diff --git a/2018-02-16-mahjong-techdemo1-gameplay.png b/2018-02-16-mahjong-techdemo1-gameplay.png old mode 100755 new mode 100644 diff --git a/2018-04-20-openscenegraph-examples.png b/2018-04-20-openscenegraph-examples.png new file mode 100644 index 0000000..77f8ab2 Binary files /dev/null and b/2018-04-20-openscenegraph-examples.png differ diff --git a/archives.html b/archives.html index 0b076ec..5ef9b28 100644 --- a/archives.html +++ b/archives.html @@ -49,6 +49,10 @@ + + + + @@ -181,6 +185,22 @@ + + + + + + + + + + + + + + + +
Пт 20 Апрель 2018OpenSceneGraph cross-platform examples
Пт 16 Февраль 2018 First techdemo of OGS Mahjong 2: GameplayСб 26 Декабрь 2015 Roadmap for 2016
Вс 15 Ноябрь 2015Live session video and downloads
Пн 09 Ноябрь 2015Creating a simple game live: 15 November 2015
Пн 02 Ноябрь 2015SOON: Creating a simple game live (Editor 0.7)
Чт 23 Июль 2015Desura no more, hello Humble Bundle Widget
diff --git a/author/opensource-game-studio.html b/author/opensource-game-studio.html index 55ee98b..bf58afb 100644 --- a/author/opensource-game-studio.html +++ b/author/opensource-game-studio.html @@ -47,6 +47,50 @@ +
+

OpenSceneGraph cross-platform examples

+
Пт 20 Апрель 2018 + ru + +

Screenshot

+

This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples.

+

By the time the first technology demonstration of OGS Mahjong 2 +has been released, we've already had issue request +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +OpenSceneGraph cross-platform guide at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +OpenSceneGraph cross-platform examples were born.

+

Each example:

+ +

The first two examples cover the following topics:

+ +

We will be adding new examples as we proceed with OGS Mahjong 2 development.

+

That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.

Category: News + +

+ + +
+ + +
+ + + + +

First techdemo of OGS Mahjong 2: Gameplay

Пт 16 Февраль 2018 @@ -62,25 +106,14 @@ supported platforms.

  • Get Android version
  • Get Windows version
  • Get Linux version
  • -
  • Get macOS version
  • - -

    Notes:

    - -

    That's it for now, have a nice testing!

    Category: News +

  • Get macOS ...
  • Category: News

    -
    - - + Read More
    - + @@ -257,25 +290,6 @@ In case you missed it, here ...

    Category: - - - -

    -

    OpenSceneGraph sample

    -
    Пт 12 Май 2017 - ru - -

    OSG sample

    -

    This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

    -

    Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application ...

    Category: News - -

    - - - Read More -
    -
    -
    Page 1 of 4
    diff --git a/author/opensource-game-studio2.html b/author/opensource-game-studio2.html index 96915ae..19380c7 100644 --- a/author/opensource-game-studio2.html +++ b/author/opensource-game-studio2.html @@ -48,6 +48,25 @@ +
    +

    OpenSceneGraph sample

    +
    Пт 12 Май 2017 + ru + +

    OSG sample

    +

    This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

    +

    Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application ...

    Category: News + +

    + + + Read More +
    +
    + + + +

    It's all fine

    Пт 07 Апрель 2017 @@ -228,27 +247,6 @@ We have conducted ...

    Category:

    - - - -
    -

    A few words about live session yesterday

    -
    Пн 26 Сентябрь 2016 - ru - -
    - -

    Mahjong Solitaire was successfully created, and it took less than 4 hours. -We will publish live session materials later this week.

    -

    Thank you for joining us.

    Category: News - -

    - - - Read More -
    -
    -
    Page 2 of 4
    diff --git a/author/opensource-game-studio3.html b/author/opensource-game-studio3.html index 674faf0..a75c846 100644 --- a/author/opensource-game-studio3.html +++ b/author/opensource-game-studio3.html @@ -48,6 +48,27 @@ +
    +

    A few words about live session yesterday

    +
    Пн 26 Сентябрь 2016 + ru + +
    + +

    Mahjong Solitaire was successfully created, and it took less than 4 hours. +We will publish live session materials later this week.

    +

    Thank you for joining us.

    Category: News + +

    + + + Read More +
    +
    + + + + - - - - -
    Page 3 of 4
    diff --git a/author/opensource-game-studio4.html b/author/opensource-game-studio4.html index 5cf9b2e..141c5c1 100644 --- a/author/opensource-game-studio4.html +++ b/author/opensource-game-studio4.html @@ -48,6 +48,23 @@ + + + + + + + + + + + + + + + + + + +
    +

    SOON: Creating a simple game live (Editor 0.7)

    +
    Пн 02 Ноябрь 2015 + ru + +

    As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

    +
      +
    1. it takes more than 8 hours to recreate it (too long)
    2. +
    3. it's inappropriate to be presented ...

    Category: News + +

    + + + Read More +
    +
    + + + + +
    +

    Desura no more, hello Humble Bundle Widget

    +
    Чт 23 Июль 2015 + ru + +

    After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.

    +

    Here ...

