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Add OpenSceneGraph examples article. Back-port 2015-11-15/09/02, 2015-07-24 articles as well

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Михаил Капелько пре 6 година
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39 измењених фајлова са 2273 додато и 217 уклоњено
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<table class="table-archive">
<tbody>
<tr>
<td>Пт 20 Апрель 2018</td>
<td><a href='openscenegraph-examples.html'>OpenSceneGraph cross-platform examples</a></td>
</tr>
<tr>
<td>Пт 16 Февраль 2018</td>
<td><a href='mahjong-techdemo1-gameplay.html'>First techdemo of OGS Mahjong 2: Gameplay</a></td>
@@ -181,6 +185,22 @@
<td>Сб 26 Декабрь 2015</td>
<td><a href='2016-roadmap.html'>Roadmap for 2016</a></td>
</tr>
<tr>
<td>Вс 15 Ноябрь 2015</td>
<td><a href='livesession-materials-editor-07.html'>Live session video and downloads</a></td>
</tr>
<tr>
<td>Пн 09 Ноябрь 2015</td>
<td><a href='livesession-editor-07.html'>Creating a simple game live: 15 November 2015</a></td>
</tr>
<tr>
<td>Пн 02 Ноябрь 2015</td>
<td><a href='soon-game-creation-editor-07.html'>SOON: Creating a simple game live (Editor 0.7)</a></td>
</tr>
<tr>
<td>Чт 23 Июль 2015</td>
<td><a href='bye-desura-hello-humblebundle.html'>Desura no more, hello Humble Bundle Widget</a></td>
</tr>
</tbody>
</table>



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<article>
<a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
<p>This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
<p>Each example:</p>
<ul>
<li>explains crucial code necessary to perform a specific task</li>
<li>accents platform-specific nuances</li>
<li>provides implementations to cover desktop, mobile, and web platforms</li>
<li>provides a web build to showcase results</li>
</ul>
<p>The first two examples cover the following topics:</p>
<ul>
<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
</ul>
<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 Февраль 2018
@@ -62,25 +106,14 @@ supported platforms.</p>
<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS version</a></li>
</ul>
<p>Notes:</p>
<ul>
<li>iOS version is not released because it cannot be easily shared outside AppStore.</li>
<li>Launch <code>run</code> script under Linux and macOS.</li>
<li>Linux version is only available in 64-bit variant.</li>
<li>macOS version should run on macOS Sierra or newer.</li>
</ul>
<p>That's it for now, have a nice testing!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS ...</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


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@@ -257,25 +290,6 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
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<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>

</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>

</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 Апрель 2017
@@ -228,27 +247,6 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>

<p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.</p>
<p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>

<p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.</p>
<p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
@@ -221,23 +242,6 @@ Simply unpack it and launch the run script.</p>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a>
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a>

</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a>
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a>

</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/january-live-session-announcement.html"><h3 class="article-title">Game creation live session: 31 January 2016</h3></a>
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
@@ -98,6 +115,83 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<hr class="gradient"/>
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<article>
<a href="http://opengamestudio.org/livesession-materials-editor-07.html"><h3 class="article-title">Live session video and downloads</h3></a>
<h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-materials-editor-07-ru.html">ru</a>

</h6><p>If you missed the live session, you can watch it here:
<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
<p>You can download the resulting project here:
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
<p>The latest editor can be found here:
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0 ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/livesession-materials-editor-07.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/livesession-editor-07.html"><h3 class="article-title">Creating a simple game live: 15 November 2015</h3></a>
<h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-editor-07-ru.html">ru</a>

</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/livesession-editor-07.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/soon-game-creation-editor-07.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 Июль 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html">ru</a>

</h6><p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
<p>Here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/bye-desura-hello-humblebundle.html">Read More</a>
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<h3 class="article-title"><a href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html" rel="bookmark"
title="Permalink to Прощай, Desura. Здравствуй, Humble Bundle Widget">Прощай, Desura. Здравствуй, Humble Bundle Widget</a></h3>
</header>

<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 Июль 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/bye-desura-hello-humblebundle.html">en</a>

</h6> <p>После недавнего банкротства родительской компании сервиса Desura мы пришли к выводу, что нам необходима новая площадка для распространения Deluxe-версии игры. Более современная, удобная, надежная.
Наш выбор пал на Humble Widget, благодаря которому вы можете приобрести Deluxe-версию игры прямо у нас на сайте.</p>
<p>Вот он:</p>
<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe>

<p>К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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<!DOCTYPE html>
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<article>
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<h3 class="article-title"><a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html" rel="bookmark"
title="Permalink to Desura no more, hello Humble Bundle Widget">Desura no more, hello Humble Bundle Widget</a></h3>
</header>

