Przeglądaj źródła

Добавить ресурсы маджонга

master
rodzic
commit
835cf7a88f
12 zmienionych plików z 324 dodań i 0 usunięć
  1. +0
    -0
      Раскладка/2019-08-16.js
  2. +81
    -0
      раскладки/X_shaped.layout
  3. +17
    -0
      раскладки/тест-победа.layout
  4. +33
    -0
      раскладки/тест-поражение.layout
  5. BIN
      текстуры/livesession-1.png
  6. BIN
      текстуры/заглушка.png
  7. BIN
      текстуры/шаблон/2019-08-16.png
  8. BIN
      текстуры/шаблон/2019-08-16.xcf
  9. BIN
      фишка/2019-08-16.blend
  10. +149
    -0
      фишка/2019-08-16.osgt
  11. +28
    -0
      шейдеры/освещение-изображение.frag
  12. +16
    -0
      шейдеры/освещение-изображение.vert

Раскладка_2019-08-16.js → Раскладка/2019-08-16.js Wyświetl plik


+ 81
- 0
раскладки/X_shaped.layout Wyświetl plik

@@ -0,0 +1,81 @@
kmahjongg-layout-v1.0
..121212121212....121212121212..
..434343434343....434343434343..
........121212....121212........
........434343....434343........
..........1212....1212..........
..........4343....4343..........
............12121212............
............43434343............
..............1212..............
..............4343..............
............12121212............
............43434343............
........121212....121212........
........434343....434343........
..121212121212....121212121212..
..434343434343....434343434343..
...1212121212......1212121212...
...4343434343......4343434343...
.........1212......1212.........
.........4343......4343.........
..........1212....12............
..........4343....43............
.............121212.............
.............434343.............
..............1212..............
..............4343..............
............12121212............
............43434343............
..........1212....1212..........
..........4343....4343..........
...1212121212......1212121212...
...4343434343......4343434343...
.....12121212......12121212.....
.....43434343......43434343.....
.........12..........12.........
.........43..........43.........
............12....12............
............43....43............
..............1212..............
..............4343..............
...............12...............
...............43...............
.............12..12.............
.............43..43.............
............12....12............
............43....43............
.....12121212......12121212.....
.....43434343......43434343.....
.......1212..........1212.......
.......4343..........4343.......
................................
................................
................................
................................
...............12...............
...............43...............
...............12...............
...............43...............
................................
................................
................................
................................
.......121212......121212.......
.......434343......434343.......
........12............12........
........43............43........
................................
................................
................................
................................
................................
...............12...............
...............43...............
................................
................................
................................
................................
................................
..........12........12..........
..........43........43..........

+ 17
- 0
раскладки/тест-победа.layout Wyświetl plik

@@ -0,0 +1,17 @@
kmahjongg-layout-v1.0
................................
................................
................................
................................
................................
................................
............121212..............
............434343..............
................................
............12..................
............43..................
................................
................................
................................
................................
................................

+ 33
- 0
раскладки/тест-поражение.layout Wyświetl plik

@@ -0,0 +1,33 @@
kmahjongg-layout-v1.0
................................
................................
................................
................................
................................
................................
..........12121212121212........
..........43434343434343........
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
............1212121212..........
............4343434343..........
................................
................................
................................
................................
................................
................................
................................
................................