    Category: News + +

    + + + Read More +
    +
    +
    Page 4 of 4
    diff --git a/bye-desura-hello-humblebundle-ru.html b/bye-desura-hello-humblebundle-ru.html new file mode 100644 index 0000000..4b988f4 --- /dev/null +++ b/bye-desura-hello-humblebundle-ru.html @@ -0,0 +1,132 @@ + + + + + + + Прощай, Desura. Здравствуй, Humble Bundle Widget + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    Прощай, Desura. Здравствуй, Humble Bundle Widget

    +
    + +
    Чт 23 Июль 2015 + en + +

    После недавнего банкротства родительской компании сервиса Desura мы пришли к выводу, что нам необходима новая площадка для распространения Deluxe-версии игры. Более современная, удобная, надежная. +Наш выбор пал на Humble Widget, благодаря которому вы можете приобрести Deluxe-версию игры прямо у нас на сайте.

    +

    Вот он:

    + + +

    К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.

    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/bye-desura-hello-humblebundle.html b/bye-desura-hello-humblebundle.html new file mode 100644 index 0000000..7cb8fcd --- /dev/null +++ b/bye-desura-hello-humblebundle.html @@ -0,0 +1,131 @@ + + + + + + + Desura no more, hello Humble Bundle Widget + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    Desura no more, hello Humble Bundle Widget

    +
    + +
    Чт 23 Июль 2015 + ru + +

    After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.

    +

    Here it is:

    + + +

    We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.

    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/category/news.html b/category/news.html index 93ccf01..33285a9 100644 --- a/category/news.html +++ b/category/news.html @@ -47,6 +47,50 @@ +
    +

    OpenSceneGraph cross-platform examples

    +
    Пт 20 Апрель 2018 + ru + +

    Screenshot

    +

    This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples.

    +

    By the time the first technology demonstration of OGS Mahjong 2 +has been released, we've already had issue request +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +OpenSceneGraph cross-platform guide at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +OpenSceneGraph cross-platform examples were born.

    +

    Each example:

    +
      +
    • explains crucial code necessary to perform a specific task
    • +
    • accents platform-specific nuances
    • +
    • provides implementations to cover desktop, mobile, and web platforms
    • +
    • provides a web build to showcase results
    • +
    +

    The first two examples cover the following topics:

    +
      +
    • Embed resource into executable: this greatly simplifies resource handling across platforms
    • +
    • Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins
    • +
    +

    We will be adding new examples as we proceed with OGS Mahjong 2 development.

    +

    That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.

    Category: News + +

    + + +
    + + +
    + + + + +

    First techdemo of OGS Mahjong 2: Gameplay

    Пт 16 Февраль 2018 @@ -62,25 +106,14 @@ supported platforms.

  • Get Android version
  • Get Windows version
  • Get Linux version
  • -
  • Get macOS version
  • - -

    Notes:

    -
      -
    • iOS version is not released because it cannot be easily shared outside AppStore.
    • -
    • Launch run script under Linux and macOS.
    • -
    • Linux version is only available in 64-bit variant.
    • -
    • macOS version should run on macOS Sierra or newer.
    • -
    -

    That's it for now, have a nice testing!

    Category: News +

  • Get macOS ...
  • Category: News

    -
    - - + Read More
    - + @@ -257,25 +290,6 @@ In case you missed it, here ...

    Category: - - - -

    -

    OpenSceneGraph sample

    -
    Пт 12 Май 2017 - ru - -

    OSG sample

    -

    This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

    -

    Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application ...

    Category: News - -

    - - - Read More -
    -
    -
    Page 1 of 4
    diff --git a/category/news2.html b/category/news2.html index 0a3c8da..8c49dd9 100644 --- a/category/news2.html +++ b/category/news2.html @@ -48,6 +48,25 @@ +
    +

    OpenSceneGraph sample

    +
    Пт 12 Май 2017 + ru + +

    OSG sample

    +

    This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

    +

    Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application ...

    Category: News + +

    + + + Read More +
    +
    + + + +

    It's all fine

    Пт 07 Апрель 2017 @@ -228,27 +247,6 @@ We have conducted ...

    Category:

    - - - - -
    Page 2 of 4
    diff --git a/category/news3.html b/category/news3.html index 0a1cb56..ba88fc9 100644 --- a/category/news3.html +++ b/category/news3.html @@ -48,6 +48,27 @@ +
    +

    A few words about live session yesterday

    +
    Пн 26 Сентябрь 2016 + ru + +
    + +

    Mahjong Solitaire was successfully created, and it took less than 4 hours. +We will publish live session materials later this week.

    +

    Thank you for joining us.

    Category: News + +

    + + + Read More +
    +
    + + + + - - - - -
    Page 3 of 4
    diff --git a/category/news4.html b/category/news4.html index 26977b1..89d6b6b 100644 --- a/category/news4.html +++ b/category/news4.html @@ -48,6 +48,23 @@ + + + + + + + + + + + + + + + + + + +
    +

    SOON: Creating a simple game live (Editor 0.7)

    +
    Пн 02 Ноябрь 2015 + ru + +

    As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

    +
      +
    1. it takes more than 8 hours to recreate it (too long)
    2. +
    3. it's inappropriate to be presented ...

    Category: News + +

    + + + Read More +
    +
    + + + + +
    +

    Desura no more, hello Humble Bundle Widget

    +
    Чт 23 Июль 2015 + ru + +

    After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.

    +

    Here ...