<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 Июль 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html">ru</a>

</h6> <p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
<p>Here it is:</p>
<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe>

<p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



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+ 47
- 33
category/news.html Прегледај датотеку

@@ -47,6 +47,50 @@

<article>
<a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
<p>This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
<p>Each example:</p>
<ul>
<li>explains crucial code necessary to perform a specific task</li>
<li>accents platform-specific nuances</li>
<li>provides implementations to cover desktop, mobile, and web platforms</li>
<li>provides a web build to showcase results</li>
</ul>
<p>The first two examples cover the following topics:</p>
<ul>
<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
</ul>
<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 Февраль 2018
@@ -62,25 +106,14 @@ supported platforms.</p>
<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS version</a></li>
</ul>
<p>Notes:</p>
<ul>
<li>iOS version is not released because it cannot be easily shared outside AppStore.</li>
<li>Launch <code>run</code> script under Linux and macOS.</li>
<li>Linux version is only available in 64-bit variant.</li>
<li>macOS version should run on macOS Sierra or newer.</li>
</ul>
<p>That's it for now, have a nice testing!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS ...</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">Read More</a>
<hr class="gradient"/>
</article>


@@ -257,25 +290,6 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>

</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
<hr class="gradient"/>
</article>

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<div class="pagination-centered">
<h6 class="subheader">Page 1 of 4</h6>


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@@ -48,6 +48,25 @@


<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>

</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 Апрель 2017
@@ -228,27 +247,6 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>

<p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.</p>
<p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
<hr class="gradient"/>
</article>

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<article>
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>

<p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.</p>
<p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
@@ -221,23 +242,6 @@ Simply unpack it and launch the run script.</p>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a>
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a>

</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a>
<hr class="gradient"/>
</article>

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@@ -48,6 +48,23 @@


<article>
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a>
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a>

</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/january-live-session-announcement.html"><h3 class="article-title">Game creation live session: 31 January 2016</h3></a>
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
@@ -98,6 +115,83 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/livesession-materials-editor-07.html"><h3 class="article-title">Live session video and downloads</h3></a>
<h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-materials-editor-07-ru.html">ru</a>

</h6><p>If you missed the live session, you can watch it here:
<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
<p>You can download the resulting project here:
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
<p>The latest editor can be found here:
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0 ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/livesession-materials-editor-07.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/livesession-editor-07.html"><h3 class="article-title">Creating a simple game live: 15 November 2015</h3></a>
<h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-editor-07-ru.html">ru</a>

</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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<article>
<a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 Июль 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html">ru</a>

</h6><p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
<p>Here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


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<h6 class="subheader">Page 4 of 4</h6>


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feeds/all.atom.xml Прегледај датотеку