BIN
текстуры/livesession-1.png Wyświetl plik

Przed Po
Szerokość: 512  |  Wysokość: 512  |  Rozmiar: 177KB

BIN
текстуры/заглушка.png Wyświetl plik

Przed Po
Szerokość: 2  |  Wysokość: 2  |  Rozmiar: 135B

BIN
текстуры/шаблон/2019-08-16.png Wyświetl plik

Przed Po
Szerokość: 1024  |  Wysokość: 1024  |  Rozmiar: 25KB

BIN
текстуры/шаблон/2019-08-16.xcf Wyświetl plik


BIN
фишка/2019-08-16.blend Wyświetl plik


+ 149
- 0
фишка/2019-08-16.osgt Wyświetl plik

@@ -0,0 +1,149 @@
#Ascii Scene
#Version 92
#Generator osgexport 0.13.0

osg::Group {
UniqueID 23
Name "Root"
Children 1 {
osg::MatrixTransform {
UniqueID 0
Name "Cube"
Children 1 {
osg::Geode {
UniqueID 22
Name "GeodeCube"
Drawables 1 {
osg::Geometry {
UniqueID 2
Name "Cube"
PrimitiveSetList 1 {
DrawElementsUInt GL_TRIANGLES 36 {
0 1 2
3 4 5
6 7 8
9 10 11
12 13 14
15 16 17
0 18 1
3 19 4
6 20 7
9 21 10
12 22 13
15 23 16
}
}
VertexData {
Array TRUE ArrayID 0 Vec3fArray 24 {
1.00000 1.50000 0.00000
-1.00000 -1.50000 0.00000
-1.00000 1.50000 0.00000
-1.00000 1.50000 1.00000
1.00000 -1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 -1.50000 0.00000
1.00000 1.50000 0.00000
1.00000 -1.50000 1.00000
-1.00000 -1.50000 0.00000
1.00000 -1.50000 0.00000
-1.00000 -1.50000 0.00000
-1.00000 1.50000 1.00000
-1.00000 1.50000 0.00000
1.00000 1.50000 0.00000
-1.00000 1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 -1.50000 0.00000
-1.00000 -1.50000 1.00000
1.00000 -1.50000 1.00000
-1.00000 -1.50000 1.00000
-1.00000 -1.50000 1.00000
-1.00000 1.50000 0.00000
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
NormalData {
Array TRUE ArrayID 1 Vec3fArray 24 {
0.00000 -0.00000 -1.00000
0.00000 -0.00000 -1.00000
0.00000 -0.00000 -1.00000
0.00000 0.00000 1.00000
0.00000 0.00000 1.00000
0.00000 0.00000 1.00000
1.00000 0.00000 -0.00000
1.00000 0.00000 -0.00000
1.00000 0.00000 -0.00000
-0.00000 -1.00000 -0.00000
-0.00000 -1.00000 -0.00000
-0.00000 -1.00000 -0.00000
-1.00000 0.00000 -0.00000
-1.00000 0.00000 -0.00000
-1.00000 0.00000 -0.00000
0.00000 1.00000 0.00000
0.00000 1.00000 0.00000
0.00000 1.00000 0.00000
0.00000 0.00000 -1.00000
0.00000 -0.00000 1.00000
1.00000 -0.00000 0.00000
-0.00000 -1.00000 0.00000
-1.00000 0.00000 -0.00000
0.00000 1.00000 0.00000
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
TexCoordData 2 {
Data {
Array TRUE ArrayID 2 Vec2fArray 24 {
0.40000 0.50000
0.80000 0.00000
0.80000 0.50000
0.40000 0.00000
0.00000 0.50000
0.00000 0.00000
0.20000 0.50000
0.00000 1.00000
0.00000 0.50000
0.40000 0.83333
0.60000 0.50000
0.60000 0.83333
1.00000 0.50000
0.80000 0.00000
1.00000 0.00000
0.40000 0.50000
0.20000 0.83333
0.20000 0.50000
0.40000 0.00000
0.40000 0.50000
0.20000 1.00000
0.40000 0.50000
0.80000 0.50000
0.40000 0.83333
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
Data {
Array TRUE ArrayID 2
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
}
}
}
}
}
Matrix {
1.00000 0.00000 0.00000 0.00000
0.00000 1.00000 0.00000 0.00000
0.00000 0.00000 1.00000 0.00000
0.00000 0.00000 0.00000 1.00000
}
}
}
}

+ 28
- 0
шейдеры/освещение-изображение.frag Wyświetl plik

@@ -0,0 +1,28 @@
#ifdef GL_ES
precision highp float;
#endif

varying vec3 position;
varying vec3 normal;

const vec3 lightPosition = vec3(10, 20, 10);

varying vec2 texCoord;
uniform sampler2D image;

float lambertianReflectanceStrength(vec3 position, vec3 lightPosition)
{
vec3 lightDirection = normalize(lightPosition - position);
// Light flux direction.
float strength = dot(normal, lightDirection);
float diffuse = max(strength, 0.2);

return diffuse;
}

void main()
{
vec3 texColor = texture2D(image, texCoord).rgb;
vec3 finalColor = texColor * lambertianReflectanceStrength(position, lightPosition);
gl_FragColor = vec4(finalColor, 1.0);
}

+ 16
- 0
шейдеры/освещение-изображение.vert Wyświetl plik

@@ -0,0 +1,16 @@
varying vec3 position;
varying vec3 normal;
varying vec2 texCoord;

void main()
{
// Translate vertex coordinates from model/object space to screen one.
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

// Pass vertex coordinates and normal into camera/eye space.
position = vec3(gl_ModelViewMatrix * gl_Vertex);
normal = vec3(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
// Pass texture coordinate.
texCoord = gl_MultiTexCoord0.xy;
}

Ładowanie…
Anuluj
Zapisz