    Category: News + +

    + + + Read More +
    +
    +
    Page 4 of 4
    diff --git a/feeds/all.atom.xml b/feeds/all.atom.xml index 55959fb..5261582 100644 --- a/feeds/all.atom.xml +++ b/feeds/all.atom.xml @@ -1,5 +1,56 @@ -Opensource Game Studiohttp://opengamestudio.org/2018-02-16T00:00:00+03:00First techdemo of OGS Mahjong 2: Gameplay2018-02-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p> +Opensource Game Studiohttp://opengamestudio.org/2018-04-20T00:00:00+03:00OpenSceneGraph cross-platform examples2018-04-20T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-04-20:openscenegraph-examples.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p> +<p>This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples.</p> +<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> +has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p> +<p>Each example:</p> +<ul> +<li>explains crucial code necessary to perform a specific task</li> +<li>accents platform-specific nuances</li> +<li>provides implementations to cover desktop, mobile, and web platforms</li> +<li>provides a web build to showcase results</li> +</ul> +<p>The first two examples cover the following topics:</p> +<ul> +<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li> +<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li> +</ul> +<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p> +<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>Кросс-платформенные примеры OpenSceneGraph2018-04-20T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-04-20:openscenegraph-examples-ru.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p> +<p>Эта статья резюмирует создание первых двух кросс-платформенных примеров +OpenSceneGraph.</p> +<p>К тому времени, как мы выпустили +<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">первую техническую демонстрацию OGS Mahjong 2</a>, нас уже дожидался +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">запрос на описание работы с изображениями</a> в +OpenSceneGraph на Android. Сначала мы рассматривали возможность создания нового +самоучителя для <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">кросс-платформенного руководства OpenSceneGraph</a>, но +позже мы оценили необходимые трудозатраты и посчитали их излишними для +освещения такой небольшой темы (по сравнению с тем, что умеет средняя игра) +как загрузка изображений. Мы решили продолжить делиться нашими знаниями в виде +конкретных примеров. Так на свет появились +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">кросс-платформенные примеры OpenSceneGraph</a>.</p> +<p>Каждый пример:</p> +<ul> +<li>объясняет критически важный код для выполнения поставленной задачи</li> +<li>акцентирует внимание на нюансах, специфичных для каждой платформы</li> +<li>предоставляет реализации примера для десктопа, мобилок и веба</li> +<li>предоставляет сборку для веба, чтобы упростить оценку результата</li> +</ul> +<p>Первая пара примеров освещает следующие темы:</p> +<ul> +<li>Встраивание ресурсов в исполняемый файл: значительное упрощение работы с ресурсами на всех платформах</li> +<li>Использование изображений PNG с помощью плагинов PNG: описание требований, необходимых для сборки и использования плагинов PNG</li> +</ul> +<p>Мы будем и впредь добавлять новые примеры по мере продвижения нашей разработки OGS Mahjong 2.</p> +<p>На этом мы заканчиваем резюме о создании первых двух кросс-платформенных примеров OpenSceneGraph.</p>First techdemo of OGS Mahjong 2: Gameplay2018-02-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p> <p>We are glad to announce the release of the first technical demonstration of OGS Mahjong 2. The purpose of this release was to verify gameplay across supported platforms.</p> @@ -1400,4 +1451,45 @@ The exact date and time is to be announced in the coming days. Stay tuned!</p <li>Редактор + Проигрыватель 0.8.0 (Январь 2016): Звуковая система, игра "Поймай крота" со звуком</li> <li>Редактор + Проигрыватель 0.9.0 (Апрель 2016): Сетевая система, простая игра ping pong для двух игроков по сети</li> <li>Редактор + Проигрыватель 0.10.0 (Июль 2016): Полировка, прототип игры "Шуан"</li> -</ol> \ No newline at end of file +</ol>Live session video and downloads2015-11-15T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-15:livesession-materials-editor-07.html<p>If you missed the live session, you can watch it here: +<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p> +<p>You can download the resulting project here: +<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p> +<p>The latest editor can be found here: +<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/</a></p> +<p>Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.</p> +<ul> +<li>in Windows - run the <code>run.bat</code> file.</li> +<li>in Linux and OSX - run the <code>run</code> file.</li> +</ul>Видеозапись живой сессии и материалы2015-11-15T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-15:livesession-materials-editor-07-ru.html<p>Если вы пропустили живую сессию, вы можете посмотреть ее здесь: +<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p> +<p>Проект, созданный в ходе сессии, можно скачать здесь: +<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p> +<p>Последняя версия редактора доступна здесь: +<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/</a></p> +<p>Скачайте редактор, разархивируйте, удалите папку wam.ogs из редактора, скопируйте папку wam.ogs из архива живой сессии в папку редактора.</p> +<ul> +<li>в Windows - запустите файл <code>run.bat</code>.</li> +<li>в Linux и OSX - запустите файл <code>run</code>.</li> +</ul>Creating a simple game live: 15 November 20152015-11-09T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-09:livesession-editor-07.html<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p>Создание простой игры в прямом эфире: 15 ноября 20152015-11-09T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-09:livesession-editor-07-ru.html<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a title="Локальное время" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T14&amp;p1=166&amp;ah=3">15 ноября 2015 в 14:00 MSK</a>. Присоединяйтесь!</p>SOON: Creating a simple game live (Editor 0.7)2015-11-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-02:soon-game-creation-editor-07.html<p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p> +<ol> +<li>it takes more than 8 hours to recreate it (too long)</li> +<li>it's inappropriate to be presented in the form of an article (too boring)</li> +</ol> +<p>Therefore we decided to hold a live session at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON to show you how to create a simple <a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole">whac-a-mole like game</a> from scratch.</p> +<p>Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!</p>СКОРО: Создание простой игры в прямом эфире (Редактор 0.7)2015-11-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-02:soon-game-creation-editor-07-ru.html<p>Как и было обещано, мы готовы предоставить вам Редактор 0.7, с помощью которого можно создать тестовый цех. Тем не менее, после воссоздания цеха стало ясно, что:</p> +<ol> +<li>это занимает более 8 часов (слишком долго)</li> +<li>описание в виде статьи не подходит по формату (слишком скучно)</li> +</ol> +<p>Поэтому мы решили провести прямую трансляцию на <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> СКОРО, чтобы показать, как создать простую <a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole">игру типа "поймай крота"</a> с нуля.</p> +<p>Сейчас мы заняты последними приготовлениями, поэтому точные дату и время мы сообщим на этой неделе. Оставайтесь на связи!</p>Desura no more, hello Humble Bundle Widget2015-07-23T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-07-23:bye-desura-hello-humblebundle.html<p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p> +<p>Here it is:</p> +<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe> + +<p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.</p>Прощай, Desura. Здравствуй, Humble Bundle Widget2015-07-23T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-07-23:bye-desura-hello-humblebundle-ru.html<p>После недавнего банкротства родительской компании сервиса Desura мы пришли к выводу, что нам необходима новая площадка для распространения Deluxe-версии игры. Более современная, удобная, надежная. +Наш выбор пал на Humble Widget, благодаря которому вы можете приобрести Deluxe-версию игры прямо у нас на сайте.</p> +<p>Вот он:</p> +<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe> + +<p>К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем.</p> \ No newline at end of file diff --git a/feeds/news.atom.xml b/feeds/news.atom.xml index 142cf59..8e09e96 100644 --- a/feeds/news.atom.xml +++ b/feeds/news.atom.xml @@ -1,5 +1,30 @@ -Opensource Game Studiohttp://opengamestudio.org/2018-02-16T00:00:00+03:00First techdemo of OGS Mahjong 2: Gameplay2018-02-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p> +Opensource Game Studiohttp://opengamestudio.org/2018-04-20T00:00:00+03:00OpenSceneGraph cross-platform examples2018-04-20T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-04-20:openscenegraph-examples.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p> +<p>This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples.</p> +<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> +has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p> +<p>Each example:</p> +<ul> +<li>explains crucial code necessary to perform a specific task</li> +<li>accents platform-specific nuances</li> +<li>provides implementations to cover desktop, mobile, and web platforms</li> +<li>provides a web build to showcase results</li> +</ul> +<p>The first two examples cover the following topics:</p> +<ul> +<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li> +<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li> +</ul> +<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p> +<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>First techdemo of OGS Mahjong 2: Gameplay2018-02-16T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2018-02-16:mahjong-techdemo1-gameplay.html<p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p> <p>We are glad to announce the release of the first technical demonstration of OGS Mahjong 2. The purpose of this release was to verify gameplay across supported platforms.</p> @@ -702,4 +727,24 @@ The exact date and time is to be announced in the coming days. Stay tuned!</p <li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li> <li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net</li> <li>Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype</li> -</ol> \ No newline at end of file +</ol>Live session video and downloads2015-11-15T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-15:livesession-materials-editor-07.html<p>If you missed the live session, you can watch it here: +<a href="https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/">https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/</a></p> +<p>You can download the resulting project here: +<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p> +<p>The latest editor can be found here: +<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/</a></p> +<p>Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.</p> +<ul> +<li>in Windows - run the <code>run.bat</code> file.</li> +<li>in Linux and OSX - run the <code>run</code> file.</li> +</ul>Creating a simple game live: 15 November 20152015-11-09T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-09:livesession-editor-07.html<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p>SOON: Creating a simple game live (Editor 0.7)2015-11-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-11-02:soon-game-creation-editor-07.html<p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p> +<ol> +<li>it takes more than 8 hours to recreate it (too long)</li> +<li>it's inappropriate to be presented in the form of an article (too boring)</li> +</ol> +<p>Therefore we decided to hold a live session at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON to show you how to create a simple <a title="Whac-a-mole" href="http://google.com/search?q=whac+a+mole">whac-a-mole like game</a> from scratch.</p> +<p>Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!</p>Desura no more, hello Humble Bundle Widget2015-07-23T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-07-23:bye-desura-hello-humblebundle.html<p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p> +<p>Here it is:</p> +<iframe src="https://www.humblebundle.com/widget/v2/product/ogsmahjong/ySGF3h34?theme=transparent-light" width="526" height="325" style="border: none;" scrolling="no" frameborder="0"></iframe> + +<p>We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out.</p> \ No newline at end of file diff --git a/index.html b/index.html index 552a9d7..df0b6ca 100644 --- a/index.html +++ b/index.html @@ -47,6 +47,50 @@ +
    +