@@ -1,5 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/all.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-02-16T00:00:00+03:00</updated><entry><title>First techdemo of OGS Mahjong 2: Gameplay</title><link href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html" rel="alternate"></link><updated>2018-02-16T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/all.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-04-20T00:00:00+03:00</updated><entry><title>OpenSceneGraph cross-platform examples</title><link href="http://opengamestudio.org/openscenegraph-examples.html" rel="alternate"></link><updated>2018-04-20T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-04-20:openscenegraph-examples.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /&gt;&lt;/p&gt;
&lt;p&gt;This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.&lt;/p&gt;
&lt;p&gt;By the time &lt;a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"&gt;the first technology demonstration of OGS Mahjong 2&lt;/a&gt;
has been released, we've already had &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4"&gt;issue request&lt;/a&gt;
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;OpenSceneGraph cross-platform guide&lt;/a&gt; at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples"&gt;OpenSceneGraph cross-platform examples&lt;/a&gt; were born.&lt;/p&gt;
&lt;p&gt;Each example:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;explains crucial code necessary to perform a specific task&lt;/li&gt;
&lt;li&gt;accents platform-specific nuances&lt;/li&gt;
&lt;li&gt;provides implementations to cover desktop, mobile, and web platforms&lt;/li&gt;
&lt;li&gt;provides a web build to showcase results&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The first two examples cover the following topics:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Embed resource into executable: this greatly simplifies resource handling across platforms&lt;/li&gt;
&lt;li&gt;Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We will be adding new examples as we proceed with OGS Mahjong 2 development.&lt;/p&gt;
&lt;p&gt;That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.&lt;/p&gt;</summary></entry><entry><title>Кросс-платформенные примеры OpenSceneGraph</title><link href="http://opengamestudio.org/openscenegraph-examples-ru.html" rel="alternate"></link><updated>2018-04-20T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-04-20:openscenegraph-examples-ru.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /&gt;&lt;/p&gt;
&lt;p&gt;Эта статья резюмирует создание первых двух кросс-платформенных примеров
OpenSceneGraph.&lt;/p&gt;
&lt;p&gt;К тому времени, как мы выпустили
&lt;a href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html"&gt;первую техническую демонстрацию OGS Mahjong 2&lt;/a&gt;, нас уже дожидался
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4"&gt;запрос на описание работы с изображениями&lt;/a&gt; в
OpenSceneGraph на Android. Сначала мы рассматривали возможность создания нового
самоучителя для &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;кросс-платформенного руководства OpenSceneGraph&lt;/a&gt;, но
позже мы оценили необходимые трудозатраты и посчитали их излишними для
освещения такой небольшой темы (по сравнению с тем, что умеет средняя игра)
как загрузка изображений. Мы решили продолжить делиться нашими знаниями в виде
конкретных примеров. Так на свет появились
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples"&gt;кросс-платформенные примеры OpenSceneGraph&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Каждый пример:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;объясняет критически важный код для выполнения поставленной задачи&lt;/li&gt;
&lt;li&gt;акцентирует внимание на нюансах, специфичных для каждой платформы&lt;/li&gt;
&lt;li&gt;предоставляет реализации примера для десктопа, мобилок и веба&lt;/li&gt;
&lt;li&gt;предоставляет сборку для веба, чтобы упростить оценку результата&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Первая пара примеров освещает следующие темы:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Встраивание ресурсов в исполняемый файл: значительное упрощение работы с ресурсами на всех платформах&lt;/li&gt;
&lt;li&gt;Использование изображений PNG с помощью плагинов PNG: описание требований, необходимых для сборки и использования плагинов PNG&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Мы будем и впредь добавлять новые примеры по мере продвижения нашей разработки OGS Mahjong 2.&lt;/p&gt;
&lt;p&gt;На этом мы заканчиваем резюме о создании первых двух кросс-платформенных примеров OpenSceneGraph.&lt;/p&gt;</summary></entry><entry><title>First techdemo of OGS Mahjong 2: Gameplay</title><link href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html" rel="alternate"></link><updated>2018-02-16T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /&gt;&lt;/p&gt;
&lt;p&gt;We are glad to announce the release of the first technical demonstration of
OGS Mahjong 2. The purpose of this release was to verify gameplay across
supported platforms.&lt;/p&gt;
@@ -1400,4 +1451,45 @@ The exact date and time is to be announced in the coming days. Stay tuned!&lt;/p
&lt;li&gt;Редактор + Проигрыватель 0.8.0 (Январь 2016): Звуковая система, игра "Поймай крота" со звуком&lt;/li&gt;
&lt;li&gt;Редактор + Проигрыватель 0.9.0 (Апрель 2016): Сетевая система, простая игра ping pong для двух игроков по сети&lt;/li&gt;
&lt;li&gt;Редактор + Проигрыватель 0.10.0 (Июль 2016): Полировка, прототип игры "Шуан"&lt;/li&gt;
&lt;/ol&gt;</summary></entry></feed>
