItems) == 2 and
c.playfieldItems[c.selectedItems[0]] == c.playfieldItems[c.selectedItems[1]]
):
c.hiddenItems.append(c.selectedItems[0])
c.hiddenItems.append(c.selectedItems[1])
c.recentField = "hiddenItems"
return c

c.recentField = None
return c
#}

# Select item
#
# Conditions:
# 1. There are already two selected items
# 2. Item has just been selected
@llm_by_value
def memory_api_selectItem(
c: MemoryContext
) -> MemoryContext:
if (
len(c.selectedItems) == 2
):
c.selectedItems = []
if (
c.recentField == "selectedId"
):
c.selectedItems.append(c.selectedId)
c.recentField = "selectedItems"
return c

c.recentField = None
return c
#}

+ 231
- 0
v3/seq.py Bestand weergeven

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from entities import *
from llm import *

# Execute selections and verify
#
# Conditions:
# 1. Matching items have just been hidden and all items are hidden now
@llm_by_value
def memory_api_detectVictory(
c: MemoryContext
) -> MemoryContext:


# Test.

def test_memory_generateConstPlayfield(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)
if (
c.recentField == "playfieldItems" and
len(c.playfieldItems) == 4 and
c.playfieldItems[0] == 0 and
c.playfieldItems[1] == 0 and
c.playfieldItems[2] == 1 and
c.playfieldItems[3] == 1
):
return "OK: memory_generateConstPlayfield"
#}
return "ERR: memory_generateConstPlayfield"
#}

def test_memory_selectItem(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select the first item.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)

# See if it's in selectedItems now.
if (
c.recentField == "selectedItems" and
len(c.selectedItems) == 1 and
c.selectedItems[0] == 0
):
return "OK: selectItem"
#}
return "ERR: selectItem"
#}

def test_selectTwoItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select the first two items.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 1
c.recentField = "selectedId"
c = memory_selectItem(c)

# See if it's both items are selected now.
if (
c.recentField == "selectedItems" and
len(c.selectedItems) == 2 and
c.selectedItems[0] == 0 and
c.selectedItems[1] == 1
):
return "OK: selectTwoItems"
#}
return "ERR: selectTwoItems"
#}

def test_selectThreeItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select three items.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 1
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 2
c.recentField = "selectedId"
c = memory_selectItem(c)

# See if only one (last) item is selected now.
if (
c.recentField == "selectedItems" and
len(c.selectedItems) == 1 and
c.selectedItems[0] == 2
):
return "OK: selectThreeItems"
#}
return "ERR: selectThreeItems"
#}

def test_memory_hideMatchingItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select two items of the same group.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 1
c.recentField = "selectedId"
c = memory_selectItem(c)

# Hide matching items.
c = memory_hideMatchingItems(c)

# See if the two selected items match.
if (
c.recentField == "hiddenItems" and
len(c.hiddenItems) == 2 and
c.hiddenItems[0] == 0 and
c.hiddenItems[1] == 1
):
return "OK: memory_hideMatchingItems"
#}
return "ERR: memory_hideMatchingItems"
#}

def test_memory_deselectMismatchedItems(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select two items of different groups.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 2
c.recentField = "selectedId"
c = memory_selectItem(c)

# Detect mismatching.
c = memory_deselectMismatchedItems(c)

# See if the two selected items do not match.
if (
c.recentField == "mismatchedItems" and
len(c.mismatchedItems) == 2 and
c.mismatchedItems[0] == 0 and
c.mismatchedItems[1] == 2
):
return "OK: memory_deselectMismatchedItems"
#}
return "ERR: memory_deselectMismatchedItems"
#}

def test_memory_detectVictory(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

# Select the first two items of the same group.
c.selectedId = 0
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 1
c.recentField = "selectedId"
c = memory_selectItem(c)

# Hide the first pair.
c = memory_hideMatchingItems(c)

# Select the last two items of the same group.
c.selectedId = 2
c.recentField = "selectedId"
c = memory_selectItem(c)
c.selectedId = 3
c.recentField = "selectedId"
c = memory_selectItem(c)

# Hide the second pair.
c = memory_hideMatchingItems(c)

# Detect victory.
c = memory_detectVictory(c)

# See if victory has been detected.
if (
c.recentField == "victory" and
c.victory == True
):
return "OK: memory_detectVictory"
#}
return "ERR: memory_detectVictory"
#}

def test_passContextByValue(
) -> str:
c = memory_createEmptyContext()
c.playfieldSize = 2
c = memory_generateConstPlayfield(c)

c.selectedId = 0
c.recentField = "selectedId"
c1 = memory_selectItem(c)

c.selectedId = 1
c.recentField = "selectedId"
c2 = memory_selectItem(c)

# See if c1 and c2 have different recentField.
if (
c1.selectedId != c2.selectedId
):
return "OK: passContextByValue"

return "ERR: passContextByValue"
#}


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