    OpenSceneGraph cross-platform examples

    +
    Пт 20 Апрель 2018 + ru + +

    Screenshot

    +

    This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples.

    +

    By the time the first technology demonstration of OGS Mahjong 2 +has been released, we've already had issue request +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +OpenSceneGraph cross-platform guide at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +OpenSceneGraph cross-platform examples were born.

    +

    Each example:

    +
      +
    • explains crucial code necessary to perform a specific task
    • +
    • accents platform-specific nuances
    • +
    • provides implementations to cover desktop, mobile, and web platforms
    • +
    • provides a web build to showcase results
    • +
    +

    The first two examples cover the following topics:

    +
      +
    • Embed resource into executable: this greatly simplifies resource handling across platforms
    • +
    • Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins
    • +
    +

    We will be adding new examples as we proceed with OGS Mahjong 2 development.

    +

    That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.

    Category: News + +

    + + +
    + + +
    + + + + +

    First techdemo of OGS Mahjong 2: Gameplay

    Пт 16 Февраль 2018 @@ -62,25 +106,14 @@ supported platforms.

  • Get Android version
  • Get Windows version
  • Get Linux version
  • -
  • Get macOS version
  • - -

    Notes:

    -
      -
    • iOS version is not released because it cannot be easily shared outside AppStore.
    • -
    • Launch run script under Linux and macOS.
    • -
    • Linux version is only available in 64-bit variant.
    • -
    • macOS version should run on macOS Sierra or newer.
    • -
    -

    That's it for now, have a nice testing!

    Category: News +

  • Get macOS ...
  • Category: News

    -
    - - + Read More
    - + @@ -257,25 +290,6 @@ In case you missed it, here ...

    Category: - - - -

    -

    OpenSceneGraph sample

    -
    Пт 12 Май 2017 - ru - -

    OSG sample

    -

    This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

    -

    Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application ...

    Category: News - -

    - - - Read More -
    -
    -
    Page 1 of 4
    diff --git a/index2.html b/index2.html index 191cf9a..57d29f2 100644 --- a/index2.html +++ b/index2.html @@ -48,6 +48,25 @@ +
    +

    OpenSceneGraph sample

    +
    Пт 12 Май 2017 + ru + +

    OSG sample

    +

    This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

    +

    Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard osgviewer tool. This time we worked on a sample OpenSceneGraph application ...

    Category: News + +

    + + + Read More +
    +
    + + + +

    It's all fine

    Пт 07 Апрель 2017 @@ -228,27 +247,6 @@ We have conducted ...

    Category:

    - - - - -
    Page 2 of 4
    diff --git a/index3.html b/index3.html index 95ae0ad..66a3b2a 100644 --- a/index3.html +++ b/index3.html @@ -48,6 +48,27 @@ +
    +

    A few words about live session yesterday

    +
    Пн 26 Сентябрь 2016 + ru + +
    + +

    Mahjong Solitaire was successfully created, and it took less than 4 hours. +We will publish live session materials later this week.

    +

    Thank you for joining us.

    Category: News + +

    + + + Read More +
    +
    + + + + - - - - -
    Page 3 of 4
    diff --git a/index4.html b/index4.html index 86e3ee6..a5e6dd0 100644 --- a/index4.html +++ b/index4.html @@ -48,6 +48,23 @@ + + + + + + + + + + + + + + + + + + +
    +

    SOON: Creating a simple game live (Editor 0.7)

    +
    Пн 02 Ноябрь 2015 + ru + +

    As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

    +
      +
    1. it takes more than 8 hours to recreate it (too long)
    2. +
    3. it's inappropriate to be presented ...

    Category: News + +

    + + + Read More +
    +
    + + + + +
    +

    Desura no more, hello Humble Bundle Widget

    +
    Чт 23 Июль 2015 + ru + +

    After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.

    +

    Here ...

    Category: News + +

    + + + Read More +
    +
    +
    Page 4 of 4
    diff --git a/livesession-editor-07-ru.html b/livesession-editor-07-ru.html new file mode 100644 index 0000000..36f02bd --- /dev/null +++ b/livesession-editor-07-ru.html @@ -0,0 +1,127 @@ + + + + + + + Создание простой игры в прямом эфире: 15 ноября 2015 + + + + + + + + + + + + + + + + + + + + +
    + + +
    + +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/livesession-editor-07.html b/livesession-editor-07.html new file mode 100644 index 0000000..616487e --- /dev/null +++ b/livesession-editor-07.html @@ -0,0 +1,127 @@ + + + + + + + Creating a simple game live: 15 November 2015 + + + + + + + + + + + + + + + + + + + + +
    + + +
    + +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/livesession-materials-editor-07-ru.html b/livesession-materials-editor-07-ru.html new file mode 100644 index 0000000..094a650 --- /dev/null +++ b/livesession-materials-editor-07-ru.html @@ -0,0 +1,137 @@ + + + + + + + Видеозапись живой сессии и материалы + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    Видеозапись живой сессии и материалы

    +
    + +
    Вс 15 Ноябрь 2015 + en + +

    Если вы пропустили живую сессию, вы можете посмотреть ее здесь: +https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/

    +

    Проект, созданный в ходе сессии, можно скачать здесь: +https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip

    +

    Последняя версия редактора доступна здесь: +http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/

    +

    Скачайте редактор, разархивируйте, удалите папку wam.ogs из редактора, скопируйте папку wam.ogs из архива живой сессии в папку редактора.

    +
      +
    • в Windows - запустите файл run.bat.
    • +
    • в Linux и OSX - запустите файл run.
    • +
    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/livesession-materials-editor-07.html b/livesession-materials-editor-07.html new file mode 100644 index 0000000..8d7dc48 --- /dev/null +++ b/livesession-materials-editor-07.html @@ -0,0 +1,137 @@ + + + + + + + Live session video and downloads + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    Live session video and downloads

    +
    + +
    Вс 15 Ноябрь 2015 + ru + +

    If you missed the live session, you can watch it here: +https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/

    +

    You can download the resulting project here: +https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip

    +

    The latest editor can be found here: +http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/

    +

    Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.

    +
      +
    • in Windows - run the run.bat file.
    • +
    • in Linux and OSX - run the run file.
    • +
    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/openscenegraph-examples-ru.html b/openscenegraph-examples-ru.html new file mode 100644 index 0000000..fc4700b --- /dev/null +++ b/openscenegraph-examples-ru.html @@ -0,0 +1,153 @@ + + + + + + + Кросс-платформенные примеры OpenSceneGraph + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    Кросс-платформенные примеры OpenSceneGraph

    +
    + +
    Пт 20 Апрель 2018 + en + +

    Screenshot

    +

    Эта статья резюмирует создание первых двух кросс-платформенных примеров +OpenSceneGraph.

