OpenSceneGraph cross-platform examples
+Пт 20 Апрель 2018 + ru + +
This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples.
+By the time the first technology demonstration of OGS Mahjong 2 +has been released, we've already had issue request +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +OpenSceneGraph cross-platform guide at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +OpenSceneGraph cross-platform examples were born.
+Each example:
+-
+
- explains crucial code necessary to perform a specific task +
- accents platform-specific nuances +
- provides implementations to cover desktop, mobile, and web platforms +
- provides a web build to showcase results +
The first two examples cover the following topics:
+-
+
- Embed resource into executable: this greatly simplifies resource handling across platforms +
- Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins +
We will be adding new examples as we proceed with OGS Mahjong 2 development.
+That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.
Category: News + +
+ + +