&lt;/ol&gt;</summary></entry><entry><title>Live session video and downloads</title><link href="http://opengamestudio.org/livesession-materials-editor-07.html" rel="alternate"></link><updated>2015-11-15T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-15:livesession-materials-editor-07.html</id><summary type="html">&lt;p&gt;If you missed the live session, you can watch it here:
&lt;a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/"&gt;https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can download the resulting project here:
&lt;a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip"&gt;https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The latest editor can be found here:
&lt;a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/"&gt;http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;in Windows - run the &lt;code&gt;run.bat&lt;/code&gt; file.&lt;/li&gt;
&lt;li&gt;in Linux and OSX - run the &lt;code&gt;run&lt;/code&gt; file.&lt;/li&gt;
&lt;/ul&gt;</summary></entry><entry><title>Видеозапись живой сессии и материалы</title><link href="http://opengamestudio.org/livesession-materials-editor-07-ru.html" rel="alternate"></link><updated>2015-11-15T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-15:livesession-materials-editor-07-ru.html</id><summary type="html">&lt;p&gt;Если вы пропустили живую сессию, вы можете посмотреть ее здесь:
&lt;a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/"&gt;https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Проект, созданный в ходе сессии, можно скачать здесь:
&lt;a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip"&gt;https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Последняя версия редактора доступна здесь:
&lt;a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/"&gt;http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Скачайте редактор, разархивируйте, удалите папку wam.ogs из редактора, скопируйте папку wam.ogs из архива живой сессии в папку редактора.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;в Windows - запустите файл &lt;code&gt;run.bat&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;в Linux и OSX - запустите файл &lt;code&gt;run&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;</summary></entry><entry><title>Creating a simple game live: 15 November 2015</title><link href="http://opengamestudio.org/livesession-editor-07.html" rel="alternate"></link><updated>2015-11-09T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-09:livesession-editor-07.html</id><summary type="html">&lt;p&gt;We're glad to annouce that the &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; session will take place on &lt;a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;amp;iso=20151115T12&amp;amp;p1=37&amp;amp;ah=3"&gt;15 November 2015 at 12:00 CET&lt;/a&gt;. Join us!&lt;/p&gt;</summary></entry><entry><title>Создание простой игры в прямом эфире: 15 ноября 2015</title><link href="http://opengamestudio.org/livesession-editor-07-ru.html" rel="alternate"></link><updated>2015-11-09T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-09:livesession-editor-07-ru.html</id><summary type="html">&lt;p&gt;Мы рады сообщить, что трансляция &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; состоится &lt;a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;amp;iso=20151115T14&amp;amp;p1=166&amp;amp;ah=3"&gt;15 ноября 2015 в 14:00 MSK&lt;/a&gt;. Присоединяйтесь!&lt;/p&gt;</summary></entry><entry><title>SOON: Creating a simple game live (Editor 0.7)</title><link href="http://opengamestudio.org/soon-game-creation-editor-07.html" rel="alternate"></link><updated>2015-11-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-02:soon-game-creation-editor-07.html</id><summary type="html">&lt;p&gt;As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;it takes more than 8 hours to recreate it (too long)&lt;/li&gt;
&lt;li&gt;it's inappropriate to be presented in the form of an article (too boring)&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Therefore we decided to hold a live session at &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; SOON to show you how to create a simple &lt;a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole"&gt;whac-a-mole like game&lt;/a&gt; from scratch.&lt;/p&gt;
&lt;p&gt;Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!&lt;/p&gt;</summary></entry><entry><title>СКОРО: Создание простой игры в прямом эфире (Редактор 0.7)</title><link href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html" rel="alternate"></link><updated>2015-11-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-02:soon-game-creation-editor-07-ru.html</id><summary type="html">&lt;p&gt;Как и было обещано, мы готовы предоставить вам Редактор 0.7, с помощью которого можно создать тестовый цех. Тем не менее, после воссоздания цеха стало ясно, что:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;это занимает более 8 часов (слишком долго)&lt;/li&gt;
&lt;li&gt;описание в виде статьи не подходит по формату (слишком скучно)&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Поэтому мы решили провести прямую трансляцию на &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; СКОРО, чтобы показать, как создать простую &lt;a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole"&gt;игру типа "поймай крота"&lt;/a&gt; с нуля.&lt;/p&gt;
&lt;p&gt;Сейчас мы заняты последними приготовлениями, поэтому точные дату и время мы сообщим на этой неделе. Оставайтесь на связи!&lt;/p&gt;</summary></entry><entry><title>Desura no more, hello Humble Bundle Widget</title><link href="http://opengamestudio.org/bye-desura-hello-humblebundle.html" rel="alternate"></link><updated>2015-07-23T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-07-23:bye-desura-hello-humblebundle.html</id><summary type="html">&lt;p&gt;After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.&lt;/p&gt;
&lt;p&gt;Here it is:&lt;/p&gt;
&lt;iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;