    +

    К тому времени, как мы выпустили +первую техническую демонстрацию OGS Mahjong 2, нас уже дожидался +запрос на описание работы с изображениями в +OpenSceneGraph на Android. Сначала мы рассматривали возможность создания нового +самоучителя для кросс-платформенного руководства OpenSceneGraph, но +позже мы оценили необходимые трудозатраты и посчитали их излишними для +освещения такой небольшой темы (по сравнению с тем, что умеет средняя игра) +как загрузка изображений. Мы решили продолжить делиться нашими знаниями в виде +конкретных примеров. Так на свет появились +кросс-платформенные примеры OpenSceneGraph.

    +

    Каждый пример:

    +
      +
    • объясняет критически важный код для выполнения поставленной задачи
    • +
    • акцентирует внимание на нюансах, специфичных для каждой платформы
    • +
    • предоставляет реализации примера для десктопа, мобилок и веба
    • +
    • предоставляет сборку для веба, чтобы упростить оценку результата
    • +
    +

    Первая пара примеров освещает следующие темы:

    +
      +
    • Встраивание ресурсов в исполняемый файл: значительное упрощение работы с ресурсами на всех платформах
    • +
    • Использование изображений PNG с помощью плагинов PNG: описание требований, необходимых для сборки и использования плагинов PNG
    • +
    +

    Мы будем и впредь добавлять новые примеры по мере продвижения нашей разработки OGS Mahjong 2.

    +

    На этом мы заканчиваем резюме о создании первых двух кросс-платформенных примеров OpenSceneGraph.

    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/openscenegraph-examples.html b/openscenegraph-examples.html new file mode 100644 index 0000000..520113b --- /dev/null +++ b/openscenegraph-examples.html @@ -0,0 +1,152 @@ + + + + + + + OpenSceneGraph cross-platform examples + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    OpenSceneGraph cross-platform examples

    +
    + +
    Пт 20 Апрель 2018 + ru + +

    Screenshot

    +

    This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples.

    +

    By the time the first technology demonstration of OGS Mahjong 2 +has been released, we've already had issue request +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +OpenSceneGraph cross-platform guide at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +OpenSceneGraph cross-platform examples were born.

    +

    Each example:

    +
      +
    • explains crucial code necessary to perform a specific task
    • +
    • accents platform-specific nuances
    • +
    • provides implementations to cover desktop, mobile, and web platforms
    • +
    • provides a web build to showcase results
    • +
    +

    The first two examples cover the following topics:

    +
      +
    • Embed resource into executable: this greatly simplifies resource handling across platforms
    • +
    • Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins
    • +
    +

    We will be adding new examples as we proceed with OGS Mahjong 2 development.

    +

    That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.

