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  1. <!DOCTYPE html>
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  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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  35. <div class="large-9 columns">
  36. <article>
  37. <a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
  38. <h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
  39. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>
  40. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
  41. <p>This article summarizes the work we did to produce the first two
  42. cross-platform OpenSceneGraph examples.</p>
  43. <p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
  44. has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
  45. (to explain how to load images with OpenSceneGraph on Android) hanging for some
  46. time. We considered creating a new tutorial for
  47. <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized
  48. that it's time-consuming and excessive for such a tiny topic (compared to
  49. what an average game has) as image loading. We decided to continue sharing our
  50. knowledge in the form of concrete examples. That's how
  51. <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
  52. <p>Each example:</p>
  53. <ul>
  54. <li>explains crucial code necessary to perform a specific task</li>
  55. <li>accents platform-specific nuances</li>
  56. <li>provides implementations to cover desktop, mobile, and web platforms</li>
  57. <li>provides a web build to showcase results</li>
  58. </ul>
  59. <p>The first two examples cover the following topics:</p>
  60. <ul>
  61. <li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
  62. <li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
  63. </ul>
  64. <p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
  65. <p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  66. </p>
  67. </article>
  68. <hr class="gradient"/>
  69. <article>
  70. <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
  71. <h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 Февраль 2018
  72. <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>
  73. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p>
  74. <p>We are glad to announce the release of the first technical demonstration of
  75. OGS Mahjong 2. The purpose of this release was to verify gameplay across
  76. supported platforms.</p>
  77. <p>Get techdemo for your platform:</p>
  78. <ul>
  79. <li>Run <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">Web version</a> in your browser</li>
  80. <li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
  81. <li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
  82. <li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
  83. <li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS ...</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  84. </p>
  85. <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">Read More</a>
  86. <hr class="gradient"/>
  87. </article>
  88. <article>
  89. <a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
  90. <h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 Январь 2018
  91. <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>
  92. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p>
  93. <p>This article describes the start of Mahjong game recreation.</p>
  94. <p><strong>Plan</strong></p>
  95. <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
  96. <ul>
  97. <li>Load single layout</li>
  98. <li>Place tiles in layout positions</li>
  99. <li>Distinguish tiles</li>
  100. <li>Implement selection</li>
  101. <li>Implement matching</li>
  102. </ul>
  103. <p>Just like any other plan, this one looked fine at ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  104. </p>
  105. <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-recreation-start.html">Read More</a>
  106. <hr class="gradient"/>
  107. </article>
  108. <article>
  109. <a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
  110. <h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 Декабрь 2017
  111. <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
  112. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg" /></p>
  113. <p>So, the year 2017 is approaching its finale, the year's results have already
  114. been summed up. We're going to take a break from igniting the fireworks or
  115. preparation of the champagne so that we can designate our goal for the
  116. following year.</p>
  117. <p>As it may be clear from ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  118. </p>
  119. <a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-lessons.html">Read More</a>
  120. <hr class="gradient"/>
  121. </article>
  122. <article>
  123. <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
  124. <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
  125. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
  126. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
  127. <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
  128. <p><strong>Brief history</strong></p>
  129. <p>Opensource Game Studio project is 12 years old now.</p>
  130. <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  131. </p>
  132. <a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
  133. <hr class="gradient"/>
  134. </article>
  135. <article>
  136. <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
  137. <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
  138. <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
  139. </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
  140. <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
  141. For some time we've been tracking the development of the new breed of website engines - static site generators.
  142. It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  143. </p>
  144. <a class="button radius secondary small right" href="http://opengamestudio.org/back-to-the-static.html">Read More</a>
  145. <hr class="gradient"/>
  146. </article>
  147. <article>
  148. <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
  149. <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
  150. <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
  151. </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
  152. <p>This article describes the birth of MJIN world in August 2017.</p>
  153. <p><strong>mjin-player</strong></p>
  154. <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
  155. <ol>
  156. <li>run unchanged on all supported platforms</li>
  157. <li>allow extending C++ code</li>
  158. </ol>
  159. <p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  160. </p>
  161. <a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
  162. <hr class="gradient"/>
  163. </article>
  164. <article>
  165. <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
  166. <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
  167. <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
  168. </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
  169. <p>This article describes scripting research in July 2017.</p>
  170. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
  171. <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  172. </p>
  173. <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
  174. <hr class="gradient"/>
  175. </article>
  176. <article>
  177. <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
  178. <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
  179. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
  180. </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
  181. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  182. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
  183. In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  184. </p>
  185. <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
  186. <hr class="gradient"/>
  187. </article>
  188. <article>
  189. <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
  190. <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 Июнь 2017
  191. <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
  192. </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p>
  193. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  194. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  195. </p>
  196. <a class="button radius secondary small right" href="http://opengamestudio.org/ios-tutorial.html">Read More</a>
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