Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

opensource-game-studio2.html 15KB

vor 7 Jahren
vor 7 Jahren
vor 7 Jahren
vor 7 Jahren
vor 7 Jahren
vor 7 Jahren
vor 7 Jahren
vor 7 Jahren
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325
  1. <!DOCTYPE html>
  2. <head>
  3. <meta charset="utf-8" />
  4. <!-- Set the viewport width to device width for mobile -->
  5. <meta name="viewport" content="width=device-width" />
  6. <title>Opensource Game Studio - Opensource Game Studio</title>
  7. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
  8. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
  9. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
  10. <link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
  11. <script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>
  12. <!-- So Firefox can bookmark->"abo this site" -->
  13. <link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">
  14. </head>
  15. <body>
  16. <!-- Nav Bar -->
  17. <nav>
  18. <!-- Show menu items and pages -->
  19. <div class="row">
  20. <div class="large-12 columns top-bar">
  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
  22. </div>
  23. </div>
  24. <div class="row top-menu">
  25. <div class="large-12 columns">
  26. <a href="pages/projects.html" class="menu-button secondary">Projects</a>
  27. <a href="pages/about.html" class="menu-button secondary">About</a>
  28. </div>
  29. </div>
  30. </nav>
  31. <!-- End Nav -->
  32. <!-- Main Page Content and Sidebar -->
  33. <div class="row">
  34. <!-- Main Blog Content -->
  35. <div class="large-9 columns">
  36. <article>
  37. <a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
  38. <h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 Март 2017
  39. <a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
  40. </h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png" /></p>
  41. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  42. <p><strong>Rendering under iOS/Web</strong></p>
  43. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  44. </p>
  45. <a class="button radius secondary small right" href="http://opengamestudio.org/lets-go.html">Read More</a>
  46. <hr class="gradient"/>
  47. </article>
  48. <article>
  49. <a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
  50. <h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 Январь 2017
  51. <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
  52. </h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png" /></p>
  53. <p>This article describes our plans for 2017.</p>
  54. <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
  55. <p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png" /></p>
  56. <p>Some people would consider this a failure. We don't. We see a ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  57. </p>
  58. <a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-challenges.html">Read More</a>
  59. <hr class="gradient"/>
  60. </article>
  61. <article>
  62. <a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
  63. <h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 Декабрь 2016
  64. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
  65. </h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /></p>
  66. <p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
  67. <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  68. </p>
  69. <a class="button radius secondary small right" href="http://opengamestudio.org/2017-happy-new-year.html">Read More</a>
  70. <hr class="gradient"/>
  71. </article>
  72. <article>
  73. <a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
  74. <h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 Декабрь 2016
  75. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
  76. </h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png" /></p>
  77. <p>This article describes the start of MJIN library separation into modules.</p>
  78. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  79. </p>
  80. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-november-recap.html">Read More</a>
  81. <hr class="gradient"/>
  82. </article>
  83. <article>
  84. <a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
  85. <h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 Ноябрь 2016
  86. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>
  87. </h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png" /></p>
  88. <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
  89. <p><strong>First attempt to build OSG.</strong></p>
  90. <p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  91. </p>
  92. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-october-recap.html">Read More</a>
  93. <hr class="gradient"/>
  94. </article>
  95. <article>
  96. <a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
  97. <h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
  98. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
  99. </h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
  100. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  101. <p><strong>2015 and 2016: live sessions.</strong></p>
  102. <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
  103. We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  104. </p>
  105. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a>
  106. <hr class="gradient"/>
  107. </article>
  108. <article>
  109. <a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a>
  110. <h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016
  111. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
  112. </h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p>
  113. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  114. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
  115. <ol>
  116. <li>
  117. <p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  118. </p>
  119. <a class="button radius secondary small right" href="http://opengamestudio.org/2016-september-recap.html">Read More</a>
  120. <hr class="gradient"/>
  121. </article>
  122. <article>
  123. <a href="http://opengamestudio.org/ogs-editor-0.10.html"><h3 class="article-title">OGS Editor 0.10 and live session materials</h3></a>
  124. <h6 class="subheader" title="2016-10-03T00:00:00+03:00">Пн 03 Октябрь 2016
  125. <a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.10-ru.html">ru</a>
  126. </h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png" /></p>
  127. <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
  128. <ul>
  129. <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
  130. <li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too ...</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  131. </p>
  132. <a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.10.html">Read More</a>
  133. <hr class="gradient"/>
  134. </article>
  135. <article>
  136. <a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
  137. <h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
  138. <a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>
  139. </h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
  140. <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
  141. We will publish live session materials later this week.</p>
  142. <p>Thank you for joining us.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  143. </p>
  144. <a class="button radius secondary small right" href="http://opengamestudio.org/yesterdays-live-session-short-overview.html">Read More</a>
  145. <hr class="gradient"/>
  146. </article>
  147. <article>
  148. <a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
  149. <h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
  150. <a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-tomorrow-ru.html">ru</a>
  151. </h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
  152. <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  153. </p>
  154. <a class="button radius secondary small right" href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html">Read More</a>
  155. <hr class="gradient"/>
  156. </article>
  157. <!-- /#posts-list -->
  158. <div class="pagination-centered">
  159. <h6 class="subheader">Page 2 of 3</h6>
  160. <p>
  161. <a href="http://opengamestudio.org/author/opensource-game-studio.html">&laquo; Prev</a>
  162. <a href="http://opengamestudio.org/author/opensource-game-studio3.html">Next &raquo;</a>
  163. </p>
  164. </div>
  165. </div>
  166. <!-- End Main Content -->
  167. <!-- Sidebar -->
  168. <aside class="large-3 columns">
  169. <!--k
  170. <h5 class="sidebar-title">Site</h5>
  171. <ul class="side-nav">
  172. <li><a href="http://opengamestudio.org/archives.html">Archives</a>
  173. <li><a href="http://opengamestudio.org/tags.html">Tags</a>
  174. <li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
  175. </ul>
  176. <h5 class="sidebar-title">Categories</h5>
  177. <ul class="side-nav">
  178. <li><a href="http://opengamestudio.org/category/news.html">News</a></li>
  179. </ul>
  180. -->
  181. <h5 class="sidebar-title">Ads</h5>
  182. <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
  183. <!-- ogs2 -->
  184. <ins class="adsbygoogle"
  185. style="display:block"
  186. data-ad-client="ca-pub-4473792248813084"
  187. data-ad-slot="9024247127"
  188. data-ad-format="auto"></ins>
  189. <script>
  190. (adsbygoogle = window.adsbygoogle || []).push({});
  191. </script>
  192. </aside> <!-- End Sidebar -->
  193. </div> <!-- End Main Content and Sidebar -->
  194. <!-- Footer -->
  195. <footer class="row">
  196. <div class="large-12 columns">
  197. <hr />
  198. <div class="row">
  199. <div class="large-7 columns">
  200. <p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
  201. </div>
  202. </div>
  203. </div>
  204. <script type="text/javascript">
  205. var _gaq = _gaq || [];
  206. _gaq.push(['_setAccount', 'UA-3773114-1']);
  207. _gaq.push(['_trackPageview']);
  208. (function() {
  209. var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
  210. ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
  211. var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
  212. })();
  213. </script>
  214. </footer>