&lt;p&gt;We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.&lt;/p&gt;</summary></entry><entry><title>Прощай, Desura. Здравствуй, Humble Bundle Widget</title><link href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html" rel="alternate"></link><updated>2015-07-23T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-07-23:bye-desura-hello-humblebundle-ru.html</id><summary type="html">&lt;p&gt;После недавнего банкротства родительской компании сервиса Desura мы пришли к выводу, что нам необходима новая площадка для распространения Deluxe-версии игры. Более современная, удобная, надежная.
Наш выбор пал на Humble Widget, благодаря которому вы можете приобрести Deluxe-версию игры прямо у нас на сайте.&lt;/p&gt;
&lt;p&gt;Вот он:&lt;/p&gt;
&lt;iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;

&lt;p&gt;К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.&lt;/p&gt;</summary></entry></feed>

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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/news.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-02-16T00:00:00+03:00</updated><entry><title>First techdemo of OGS Mahjong 2: Gameplay</title><link href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html" rel="alternate"></link><updated>2018-02-16T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="http://opengamestudio.org/" rel="alternate"></link><link href="http://opengamestudio.org/feeds/news.atom.xml" rel="self"></link><id>http://opengamestudio.org/</id><updated>2018-04-20T00:00:00+03:00</updated><entry><title>OpenSceneGraph cross-platform examples</title><link href="http://opengamestudio.org/openscenegraph-examples.html" rel="alternate"></link><updated>2018-04-20T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-04-20:openscenegraph-examples.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /&gt;&lt;/p&gt;
&lt;p&gt;This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.&lt;/p&gt;
&lt;p&gt;By the time &lt;a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"&gt;the first technology demonstration of OGS Mahjong 2&lt;/a&gt;
has been released, we've already had &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4"&gt;issue request&lt;/a&gt;
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;OpenSceneGraph cross-platform guide&lt;/a&gt; at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
&lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples"&gt;OpenSceneGraph cross-platform examples&lt;/a&gt; were born.&lt;/p&gt;
&lt;p&gt;Each example:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;explains crucial code necessary to perform a specific task&lt;/li&gt;
&lt;li&gt;accents platform-specific nuances&lt;/li&gt;
&lt;li&gt;provides implementations to cover desktop, mobile, and web platforms&lt;/li&gt;
&lt;li&gt;provides a web build to showcase results&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The first two examples cover the following topics:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Embed resource into executable: this greatly simplifies resource handling across platforms&lt;/li&gt;
&lt;li&gt;Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We will be adding new examples as we proceed with OGS Mahjong 2 development.&lt;/p&gt;
&lt;p&gt;That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.&lt;/p&gt;</summary></entry><entry><title>First techdemo of OGS Mahjong 2: Gameplay</title><link href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html" rel="alternate"></link><updated>2018-02-16T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html</id><summary type="html">&lt;p&gt;&lt;img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /&gt;&lt;/p&gt;
&lt;p&gt;We are glad to announce the release of the first technical demonstration of
OGS Mahjong 2. The purpose of this release was to verify gameplay across
supported platforms.&lt;/p&gt;
@@ -702,4 +727,24 @@ The exact date and time is to be announced in the coming days. Stay tuned!&lt;/p
&lt;li&gt;Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds&lt;/li&gt;
&lt;li&gt;Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net&lt;/li&gt;
&lt;li&gt;Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype&lt;/li&gt;
&lt;/ol&gt;</summary></entry></feed>
&lt;/ol&gt;</summary></entry><entry><title>Live session video and downloads</title><link href="http://opengamestudio.org/livesession-materials-editor-07.html" rel="alternate"></link><updated>2015-11-15T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-15:livesession-materials-editor-07.html</id><summary type="html">&lt;p&gt;If you missed the live session, you can watch it here:
&lt;a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/"&gt;https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can download the resulting project here:
&lt;a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip"&gt;https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The latest editor can be found here:
&lt;a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/"&gt;http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;in Windows - run the &lt;code&gt;run.bat&lt;/code&gt; file.&lt;/li&gt;
&lt;li&gt;in Linux and OSX - run the &lt;code&gt;run&lt;/code&gt; file.&lt;/li&gt;
&lt;/ul&gt;</summary></entry><entry><title>Creating a simple game live: 15 November 2015</title><link href="http://opengamestudio.org/livesession-editor-07.html" rel="alternate"></link><updated>2015-11-09T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-09:livesession-editor-07.html</id><summary type="html">&lt;p&gt;We're glad to annouce that the &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; session will take place on &lt;a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;amp;iso=20151115T12&amp;amp;p1=37&amp;amp;ah=3"&gt;15 November 2015 at 12:00 CET&lt;/a&gt;. Join us!&lt;/p&gt;</summary></entry><entry><title>SOON: Creating a simple game live (Editor 0.7)</title><link href="http://opengamestudio.org/soon-game-creation-editor-07.html" rel="alternate"></link><updated>2015-11-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-11-02:soon-game-creation-editor-07.html</id><summary type="html">&lt;p&gt;As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;it takes more than 8 hours to recreate it (too long)&lt;/li&gt;
&lt;li&gt;it's inappropriate to be presented in the form of an article (too boring)&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Therefore we decided to hold a live session at &lt;a title="LiveCoding" href="https://www.livecoding.tv/kornerr"&gt;LiveCoding&lt;/a&gt; SOON to show you how to create a simple &lt;a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole"&gt;whac-a-mole like game&lt;/a&gt; from scratch.&lt;/p&gt;
&lt;p&gt;Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!&lt;/p&gt;</summary></entry><entry><title>Desura no more, hello Humble Bundle Widget</title><link href="http://opengamestudio.org/bye-desura-hello-humblebundle.html" rel="alternate"></link><updated>2015-07-23T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-07-23:bye-desura-hello-humblebundle.html</id><summary type="html">&lt;p&gt;After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.&lt;/p&gt;
&lt;p&gt;Here it is:&lt;/p&gt;
&lt;iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"&gt;&lt;/iframe&gt;

&lt;p&gt;We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.&lt;/p&gt;</summary></entry></feed>

