Procházet zdrojové kódy

Добавить ресурсы маджонга

master
rodič
revize
835cf7a88f
12 změnil soubory, kde provedl 324 přidání a 0 odebrání
  1. +0
    -0
      Раскладка/2019-08-16.js
  2. +81
    -0
      раскладки/X_shaped.layout
  3. +17
    -0
      раскладки/тест-победа.layout
  4. +33
    -0
      раскладки/тест-поражение.layout
  5. binární
      текстуры/livesession-1.png
  6. binární
      текстуры/заглушка.png
  7. binární
      текстуры/шаблон/2019-08-16.png
  8. binární
      текстуры/шаблон/2019-08-16.xcf
  9. binární
      фишка/2019-08-16.blend
  10. +149
    -0
      фишка/2019-08-16.osgt
  11. +28
    -0
      шейдеры/освещение-изображение.frag
  12. +16
    -0
      шейдеры/освещение-изображение.vert

Раскладка_2019-08-16.js → Раскладка/2019-08-16.js Zobrazit soubor


+ 81
- 0
раскладки/X_shaped.layout Zobrazit soubor

@@ -0,0 +1,81 @@
kmahjongg-layout-v1.0
..121212121212....121212121212..
..434343434343....434343434343..
........121212....121212........
........434343....434343........
..........1212....1212..........
..........4343....4343..........
............12121212............
............43434343............
..............1212..............
..............4343..............
............12121212............
............43434343............
........121212....121212........
........434343....434343........
..121212121212....121212121212..
..434343434343....434343434343..
...1212121212......1212121212...
...4343434343......4343434343...
.........1212......1212.........
.........4343......4343.........
..........1212....12............
..........4343....43............
.............121212.............
.............434343.............
..............1212..............
..............4343..............
............12121212............
............43434343............
..........1212....1212..........
..........4343....4343..........
...1212121212......1212121212...
...4343434343......4343434343...
.....12121212......12121212.....
.....43434343......43434343.....
.........12..........12.........
.........43..........43.........
............12....12............
............43....43............
..............1212..............
..............4343..............
...............12...............
...............43...............
.............12..12.............
.............43..43.............
............12....12............
............43....43............
.....12121212......12121212.....
.....43434343......43434343.....
.......1212..........1212.......
.......4343..........4343.......
................................
................................
................................
................................
...............12...............
...............43...............
...............12...............
...............43...............
................................
................................
................................
................................
.......121212......121212.......
.......434343......434343.......
........12............12........
........43............43........
................................
................................
................................
................................
................................
...............12...............
...............43...............
................................
................................
................................
................................
................................
..........12........12..........
..........43........43..........

+ 17
- 0
раскладки/тест-победа.layout Zobrazit soubor

@@ -0,0 +1,17 @@
kmahjongg-layout-v1.0
................................
................................
................................
................................
................................
................................
............121212..............
............434343..............
................................
............12..................
............43..................
................................
................................
................................
................................
................................

+ 33
- 0
раскладки/тест-поражение.layout Zobrazit soubor

@@ -0,0 +1,33 @@
kmahjongg-layout-v1.0
................................
................................
................................
................................
................................
................................
..........12121212121212........
..........43434343434343........
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
............1212121212..........
............4343434343..........
................................
................................
................................
................................
................................
................................
................................
................................

