소스 검색

Добавить ресурсы маджонга

master
부모
커밋
835cf7a88f
12개의 변경된 파일324개의 추가작업 그리고 0개의 파일을 삭제
  1. +0
    -0
      Раскладка/2019-08-16.js
  2. +81
    -0
      раскладки/X_shaped.layout
  3. +17
    -0
      раскладки/тест-победа.layout
  4. +33
    -0
      раскладки/тест-поражение.layout
  5. BIN
      текстуры/livesession-1.png
  6. BIN
      текстуры/заглушка.png
  7. BIN
      текстуры/шаблон/2019-08-16.png
  8. BIN
      текстуры/шаблон/2019-08-16.xcf
  9. BIN
      фишка/2019-08-16.blend
  10. +149
    -0
      фишка/2019-08-16.osgt
  11. +28
    -0
      шейдеры/освещение-изображение.frag
  12. +16
    -0
      шейдеры/освещение-изображение.vert

Раскладка_2019-08-16.js → Раскладка/2019-08-16.js 파일 보기


+ 81
- 0
раскладки/X_shaped.layout 파일 보기

@@ -0,0 +1,81 @@
kmahjongg-layout-v1.0
..121212121212....121212121212..
..434343434343....434343434343..
........121212....121212........
........434343....434343........
..........1212....1212..........
..........4343....4343..........
............12121212............
............43434343............
..............1212..............
..............4343..............
............12121212............
............43434343............
........121212....121212........
........434343....434343........
..121212121212....121212121212..
..434343434343....434343434343..
...1212121212......1212121212...
...4343434343......4343434343...
.........1212......1212.........
.........4343......4343.........
..........1212....12............
..........4343....43............
.............121212.............
.............434343.............
..............1212..............
..............4343..............
............12121212............
............43434343............
..........1212....1212..........
..........4343....4343..........
...1212121212......1212121212...
...4343434343......4343434343...
.....12121212......12121212.....
.....43434343......43434343.....
.........12..........12.........
.........43..........43.........
............12....12............
............43....43............
..............1212..............
..............4343..............
...............12...............
...............43...............
.............12..12.............
.............43..43.............
............12....12............
............43....43............
.....12121212......12121212.....
.....43434343......43434343.....
.......1212..........1212.......
.......4343..........4343.......
................................
................................
................................
................................
...............12...............
...............43...............
...............12...............
...............43...............
................................
................................
................................
................................
.......121212......121212.......
.......434343......434343.......
........12............12........
........43............43........
................................
................................
................................
................................
................................
...............12...............
...............43...............
................................
................................
................................
................................
................................
..........12........12..........
..........43........43..........

+ 17
- 0
раскладки/тест-победа.layout 파일 보기

@@ -0,0 +1,17 @@
kmahjongg-layout-v1.0
................................
................................
................................
................................
................................
................................
............121212..............
............434343..............
................................
............12..................
............43..................
................................
................................
................................
................................
................................

+ 33
- 0
раскладки/тест-поражение.layout 파일 보기

@@ -0,0 +1,33 @@
kmahjongg-layout-v1.0
................................
................................
................................
................................
................................
................................
..........12121212121212........
..........43434343434343........
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
................................
............1212121212..........
............4343434343..........
................................
................................
................................
................................
................................
................................
................................
................................

