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Back-port 2017 happy new year article

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<td>Ср 25 Январь 2017</td>
<td><a href='the-year-of-challenges.html'>The year of challenges</a></td>
</tr>
<tr>
<td>Сб 31 Декабрь 2016</td>
<td><a href='2017-happy-new-year.html'>Happy 2017</a></td>
</tr>
</tbody>
</table>



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<article>
<a href="https://ogstudio.github.io/kr5.html"><h3 class="article-title">kr5</h3></a>
<h6 class="subheader" title="2017-01-01T05:04:00+07:00">Вс 01 Январь 2017
<a class="button secondary small translation-button" href="https://ogstudio.github.io/kr5-ru.html">ru</a>
<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 Декабрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>

</h6><p>kr5</p>
<p>LANG: en</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/review.html">Review</a>
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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<h6 class="subheader" title="2017-01-01T04:04:00+07:00">Вс 01 Январь 2017
<a class="button secondary small translation-button" href="https://ogstudio.github.io/kr4-ru.html">ru</a>

</h6><p>kr4</p>
<p>LANG: en</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/review.html">Review</a>

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<h6 class="subheader" title="2017-01-01T03:04:00+07:00">Вс 01 Январь 2017
<a class="button secondary small translation-button" href="https://ogstudio.github.io/kr3-ru.html">ru</a>

</h6><p>kr3</p>
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<h6 class="subheader" title="2017-01-01T02:04:00+07:00">Вс 01 Январь 2017
<a class="button secondary small translation-button" href="https://ogstudio.github.io/kr2-ru.html">ru</a>

</h6><p>kr2</p>
<p>LANG: en</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/review.html">Review</a>

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<h6 class="subheader" title="2017-01-01T01:04:00+07:00">Вс 01 Январь 2017
<a class="button secondary small translation-button" href="https://ogstudio.github.io/kr1-ru.html">ru</a>

</h6><p>kr1</p>
<p>LANG: en</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/review.html">Review</a>

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@@ -432,4 +432,22 @@ At the same time, such a harsh environment highlighted weak spots in our technol
&lt;p&gt;В этом месяце мы начинаем работу над поддержкой платформы iOS, хотя мы лишь слегка коснулись платформы Android. Почему? Потому что намного проще отобразить эти красные кубы на iOS без предварительной полировки Android. Мы не хотим потратить месяцы на полировку Android лишь для того, чтобы позже узнать о том, что какой-либо функционал следовало делать иначе для его работы на всех поддерживаемых платформах.&lt;/p&gt;
&lt;p&gt;Сразу после отображения этих кубов на iOS мы начнём работу над их отображением в Вебе.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Всё верно: нашей целью в этом году является поддержка платформ Android, iOS и Веб.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;На этом мы заканчиваем описание наших планов на 2017 год.&lt;/p&gt;</summary></entry></feed>
&lt;p&gt;На этом мы заканчиваем описание наших планов на 2017 год.&lt;/p&gt;</summary></entry><entry><title>Happy 2017</title><link href="http://opengamestudio.org/2017-happy-new-year.html" rel="alternate"></link><updated>2016-12-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-12-31:2017-happy-new-year.html</id><summary type="html">&lt;p&gt;&lt;img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /&gt;&lt;/p&gt;
&lt;p&gt;Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!&lt;/p&gt;
&lt;p&gt;It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.&lt;/p&gt;
&lt;p&gt;If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.&lt;/p&gt;
&lt;p&gt;Future live sessions and technical previews will add even more, so at some point in future (i hope not very distant), we will have everything we need to sit down and build our planned game from these blocks.&lt;/p&gt;
&lt;p&gt;So, the project isn't dead; the idea was not thrown away. But there is a lot of work to be done before we can start making the game, and there are only two of us, using our spare time.
So. You want our game to become a reality? Join us. Together we will rule the galaxy. Or just wait and see. We didn't stop several years ago. We won't stop now.
After all, there is only one way to create a fine tool (and it's our initial goal if you remember) - we need to use it ourselves.
We will. Stay tuned.&lt;/p&gt;
&lt;p&gt;Happy 2017. Let it be simple.&lt;/p&gt;</summary></entry><entry><title>Счастливого 2017-го</title><link href="http://opengamestudio.org/2017-happy-new-year-ru.html" rel="alternate"></link><updated>2016-12-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-12-31:2017-happy-new-year-ru.html</id><summary type="html">&lt;p&gt;&lt;img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /&gt;&lt;/p&gt;
&lt;p&gt;Ну вот. Это был тяжелый год для всех в команде. И он почти закончен. Хвала окончанию старого! Хвала наступлению нового!&lt;/p&gt;
&lt;p&gt;Может показаться, что наш прогресс застопорился. Три года назад мы объявили о начале нового проекта (двух, если быть точным), но до сих пор мы работаем над движком и редактором, даже не начали делать ни Shuan, ни Mahjong 2.&lt;/p&gt;
&lt;p&gt;Если вы следили за новостями в течение года, вы знаете что мы провели несколько "живых сессий", демонстрируя в реальном времени как можно использовать наш инструментарий для создания простой игры. Каждая сессия была шагом в долгом пути к нашей цели. В процессе подготовки к ним, мы добавляли важные элементы, которые будут необходимы для создания любой игры.&lt;/p&gt;
&lt;p&gt;Будущие сессии и демонстрации добавят даже больше, так что в будущем (надеюсь не слишком отдаленном), у нас будет все необходимое для того чтобы просто сесть и собрать планируемую игру из этих элементов.&lt;/p&gt;
&lt;p&gt;Так что проект не умер; идея не отброшена. Очень много работы предстоит сделать, прежде чем мы можем начать делать игру. И нас только двое, занимающихся всем этим в свое свободное время.
Итак, вы хотите, чтобы наша игра стала реальностью? Присоединяйтесь к нам. Вместе мы будем править галактикой. Или можете просто подождать. Мы не бросили все это несколько лет назад. Не станем и сейчас.
В конце концов, есть только один способ создать годный инструмент (а это наша первоначальная цель, если вы помните) - мы должны использовать его сами.
Мы будем. Следите за новостями.&lt;/p&gt;
&lt;p&gt;Счастливого 2017-го. Пусть он будет простым.&lt;/p&gt;</summary></entry></feed>

