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  38. <h3 class="article-title"><a href="http://opengamestudio.org/openscenegraph-examples.html" rel="bookmark"
  39. title="Permalink to OpenSceneGraph cross-platform examples">OpenSceneGraph cross-platform examples</a></h3>
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  41. <h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
  42. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>
  43. </h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
  44. <p>This article summarizes the work we did to produce the first two
  45. cross-platform OpenSceneGraph examples.</p>
  46. <p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
  47. has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
  48. (to explain how to load images with OpenSceneGraph on Android) hanging for some
  49. time. We considered creating a new tutorial for
  50. <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized
  51. that it's time-consuming and excessive for such a tiny topic (compared to
  52. what an average game has) as image loading. We decided to continue sharing our
  53. knowledge in the form of concrete examples. That's how
  54. <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
  55. <p>Each example:</p>
  56. <ul>
  57. <li>explains crucial code necessary to perform a specific task</li>
  58. <li>accents platform-specific nuances</li>
  59. <li>provides implementations to cover desktop, mobile, and web platforms</li>
  60. <li>provides a web build to showcase results</li>
  61. </ul>
  62. <p>The first two examples cover the following topics:</p>
  63. <ul>
  64. <li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
  65. <li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
  66. </ul>
  67. <p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
  68. <p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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