BIN
текстуры/livesession-1.png 파일 보기

Before After
Width: 512  |  Height: 512  |  Size: 177KB

BIN
текстуры/заглушка.png 파일 보기

Before After
Width: 2  |  Height: 2  |  Size: 135B

BIN
текстуры/шаблон/2019-08-16.png 파일 보기

Before After
Width: 1024  |  Height: 1024  |  Size: 25KB

BIN
текстуры/шаблон/2019-08-16.xcf 파일 보기


BIN
фишка/2019-08-16.blend 파일 보기


+ 149
- 0
фишка/2019-08-16.osgt 파일 보기

@@ -0,0 +1,149 @@
#Ascii Scene
#Version 92
#Generator osgexport 0.13.0

osg::Group {
UniqueID 23
Name "Root"
Children 1 {
osg::MatrixTransform {
UniqueID 0
Name "Cube"
Children 1 {
osg::Geode {
UniqueID 22
Name "GeodeCube"
Drawables 1 {
osg::Geometry {
UniqueID 2
Name "Cube"
PrimitiveSetList 1 {
DrawElementsUInt GL_TRIANGLES 36 {
0 1 2
3 4 5
6 7 8
9 10 11
12 13 14
15 16 17
0 18 1
3 19 4
6 20 7
9 21 10
12 22 13
15 23 16
}
}
VertexData {
Array TRUE ArrayID 0 Vec3fArray 24 {
1.00000 1.50000 0.00000
-1.00000 -1.50000 0.00000
-1.00000 1.50000 0.00000
-1.00000 1.50000 1.00000
1.00000 -1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 -1.50000 0.00000
1.00000 1.50000 0.00000
1.00000 -1.50000 1.00000
-1.00000 -1.50000 0.00000
1.00000 -1.50000 0.00000
-1.00000 -1.50000 0.00000
-1.00000 1.50000 1.00000
-1.00000 1.50000 0.00000
1.00000 1.50000 0.00000
-1.00000 1.50000 1.00000
1.00000 1.50000 1.00000
1.00000 -1.50000 0.00000
-1.00000 -1.50000 1.00000
1.00000 -1.50000 1.00000
-1.00000 -1.50000 1.00000
-1.00000 -1.50000 1.00000
-1.00000 1.50000 0.00000
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
NormalData {
Array TRUE ArrayID 1 Vec3fArray 24 {
0.00000 -0.00000 -1.00000
0.00000 -0.00000 -1.00000
0.00000 -0.00000 -1.00000
0.00000 0.00000 1.00000
0.00000 0.00000 1.00000
0.00000 0.00000 1.00000
1.00000 0.00000 -0.00000
1.00000 0.00000 -0.00000
1.00000 0.00000 -0.00000
-0.00000 -1.00000 -0.00000
-0.00000 -1.00000 -0.00000
-0.00000 -1.00000 -0.00000
-1.00000 0.00000 -0.00000
-1.00000 0.00000 -0.00000
-1.00000 0.00000 -0.00000
0.00000 1.00000 0.00000
0.00000 1.00000 0.00000
0.00000 1.00000 0.00000
0.00000 0.00000 -1.00000
0.00000 -0.00000 1.00000
1.00000 -0.00000 0.00000
-0.00000 -1.00000 0.00000
-1.00000 0.00000 -0.00000
0.00000 1.00000 0.00000
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
TexCoordData 2 {
Data {
Array TRUE ArrayID 2 Vec2fArray 24 {
0.40000 0.50000
0.80000 0.00000
0.80000 0.50000
0.40000 0.00000
0.00000 0.50000
0.00000 0.00000
0.20000 0.50000
0.00000 1.00000
0.00000 0.50000
0.40000 0.83333
0.60000 0.50000
0.60000 0.83333
1.00000 0.50000
0.80000 0.00000
1.00000 0.00000
0.40000 0.50000
0.20000 0.83333
0.20000 0.50000
0.40000 0.00000
0.40000 0.50000
0.20000 1.00000
0.40000 0.50000
0.80000 0.50000
0.40000 0.83333
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
Data {
Array TRUE ArrayID 2
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
}
}
}
}
}
Matrix {
1.00000 0.00000 0.00000 0.00000
0.00000 1.00000 0.00000 0.00000
0.00000 0.00000 1.00000 0.00000
0.00000 0.00000 0.00000 1.00000
}
}
}
}

+ 28
- 0
шейдеры/освещение-изображение.frag 파일 보기

@@ -0,0 +1,28 @@
#ifdef GL_ES
precision highp float;
#endif

varying vec3 position;
varying vec3 normal;

const vec3 lightPosition = vec3(10, 20, 10);

varying vec2 texCoord;
uniform sampler2D image;

float lambertianReflectanceStrength(vec3 position, vec3 lightPosition)
{
vec3 lightDirection = normalize(lightPosition - position);
// Light flux direction.
float strength = dot(normal, lightDirection);
float diffuse = max(strength, 0.2);

return diffuse;
}

void main()
{
vec3 texColor = texture2D(image, texCoord).rgb;
vec3 finalColor = texColor * lambertianReflectanceStrength(position, lightPosition);
gl_FragColor = vec4(finalColor, 1.0);
}

+ 16
- 0
шейдеры/освещение-изображение.vert 파일 보기

@@ -0,0 +1,16 @@
varying vec3 position;
varying vec3 normal;
varying vec2 texCoord;

void main()
{
// Translate vertex coordinates from model/object space to screen one.
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;

// Pass vertex coordinates and normal into camera/eye space.
position = vec3(gl_ModelViewMatrix * gl_Vertex);
normal = vec3(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
// Pass texture coordinate.
texCoord = gl_MultiTexCoord0.xy;
}

불러오는 중...
취소
저장