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@@ -47,6 +47,50 @@

<article>
<a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>

</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
<p>This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
<p>Each example:</p>
<ul>
<li>explains crucial code necessary to perform a specific task</li>
<li>accents platform-specific nuances</li>
<li>provides implementations to cover desktop, mobile, and web platforms</li>
<li>provides a web build to showcase results</li>
</ul>
<p>The first two examples cover the following topics:</p>
<ul>
<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
</ul>
<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<hr class="gradient"/>




<article>
<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 Февраль 2018
@@ -62,25 +106,14 @@ supported platforms.</p>
<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS version</a></li>
</ul>
<p>Notes:</p>
<ul>
<li>iOS version is not released because it cannot be easily shared outside AppStore.</li>
<li>Launch <code>run</code> script under Linux and macOS.</li>
<li>Linux version is only available in 64-bit variant.</li>
<li>macOS version should run on macOS Sierra or newer.</li>
</ul>
<p>That's it for now, have a nice testing!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS ...</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


</article>


<a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">Read More</a>
<hr class="gradient"/>
</article>


@@ -257,25 +290,6 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>

</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>

</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 Апрель 2017
@@ -228,27 +247,6 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>

<p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.</p>
<p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>

</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>

<p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.</p>
<p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
@@ -221,23 +242,6 @@ Simply unpack it and launch the run script.</p>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a>
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a>

</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a>
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a>

</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/january-live-session-announcement.html"><h3 class="article-title">Game creation live session: 31 January 2016</h3></a>
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
@@ -98,6 +115,83 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/livesession-materials-editor-07.html"><h3 class="article-title">Live session video and downloads</h3></a>
<h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-materials-editor-07-ru.html">ru</a>

</h6><p>If you missed the live session, you can watch it here:
<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
<p>You can download the resulting project here:
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
<p>The latest editor can be found here:
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0 ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/livesession-materials-editor-07.html">Read More</a>
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</article>



<article>
<a href="http://opengamestudio.org/livesession-editor-07.html"><h3 class="article-title">Creating a simple game live: 15 November 2015</h3></a>
<h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-editor-07-ru.html">ru</a>

</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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<a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 Июль 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html">ru</a>

</h6><p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
<p>Here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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title="Permalink to Создание простой игры в прямом эфире: 15 ноября 2015">Создание простой игры в прямом эфире: 15 ноября 2015</a></h3>
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<h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-editor-07.html">en</a>

</h6> <p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T14&amp;p1=166&amp;ah=3">15 ноября 2015 в 14:00 MSK</a>. Присоединяйтесь!</p>
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<h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-editor-07-ru.html">ru</a>

</h6> <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p>
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title="Permalink to Видеозапись живой сессии и материалы">Видеозапись живой сессии и материалы</a></h3>
</header>

<h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-materials-editor-07.html">en</a>

</h6> <p>Если вы пропустили живую сессию, вы можете посмотреть ее здесь:
<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
<p>Проект, созданный в ходе сессии, можно скачать здесь:
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
<p>Последняя версия редактора доступна здесь:
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/</a></p>
<p>Скачайте редактор, разархивируйте, удалите папку wam.ogs из редактора, скопируйте папку wam.ogs из архива живой сессии в папку редактора.</p>
<ul>
<li>в Windows - запустите файл <code>run.bat</code>.</li>
<li>в Linux и OSX - запустите файл <code>run</code>.</li>
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</header>

<h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-materials-editor-07-ru.html">ru</a>

</h6> <p>If you missed the live session, you can watch it here:
<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p>
<p>You can download the resulting project here:
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
<p>The latest editor can be found here:
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/</a></p>
<p>Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.</p>
<ul>
<li>in Windows - run the <code>run.bat</code> file.</li>
<li>in Linux and OSX - run the <code>run</code> file.</li>
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<title>Кросс-платформенные примеры OpenSceneGraph</title>

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<h3 class="article-title"><a href="http://opengamestudio.org/openscenegraph-examples-ru.html" rel="bookmark"
title="Permalink to Кросс-платформенные примеры OpenSceneGraph">Кросс-платформенные примеры OpenSceneGraph</a></h3>
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<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples.html">en</a>