binární
текстуры/livesession-1.png Zobrazit soubor

Před Za
Šířka: 512  |  Výška: 512  |  Velikost: 177KB

binární
текстуры/заглушка.png Zobrazit soubor

Před Za
Šířka: 2  |  Výška: 2  |  Velikost: 135B

binární
текстуры/шаблон/2019-08-16.png Zobrazit soubor

Před Za
Šířka: 1024  |  Výška: 1024  |  Velikost: 25KB

binární
текстуры/шаблон/2019-08-16.xcf Zobrazit soubor


binární
фишка/2019-08-16.blend Zobrazit soubor


+ 149
- 0
фишка/2019-08-16.osgt Zobrazit soubor

@@ -0,0 +1,149 @@
#Ascii Scene
#Version 92
#Generator osgexport 0.13.0

osg::Group {
UniqueID 23
Name "Root"
Children 1 {
osg::MatrixTransform {
UniqueID 0
Name "Cube"
Children 1 {
osg::Geode {
UniqueID 22
Name "GeodeCube"
Drawables 1 {
osg::Geometry {
UniqueID 2
Name "Cube"
PrimitiveSetList 1 {
DrawElementsUInt GL_TRIANGLES 36 {
0 1 2
3 4 5
6 7 8
9 10 11
12 13 14
15 16 17
0 18 1
3 19 4
6 20 7
9 21 10
12 22 13
15 23 16
}
}
VertexData {
Array TRUE ArrayID 0 Vec3fArray 24 {
1.00000 1.50000 0.00000
-1.00000 -1.50000 0.00000
-1.00000 1.50000 0.00000
-1.00000 1.50000 1.00000
1.00000 -1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 -1.50000 0.00000
1.00000 1.50000 0.00000
1.00000 -1.50000 1.00000
-1.00000 -1.50000 0.00000
1.00000 -1.50000 0.00000
-1.00000 -1.50000 0.00000
-1.00000 1.50000 1.00000
-1.00000 1.50000 0.00000
1.00000 1.50000 0.00000
-1.00000 1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 -1.50000 0.00000
-1.00000 -1.50000 1.00000
1.00000 -1.50000 1.00000
-1.00000 -1.50000 1.00000
-1.00000 -1.50000 1.00000
-1.00000 1.50000 0.00000
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
NormalData {
Array TRUE ArrayID 1 Vec3fArray 24 {
0.00000 -0.00000 -1.00000
0.00000 -0.00000 -1.00000
0.00000 -0.00000 -1.00000
0.00000 0.00000 1.00000
0.00000 0.00000 1.00000
0.00000 0.00000 1.00000
1.00000 0.00000 -0.00000
1.00000 0.00000 -0.00000
1.00000 0.00000 -0.00000
-0.00000 -1.00000 -0.00000
-0.00000 -1.00000 -0.00000
-0.00000 -1.00000 -0.00000
-1.00000 0.00000 -0.00000
-1.00000 0.00000 -0.00000
-1.00000 0.00000 -0.00000
0.00000 1.00000 0.00000
0.00000 1.00000 0.00000
0.00000 1.00000 0.00000
0.00000 0.00000 -1.00000
0.00000 -0.00000 1.00000
1.00000 -0.00000 0.00000
-0.00000 -1.00000 0.00000
-1.00000 0.00000 -0.00000
0.00000 1.00000 0.00000
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
TexCoordData 2 {
Data {
Array TRUE ArrayID 2 Vec2fArray 24 {
0.40000 0.50000
0.80000 0.00000
0.80000 0.50000
0.40000 0.00000
0.00000 0.50000
0.00000 0.00000
0.20000 0.50000
0.00000 1.00000
0.00000 0.50000
0.40000 0.83333
0.60000 0.50000
0.60000 0.83333
1.00000 0.50000
0.80000 0.00000
1.00000 0.00000
0.40000 0.50000
0.20000 0.83333
0.20000 0.50000
0.40000 0.00000
0.40000 0.50000
0.20000 1.00000
0.40000 0.50000
0.80000 0.50000
0.40000 0.83333
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
Data {
Array TRUE ArrayID 2
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
}
}
}
}
}
Matrix {
1.00000 0.00000 0.00000 0.00000
0.00000 1.00000 0.00000 0.00000
0.00000 0.00000 1.00000 0.00000
0.00000 0.00000 0.00000 1.00000
}
}
}
}

+ 28
- 0
шейдеры/освещение-изображение.frag Zobrazit soubor

@@ -0,0 +1,28 @@
#ifdef GL_ES
precision highp float;
#endif

varying vec3 position;
varying vec3 normal;

const vec3 lightPosition = vec3(10, 20, 10);

varying vec2 texCoord;
uniform sampler2D image;

float lambertianReflectanceStrength(vec3 position, vec3 lightPosition)
{
vec3 lightDirection = normalize(lightPosition - position);
// Light flux direction.
float strength = dot(normal, lightDirection);
float diffuse = max(strength, 0.2);

return diffuse;
}

void main()
{
vec3 texColor = texture2D(image, texCoord).rgb;
vec3 finalColor = texColor * lambertianReflectanceStrength(position, lightPosition);
gl_FragColor = vec4(finalColor, 1.0);
}

+ 16
- 0
шейдеры/освещение-изображение.vert Zobrazit soubor

@@ -0,0 +1,16 @@
varying vec3 position;
varying vec3 normal;
varying vec2 texCoord;

void main()
{
// Translate vertex coordinates from model/object space to screen one.
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

// Pass vertex coordinates and normal into camera/eye space.
position = vec3(gl_ModelViewMatrix * gl_Vertex);
normal = vec3(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
// Pass texture coordinate.
texCoord = gl_MultiTexCoord0.xy;
}

Načítá se…
Zrušit
Uložit