    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle-ru.md b/pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle-ru.md new file mode 100644 index 0000000..cb39310 --- /dev/null +++ b/pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle-ru.md @@ -0,0 +1,15 @@ +Title: Прощай, Desura. Здравствуй, Humble Bundle Widget +Date: 2015-07-23 00:00 +Category: News +Slug: bye-desura-hello-humblebundle +Lang: ru + + +После недавнего банкротства родительской компании сервиса Desura мы пришли к выводу, что нам необходима новая площадка для распространения Deluxe-версии игры. Более современная, удобная, надежная. +Наш выбор пал на Humble Widget, благодаря которому вы можете приобрести Deluxe-версию игры прямо у нас на сайте. + +Вот он: + + + +К сожалению, мы не получили от Desura ни копейки (из-за минимального порога вывода средств, которого мы не достигли), однако, если вы приобретали Deluxe-версию OGS Mahjong на Desura и испытываете проблемы с ее скачиванием (в настоящее время проблем не обнаружено), напишите нам, указав свое имя на Desura, и мы что-нибудь придумаем. diff --git a/pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle.md b/pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle.md new file mode 100644 index 0000000..dd1c8fe --- /dev/null +++ b/pelican/content/articles/2015-07-23_bye-desura-hello-humblebundle.md @@ -0,0 +1,14 @@ +Title: Desura no more, hello Humble Bundle Widget +Date: 2015-07-23 00:00 +Category: News +Slug: bye-desura-hello-humblebundle +Lang: en + + +After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site. + +Here it is: + + + +We haven't received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we'll figure something out. diff --git a/pelican/content/articles/2015-11-02_soon-game-creation-editor-07-ru.md b/pelican/content/articles/2015-11-02_soon-game-creation-editor-07-ru.md new file mode 100644 index 0000000..9b67b51 --- /dev/null +++ b/pelican/content/articles/2015-11-02_soon-game-creation-editor-07-ru.md @@ -0,0 +1,15 @@ +Title: СКОРО: Создание простой игры в прямом эфире (Редактор 0.7) +Date: 2015-11-02 00:00 +Category: News +Slug: soon-game-creation-editor-07 +Lang: ru + +Как и было обещано, мы готовы предоставить вам Редактор 0.7, с помощью которого можно создать тестовый цех. Тем не менее, после воссоздания цеха стало ясно, что: + +0. это занимает более 8 часов (слишком долго) +0. описание в виде статьи не подходит по формату (слишком скучно) + + +Поэтому мы решили провести прямую трансляцию на LiveCoding СКОРО, чтобы показать, как создать простую игру типа "поймай крота" с нуля. + +Сейчас мы заняты последними приготовлениями, поэтому точные дату и время мы сообщим на этой неделе. Оставайтесь на связи! diff --git a/pelican/content/articles/2015-11-02_soon-game-creation-editor-07.md b/pelican/content/articles/2015-11-02_soon-game-creation-editor-07.md new file mode 100644 index 0000000..1f9681a --- /dev/null +++ b/pelican/content/articles/2015-11-02_soon-game-creation-editor-07.md @@ -0,0 +1,15 @@ +Title: SOON: Creating a simple game live (Editor 0.7) +Date: 2015-11-02 00:00 +Category: News +Slug: soon-game-creation-editor-07 +Lang: en + +As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that: + +0. it takes more than 8 hours to recreate it (too long) +0. it's inappropriate to be presented in the form of an article (too boring) + + +Therefore we decided to hold a live session at LiveCoding SOON to show you how to create a simple whac-a-mole like game from scratch. + +Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned! diff --git a/pelican/content/articles/2015-11-09_livesession-editor-07-ru.md b/pelican/content/articles/2015-11-09_livesession-editor-07-ru.md new file mode 100644 index 0000000..4c99f37 --- /dev/null +++ b/pelican/content/articles/2015-11-09_livesession-editor-07-ru.md @@ -0,0 +1,7 @@ +Title: Создание простой игры в прямом эфире: 15 ноября 2015 +Date: 2015-11-09 00:00 +Category: News +Slug: livesession-editor-07 +Lang: ru + +Мы рады сообщить, что трансляция LiveCoding состоится 15 ноября 2015 в 14:00 MSK. Присоединяйтесь! diff --git a/pelican/content/articles/2015-11-09_livesession-editor-07.md b/pelican/content/articles/2015-11-09_livesession-editor-07.md new file mode 100644 index 0000000..e135c77 --- /dev/null +++ b/pelican/content/articles/2015-11-09_livesession-editor-07.md @@ -0,0 +1,7 @@ +Title: Creating a simple game live: 15 November 2015 +Date: 2015-11-09 00:00 +Category: News +Slug: livesession-editor-07 +Lang: en + +We're glad to annouce that the LiveCoding session will take place on 15 November 2015 at 12:00 CET. Join us! diff --git a/pelican/content/articles/2015-11-15_livesession-materials-editor-07-ru.md b/pelican/content/articles/2015-11-15_livesession-materials-editor-07-ru.md new file mode 100644 index 0000000..d4e6c01 --- /dev/null +++ b/pelican/content/articles/2015-11-15_livesession-materials-editor-07-ru.md @@ -0,0 +1,22 @@ +Title: Видеозапись живой сессии и материалы +Date: 2015-11-15 00:00 +Category: News +Slug: livesession-materials-editor-07 +Lang: ru + + +Если вы пропустили живую сессию, вы можете посмотреть ее здесь: +[https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/](https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/) + +Проект, созданный в ходе сессии, можно скачать здесь: +[https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip](https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip) + +Последняя версия редактора доступна здесь: +[http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/](http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/) + +Скачайте редактор, разархивируйте, удалите папку wam.ogs из редактора, скопируйте папку wam.ogs из архива живой сессии в папку редактора. + +* в Windows - запустите файл `run.bat`. +* в Linux и OSX - запустите файл `run`. + + diff --git a/pelican/content/articles/2015-11-15_livesession-materials-editor-07.md b/pelican/content/articles/2015-11-15_livesession-materials-editor-07.md new file mode 100644 index 0000000..98a326a --- /dev/null +++ b/pelican/content/articles/2015-11-15_livesession-materials-editor-07.md @@ -0,0 +1,21 @@ +Title: Live