</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
<p>Эта статья резюмирует создание первых двух кросс-платформенных примеров
OpenSceneGraph.</p>
<p>К тому времени, как мы выпустили
<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">первую техническую демонстрацию OGS Mahjong 2</a>, нас уже дожидался
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">запрос на описание работы с изображениями</a> в
OpenSceneGraph на Android. Сначала мы рассматривали возможность создания нового
самоучителя для <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">кросс-платформенного руководства OpenSceneGraph</a>, но
позже мы оценили необходимые трудозатраты и посчитали их излишними для
освещения такой небольшой темы (по сравнению с тем, что умеет средняя игра)
как загрузка изображений. Мы решили продолжить делиться нашими знаниями в виде
конкретных примеров. Так на свет появились
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">кросс-платформенные примеры OpenSceneGraph</a>.</p>
<p>Каждый пример:</p>
<ul>
<li>объясняет критически важный код для выполнения поставленной задачи</li>
<li>акцентирует внимание на нюансах, специфичных для каждой платформы</li>
<li>предоставляет реализации примера для десктопа, мобилок и веба</li>
<li>предоставляет сборку для веба, чтобы упростить оценку результата</li>
</ul>
<p>Первая пара примеров освещает следующие темы:</p>
<ul>
<li>Встраивание ресурсов в исполняемый файл: значительное упрощение работы с ресурсами на всех платформах</li>
<li>Использование изображений PNG с помощью плагинов PNG: описание требований, необходимых для сборки и использования плагинов PNG</li>
</ul>
<p>Мы будем и впредь добавлять новые примеры по мере продвижения нашей разработки OGS Mahjong 2.</p>
<p>На этом мы заканчиваем резюме о создании первых двух кросс-платформенных примеров OpenSceneGraph.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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openscenegraph-examples.html Прегледај датотеку

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<title>OpenSceneGraph cross-platform examples</title>

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title="Permalink to OpenSceneGraph cross-platform examples">OpenSceneGraph cross-platform examples</a></h3>
</header>

<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>

</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
<p>This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
<p>Each example:</p>
<ul>
<li>explains crucial code necessary to perform a specific task</li>
<li>accents platform-specific nuances</li>
<li>provides implementations to cover desktop, mobile, and web platforms</li>
<li>provides a web build to showcase results</li>
</ul>
<p>The first two examples cover the following topics:</p>
<ul>
<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
</ul>
<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle-ru.md Прегледај датотеку

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Title: Прощай, Desura. Здравствуй, Humble Bundle Widget
Date: 2015-07-23 00:00
Category: News
Slug: bye-desura-hello-humblebundle
Lang: ru


После недавнего банкротства родительской компании сервиса Desura мы пришли к выводу, что нам необходима новая площадка для распространения Deluxe-версии игры. Более современная, удобная, надежная.
Наш выбор пал на Humble Widget, благодаря которому вы можете приобрести Deluxe-версию игры прямо у нас на сайте.

Вот он:

<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe>

К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.

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pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle.md Прегледај датотеку

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Title: Desura no more, hello Humble Bundle Widget
Date: 2015-07-23 00:00
Category: News
Slug: bye-desura-hello-humblebundle
Lang: en


After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.

Here it is:

<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe>

We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.

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pelican/content/articles/2015-11-02_soon-game-creation-editor-07-ru.md Прегледај датотеку

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Title: СКОРО: Создание простой игры в прямом эфире (Редактор 0.7)
Date: 2015-11-02 00:00
Category: News
Slug: soon-game-creation-editor-07
Lang: ru

Как и было обещано, мы готовы предоставить вам Редактор 0.7, с помощью которого можно создать тестовый цех. Тем не менее, после воссоздания цеха стало ясно, что:

0. это занимает более 8 часов (слишком долго)
0. описание в виде статьи не подходит по формату (слишком скучно)


Поэтому мы решили провести прямую трансляцию на <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> СКОРО, чтобы показать, как создать простую <a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole">игру типа "поймай крота"</a> с нуля.

Сейчас мы заняты последними приготовлениями, поэтому точные дату и время мы сообщим на этой неделе. Оставайтесь на связи!

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pelican/content/articles/2015-11-02_soon-game-creation-editor-07.md Прегледај датотеку

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Title: SOON: Creating a simple game live (Editor 0.7)
Date: 2015-11-02 00:00
Category: News
Slug: soon-game-creation-editor-07
Lang: en

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

0. it takes more than 8 hours to recreate it (too long)
0. it's inappropriate to be presented in the form of an article (too boring)


Therefore we decided to hold a live session at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON to show you how to create a simple <a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole">whac-a-mole like game</a> from scratch.

Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!

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pelican/content/articles/2015-11-09_livesession-editor-07-ru.md Прегледај датотеку

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Title: Создание простой игры в прямом эфире: 15 ноября 2015
Date: 2015-11-09 00:00
Category: News
Slug: livesession-editor-07
Lang: ru

Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T14&amp;p1=166&amp;ah=3">15 ноября 2015 в 14:00 MSK</a>. Присоединяйтесь!

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pelican/content/articles/2015-11-09_livesession-editor-07.md Прегледај датотеку

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Title: Creating a simple game live: 15 November 2015
Date: 2015-11-09 00:00
Category: News
Slug: livesession-editor-07
Lang: en

We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!