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@@ -217,4 +217,13 @@ At the same time, such a harsh environment highlighted weak spots in our technol
&lt;p&gt;This month we start working on iOS platform support, even though we have only scratched Android. Why? Because it's a lot easier to get those red cubes rendered on iOS without polishing Android first. We don't want to spend months polishing Android only to find out later we had to implement certain feature differently so that it works on all supported platforms.&lt;/p&gt;
&lt;p&gt;And right after we get those cubes rendered on iOS, we start to work on bringing them to Web.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You got it right: we challenge ourselves with support for Android, iOS, and Web this year.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;That's it for describing our plans for 2017.&lt;/p&gt;</summary></entry></feed>
&lt;p&gt;That's it for describing our plans for 2017.&lt;/p&gt;</summary></entry><entry><title>Happy 2017</title><link href="http://opengamestudio.org/2017-happy-new-year.html" rel="alternate"></link><updated>2016-12-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-12-31:2017-happy-new-year.html</id><summary type="html">&lt;p&gt;&lt;img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /&gt;&lt;/p&gt;
&lt;p&gt;Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!&lt;/p&gt;
&lt;p&gt;It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.&lt;/p&gt;
&lt;p&gt;If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.&lt;/p&gt;
&lt;p&gt;Future live sessions and technical previews will add even more, so at some point in future (i hope not very distant), we will have everything we need to sit down and build our planned game from these blocks.&lt;/p&gt;
&lt;p&gt;So, the project isn't dead; the idea was not thrown away. But there is a lot of work to be done before we can start making the game, and there are only two of us, using our spare time.
So. You want our game to become a reality? Join us. Together we will rule the galaxy. Or just wait and see. We didn't stop several years ago. We won't stop now.
After all, there is only one way to create a fine tool (and it's our initial goal if you remember) - we need to use it ourselves.
We will. Stay tuned.&lt;/p&gt;
&lt;p&gt;Happy 2017. Let it be simple.&lt;/p&gt;</summary></entry></feed>