session video and downloads +Date: 2015-11-15 00:00 +Category: News +Slug: livesession-materials-editor-07 +Lang: en + +If you missed the live session, you can watch it here: +[https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/](https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/) + +You can download the resulting project here: +[https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip](https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip) + +The latest editor can be found here: +[http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/](http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/) + +Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder. + +* in Windows - run the `run.bat` file. +* in Linux and OSX - run the `run` file. + + diff --git a/pelican/content/articles/2018-04-20-openscenegraph-examples-ru.md b/pelican/content/articles/2018-04-20-openscenegraph-examples-ru.md new file mode 100644 index 0000000..12ea3fa --- /dev/null +++ b/pelican/content/articles/2018-04-20-openscenegraph-examples-ru.md @@ -0,0 +1,46 @@ +Title: Кросс-платформенные примеры OpenSceneGraph +Date: 2018-04-20 00:00 +Category: News +Slug: openscenegraph-examples +Lang: ru + +![Screenshot][screenshot] + +Эта статья резюмирует создание первых двух кросс-платформенных примеров +OpenSceneGraph. + +К тому времени, как мы выпустили +[первую техническую демонстрацию OGS Mahjong 2][tech-demo-1], нас уже дожидался +[запрос на описание работы с изображениями][android-image-issue] в +OpenSceneGraph на Android. Сначала мы рассматривали возможность создания нового +самоучителя для [кросс-платформенного руководства OpenSceneGraph][osgcpg], но +позже мы оценили необходимые трудозатраты и посчитали их излишними для +освещения такой небольшой темы (по сравнению с тем, что умеет средняя игра) +как загрузка изображений. Мы решили продолжить делиться нашими знаниями в виде +конкретных примеров. Так на свет появились +[кросс-платформенные примеры OpenSceneGraph][osgcpe]. + +Каждый пример: + +* объясняет критически важный код для выполнения поставленной задачи +* акцентирует внимание на нюансах, специфичных для каждой платформы +* предоставляет реализации примера для десктопа, мобилок и веба +* предоставляет сборку для веба, чтобы упростить оценку результата + +Первая пара примеров освещает следующие темы: + +* Встраивание ресурсов в исполняемый файл: значительное упрощение работы с ресурсами на всех платформах +* Использование изображений PNG с помощью плагинов PNG: описание требований, необходимых для сборки и использования плагинов PNG + +Мы будем и впредь добавлять новые примеры по мере продвижения нашей разработки OGS Mahjong 2. + +На этом мы заканчиваем резюме о создании первых двух кросс-платформенных примеров OpenSceneGraph. + + +[screenshot]: {attach}/images/2018-04-20-openscenegraph-examples.png + +[tech-demo-1]: {filename}/articles/2018-02-16-mahjong-techdemo1-gameplay-ru.md +[android-image-issue]: https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4 +[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide +[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples + diff --git a/pelican/content/articles/2018-04-20-openscenegraph-examples.md b/pelican/content/articles/2018-04-20-openscenegraph-examples.md new file mode 100644 index 0000000..81a7123 --- /dev/null +++ b/pelican/content/articles/2018-04-20-openscenegraph-examples.md @@ -0,0 +1,45 @@ +Title: OpenSceneGraph cross-platform examples +Date: 2018-04-20 00:00 +Category: News +Slug: openscenegraph-examples +Lang: en + +![Screenshot][screenshot] + +This article summarizes the work we did to produce the first two +cross-platform OpenSceneGraph examples. + +By the time [the first technology demonstration of OGS Mahjong 2][tech-demo-1] +has been released, we've already had [issue request][android-image-issue] +(to explain how to load images with OpenSceneGraph on Android) hanging for some +time. We considered creating a new tutorial for +[OpenSceneGraph cross-platform guide][osgcpg] at first. However, we realized +that it's time-consuming and excessive for such a tiny topic (compared to +what an average game has) as image loading. We decided to continue sharing our +knowledge in the form of concrete examples. That's how +[OpenSceneGraph cross-platform examples][osgcpe] were born. + +Each example: + +* explains crucial code necessary to perform a specific task +* accents platform-specific nuances +* provides implementations to cover desktop, mobile, and web platforms +* provides a web build to showcase results + +The first two examples cover the following topics: + +* Embed resource into executable: this greatly simplifies resource handling across platforms +* Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins + +We will be adding new examples as we proceed with OGS Mahjong 2 development. + +That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples. + + +[screenshot]: {attach}/images/2018-04-20-openscenegraph-examples.png + +[tech-demo-1]: {filename}/articles/2018-02-16-mahjong-techdemo1-gameplay.md +[android-image-issue]: https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4 +[osgcpg]: https://github.com/OGStudio/openscenegraph-cross-platform-guide +[osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples + diff --git a/pelican/content/images/2018-02-16-mahjong-techdemo1-gameplay.png b/pelican/content/images/2018-02-16-mahjong-techdemo1-gameplay.png old mode 100755 new mode 100644 diff --git a/pelican/content/images/2018-04-20-openscenegraph-examples.png b/pelican/content/images/2018-04-20-openscenegraph-examples.png new file mode 100644 index 0000000..77f8ab2 Binary files /dev/null and b/pelican/content/images/2018-04-20-openscenegraph-examples.png differ diff --git a/soon-game-creation-editor-07-ru.html b/soon-game-creation-editor-07-ru.html new file mode 100644 index 0000000..723e1eb --- /dev/null +++ b/soon-game-creation-editor-07-ru.html @@ -0,0 +1,133 @@ + + + + + + + СКОРО: Создание простой игры в прямом эфире (Редактор 0.7) + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    СКОРО: Создание простой игры в прямом эфире (Редактор 0.7)