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pelican/content/articles/2015-11-15_livesession-materials-editor-07-ru.md Прегледај датотеку

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Title: Видеозапись живой сессии и материалы
Date: 2015-11-15 00:00
Category: News
Slug: livesession-materials-editor-07
Lang: ru


Если вы пропустили живую сессию, вы можете посмотреть ее здесь:
[https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/](https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/)

Проект, созданный в ходе сессии, можно скачать здесь:
[https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip](https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip)

Последняя версия редактора доступна здесь:
[http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/](http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/)

Скачайте редактор, разархивируйте, удалите папку wam.ogs из редактора, скопируйте папку wam.ogs из архива живой сессии в папку редактора.

* в Windows - запустите файл `run.bat`.
* в Linux и OSX - запустите файл `run`.



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pelican/content/articles/2015-11-15_livesession-materials-editor-07.md Прегледај датотеку

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Title: Live session video and downloads
Date: 2015-11-15 00:00
Category: News
Slug: livesession-materials-editor-07
Lang: en

If you missed the live session, you can watch it here:
[https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/](https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/)

You can download the resulting project here:
[https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip](https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip)

The latest editor can be found here:
[http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/](http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/)

Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.

* in Windows - run the `run.bat` file.
* in Linux and OSX - run the `run` file.



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pelican/content/articles/2018-04-20-openscenegraph-examples-ru.md Прегледај датотеку

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Title: Кросс-платформенные примеры OpenSceneGraph
Date: 2018-04-20 00:00
Category: News
Slug: openscenegraph-examples
Lang: ru

![Screenshot][screenshot]

Эта статья резюмирует создание первых двух кросс-платформенных примеров
OpenSceneGraph.

К тому времени, как мы выпустили
[первую техническую демонстрацию OGS Mahjong 2][tech-demo-1], нас уже дожидался
[запрос на описание работы с изображениями][android-image-issue] в
OpenSceneGraph на Android. Сначала мы рассматривали возможность создания нового
самоучителя для [кросс-платформенного руководства OpenSceneGraph][osgcpg], но
позже мы оценили необходимые трудозатраты и посчитали их излишними для
освещения такой небольшой темы (по сравнению с тем, что умеет средняя игра)
как загрузка изображений. Мы решили продолжить делиться нашими знаниями в виде
конкретных примеров. Так на свет появились
[кросс-платформенные примеры OpenSceneGraph][osgcpe].

Каждый пример:

* объясняет критически важный код для выполнения поставленной задачи
* акцентирует внимание на нюансах, специфичных для каждой платформы
* предоставляет реализации примера для десктопа, мобилок и веба
* предоставляет сборку для веба, чтобы упростить оценку результата

Первая пара примеров освещает следующие темы:

* Встраивание ресурсов в исполняемый файл: значительное упрощение работы с ресурсами на всех платформах
* Использование изображений PNG с помощью плагинов PNG: описание требований, необходимых для сборки и использования плагинов PNG

Мы будем и впредь добавлять новые примеры по мере продвижения нашей разработки OGS Mahjong 2.

На этом мы заканчиваем резюме о создании первых двух кросс-платформенных примеров OpenSceneGraph.


[screenshot]: {attach}/images/2018-04-20-openscenegraph-examples.png

[tech-demo-1]: {filename}/articles/2018-02-16-mahjong-techdemo1-gameplay-ru.md
[android-image-issue]: https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4
[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide
[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples


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Title: OpenSceneGraph cross-platform examples
Date: 2018-04-20 00:00
Category: News
Slug: openscenegraph-examples
Lang: en

![Screenshot][screenshot]

This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.

By the time [the first technology demonstration of OGS Mahjong 2][tech-demo-1]
has been released, we've already had [issue request][android-image-issue]
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
[OpenSceneGraph cross-platform guide][osgcpg] at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
[OpenSceneGraph cross-platform examples][osgcpe] were born.

Each example:

* explains crucial code necessary to perform a specific task
* accents platform-specific nuances
* provides implementations to cover desktop, mobile, and web platforms
* provides a web build to showcase results

The first two examples cover the following topics:

* Embed resource into executable: this greatly simplifies resource handling across platforms
* Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins

We will be adding new examples as we proceed with OGS Mahjong 2 development.

That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.


[screenshot]: {attach}/images/2018-04-20-openscenegraph-examples.png

[tech-demo-1]: {filename}/articles/2018-02-16-mahjong-techdemo1-gameplay.md
[android-image-issue]: https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4
[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide
[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples


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<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07.html">en</a>

</h6> <p>Как и было обещано, мы готовы предоставить вам Редактор 0.7, с помощью которого можно создать тестовый цех. Тем не менее, после воссоздания цеха стало ясно, что:</p>
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<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 Ноябрь 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>

</h6> <p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
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