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@@ -25,7 +25,7 @@
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<h1><a href="https://ogstudio.github.io">Opensource Game Studio</a></h1>
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@@ -49,89 +49,18 @@


<article>
<a href="https://ogstudio.github.io/kr5.html"><h3 class="article-title">kr5</h3></a>
<h6 class="subheader" title="2017-01-01T05:04:00+07:00">Вс 01 Январь 2017
<a class="button secondary small translation-button" href="https://ogstudio.github.io/kr5-ru.html">ru</a>
<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 Декабрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>

</h6><p>kr5</p>
<p>LANG: en</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/review.html">Review</a>
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="https://ogstudio.github.io/kr5.html">Read More</a>
<hr class="gradient"/>
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<article>
<a href="https://ogstudio.github.io/kr4.html"><h3 class="article-title">kr4</h3></a>
<h6 class="subheader" title="2017-01-01T04:04:00+07:00">Вс 01 Январь 2017
<a class="button secondary small translation-button" href="https://ogstudio.github.io/kr4-ru.html">ru</a>

</h6><p>kr4</p>
<p>LANG: en</p><p class="subheader">Category: <a href="https://ogstudio.github.io/category/review.html">Review</a>

</p>


<a class="button radius secondary small right" href="https://ogstudio.github.io/kr4.html">Read More</a>
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<article>
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<h6 class="subheader" title="2017-01-01T03:04:00+07:00">Вс 01 Январь 2017
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<h6 class="subheader">Page 2 of 2</h6>

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@@ -193,4 +127,14 @@
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Title: Счастливого 2017-го
Date: 2016-12-31 00:00
Category: News
Slug: 2017-happy-new-year
Lang: ru

![Happy new year][screenshot]

Ну вот. Это был тяжелый год для всех в команде. И он почти закончен. Хвала окончанию старого! Хвала наступлению нового!

Может показаться, что наш прогресс застопорился. Три года назад мы объявили о начале нового проекта (двух, если быть точным), но до сих пор мы работаем над движком и редактором, даже не начали делать ни Shuan, ни Mahjong 2.

Если вы следили за новостями в течение года, вы знаете что мы провели несколько "живых сессий", демонстрируя в реальном времени как можно использовать наш инструментарий для создания простой игры. Каждая сессия была шагом в долгом пути к нашей цели. В процессе подготовки к ним, мы добавляли важные элементы, которые будут необходимы для создания любой игры.

Будущие сессии и демонстрации добавят даже больше, так что в будущем (надеюсь не слишком отдаленном), у нас будет все необходимое для того чтобы просто сесть и собрать планируемую игру из этих элементов.

Так что проект не умер; идея не отброшена. Очень много работы предстоит сделать, прежде чем мы можем начать делать игру. И нас только двое, занимающихся всем этим в свое свободное время.
Итак, вы хотите, чтобы наша игра стала реальностью? Присоединяйтесь к нам. Вместе мы будем править галактикой. Или можете просто подождать. Мы не бросили все это несколько лет назад. Не станем и сейчас.
В конце концов, есть только один способ создать годный инструмент (а это наша первоначальная цель, если вы помните) - мы должны использовать его сами.
Мы будем. Следите за новостями.

Счастливого 2017-го. Пусть он будет простым.

[screenshot]: {attach}/images/2016-12-31_happy-new-year.png

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Title: Happy 2017
Date: 2016-12-31 00:00
Category: News
Slug: 2017-happy-new-year
Lang: en

![Happy new year][screenshot]

Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!

It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.

If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.

Future live sessions and technical previews will add even more, so at some point in future (i hope not very distant), we will have everything we need to sit down and build our planned game from these blocks.

So, the project isn't dead; the idea was not thrown away. But there is a lot of work to be done before we can start making the game, and there are only two of us, using our spare time.
So. You want our game to become a reality? Join us. Together we will rule the galaxy. Or just wait and see. We didn't stop several years ago. We won't stop now.
After all, there is only one way to create a fine tool (and it's our initial goal if you remember) - we need to use it ourselves.
We will. Stay tuned.

Happy 2017. Let it be simple.

[screenshot]: {attach}/images/2016-12-31_happy-new-year.png

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