    +
    + +
    Пн 02 Ноябрь 2015 + en + +

    Как и было обещано, мы готовы предоставить вам Редактор 0.7, с помощью которого можно создать тестовый цех. Тем не менее, после воссоздания цеха стало ясно, что:

    +
      +
    1. это занимает более 8 часов (слишком долго)
    2. +
    3. описание в виде статьи не подходит по формату (слишком скучно)
    4. +
    +

    Поэтому мы решили провести прямую трансляцию на LiveCoding СКОРО, чтобы показать, как создать простую игру типа "поймай крота" с нуля.

    +

    Сейчас мы заняты последними приготовлениями, поэтому точные дату и время мы сообщим на этой неделе. Оставайтесь на связи!

    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + +
    +
    +
    +
    +
    +

    Proudly powered by Pelican, which takes great advantage of Python.

    +
    +
    +
    + +
    \ No newline at end of file diff --git a/soon-game-creation-editor-07.html b/soon-game-creation-editor-07.html new file mode 100644 index 0000000..07e4651 --- /dev/null +++ b/soon-game-creation-editor-07.html @@ -0,0 +1,133 @@ + + + + + + + SOON: Creating a simple game live (Editor 0.7) + + + + + + + + + + + + + + + + + + + + +
    + + +
    +
    +
    +

    SOON: Creating a simple game live (Editor 0.7)

    +
    + +
    Пн 02 Ноябрь 2015 + ru + +

    As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:

    +
      +
    1. it takes more than 8 hours to recreate it (too long)
    2. +
    3. it's inappropriate to be presented in the form of an article (too boring)
    4. +
    +

    Therefore we decided to hold a live session at LiveCoding SOON to show you how to create a simple whac-a-mole like game from scratch.

    +

    Currently we are busy making final preparations, so we'll tell you the exact time and date this week. Stay tuned!

    +

    Category: News + +

    + + + +
    +
    + + + + + +
    + + + + \ No newline at end of file