@@ -0,0 +1,197 @@ | |||
<!DOCTYPE html> | |||
<head> | |||
<meta charset="utf-8" /> | |||
<!-- Set the viewport width to device width for mobile --> | |||
<meta name="viewport" content="width=device-width" /> | |||
<title>Демонстрации технологий</title> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" /> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" /> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" /> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" /> | |||
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script> | |||
<!-- So Firefox can bookmark->"abo this site" --> | |||
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml"> | |||
</head> | |||
<body> | |||
<!-- Nav Bar --> | |||
<nav> | |||
<!-- Show menu items and pages --> | |||
<div class="row"> | |||
<div class="large-12 columns top-bar"> | |||
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1> | |||
</div> | |||
</div> | |||
<div class="row top-menu"> | |||
<div class="large-12 columns"> | |||
<a href="/pages/projects.html" class="menu-button secondary">Projects</a> | |||
<a href="/pages/about.html" class="menu-button secondary">About</a> | |||
</div> | |||
</div> | |||
</nav> | |||
<!-- End Nav --> | |||
<!-- Main Page Content and Sidebar --> | |||
<div class="row"> | |||
<!-- Main Blog Content --> | |||
<div class="large-9 columns"> | |||
<article> | |||
<header> | |||
<h3 class="article-title"><a href="http://opengamestudio.org/2016-tech-showcases-ru.html" rel="bookmark" | |||
title="Permalink to Демонстрации технологий">Демонстрации технологий</a></h3> | |||
</header> | |||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases.html">en</a> | |||
</h6> <p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>Сегодня мы ещё раз взглянем на формат демонстраций в 2015-2016 годах, а также сообщим о новом формате 2017-го.</p> | |||
<p><strong>2015 и 2016: демонстрации в прямом эфире.</strong></p> | |||
<p>Как вы знаете, в ходе демонстраций мы в прямом эфире показываем состояние наших технологий и собираем небольшую работающую игру с нуля. | |||
За прошедший год мы провели 4 демонстрации в прямом эфире, в ходе которых создали следующие небольшие игры: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Созданная игра</strong></th> | |||
<th><strong>Дата демонстрации в прямом эфире</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Поймай крота</td> | |||
<td>Ноябрь 2015</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Катящийся мяч</td> | |||
<td>Февраль 2016</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Домино</td> | |||
<td>Май 2016</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Пасьянс Маджонг</td> | |||
<td>Сентябрь 2016</td> | |||
</tr> | |||
</table></p> | |||
<p>На подготовку ко всем 4-м демонстрациям у нас ушло 4 месяца. | |||
Это был очень полезный для нас опыт. Тем не менее, в 2017-м году мы ограничимся лишь двумя такими демонстрациями. | |||
Почему? Потому что мы будем тратить больше времени непосредственно на разработку!</p> | |||
<p><strong>2017: демонстрации в прямом эфире + технические анонсы.</strong></p> | |||
<p>Место двух демонстраций займут технические анонсы. Технический анонс - это тоже демонстрация прогресса наших технологий, но без создания игр в прямом эфире.</p> | |||
<p>Примерный календарь технических анонсов и демонстраций на 2017-й год выглядит следующим образом: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Месяц</strong></th> | |||
<th><strong>Вид демонстрации</strong></th> | |||
<th><strong>Тема</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Январь</td> | |||
<td>Технический анонс</td> | |||
<td>Поддержка платформы Android</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Апрель</td> | |||
<td>Демонстрация в прямом эфире</td> | |||
<td>Создание игры для Android</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Июль</td> | |||
<td>Технический анонс</td> | |||
<td>Будет объявлено позднее</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Октябрь</td> | |||
<td>Демонстрация в прямом эфире</td> | |||
<td>Будет объявлено позднее</td> | |||
</tr> | |||
</table></p> | |||
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p> | |||
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
</article> | |||
</div> | |||
<!-- End Main Content --> | |||
<!-- Sidebar --> | |||
<aside class="large-3 columns"> | |||
<!--k | |||
<h5 class="sidebar-title">Site</h5> | |||
<ul class="side-nav"> | |||
<li><a href="http://opengamestudio.org/archives.html">Archives</a> | |||
<li><a href="http://opengamestudio.org/tags.html">Tags</a> | |||
<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li> | |||
</ul> | |||
<h5 class="sidebar-title">Categories</h5> | |||
<ul class="side-nav"> | |||
<li><a href="http://opengamestudio.org/category/news.html">News</a></li> | |||
</ul> | |||
--> | |||
<h5 class="sidebar-title">Ads</h5> | |||
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script> | |||
<!-- ogs2 --> | |||
<ins class="adsbygoogle" | |||
style="display:block" | |||
data-ad-client="ca-pub-4473792248813084" | |||
data-ad-slot="9024247127" | |||
data-ad-format="auto"></ins> | |||
<script> | |||
(adsbygoogle = window.adsbygoogle || []).push({}); | |||
</script> | |||
</aside> <!-- End Sidebar --> | |||
</div> <!-- End Main Content and Sidebar --> | |||
<!-- Footer --> | |||
<footer class="row"> | |||
<div class="large-12 columns"> | |||
<hr /> | |||
<div class="row"> | |||
<div class="large-7 columns"> | |||
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p> | |||
</div> | |||
</div> | |||
</div> | |||
<script type="text/javascript"> | |||
var _gaq = _gaq || []; | |||
_gaq.push(['_setAccount', 'UA-3773114-1']); | |||
_gaq.push(['_trackPageview']); | |||
(function() { | |||
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; | |||
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; | |||
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); | |||
})(); | |||
</script> | |||
</footer> |
@@ -0,0 +1,197 @@ | |||
<!DOCTYPE html> | |||
<head> | |||
<meta charset="utf-8" /> | |||
<!-- Set the viewport width to device width for mobile --> | |||
<meta name="viewport" content="width=device-width" /> | |||
<title>Technology showcases</title> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" /> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" /> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" /> | |||
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" /> | |||
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script> | |||
<!-- So Firefox can bookmark->"abo this site" --> | |||
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml"> | |||
</head> | |||
<body> | |||
<!-- Nav Bar --> | |||
<nav> | |||
<!-- Show menu items and pages --> | |||
<div class="row"> | |||
<div class="large-12 columns top-bar"> | |||
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1> | |||
</div> | |||
</div> | |||
<div class="row top-menu"> | |||
<div class="large-12 columns"> | |||
<a href="/pages/projects.html" class="menu-button secondary">Projects</a> | |||
<a href="/pages/about.html" class="menu-button secondary">About</a> | |||
</div> | |||
</div> | |||
</nav> | |||
<!-- End Nav --> | |||
<!-- Main Page Content and Sidebar --> | |||
<div class="row"> | |||
<!-- Main Blog Content --> | |||
<div class="large-9 columns"> | |||
<article> | |||
<header> | |||
<h3 class="article-title"><a href="http://opengamestudio.org/2016-tech-showcases.html" rel="bookmark" | |||
title="Permalink to Technology showcases">Technology showcases</a></h3> | |||
</header> | |||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a> | |||
</h6> <p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p> | |||
<p><strong>2015 and 2016: live sessions.</strong></p> | |||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. | |||
We have conducted four live sessions in the past year, which gave birth to the following small games: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Created game</strong></th> | |||
<th><strong>Live session date</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Whac-a-mole</td> | |||
<td>November 2015</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Rolling ball</td> | |||
<td>February 2016</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Domino</td> | |||
<td>May 2016</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Mahjong Solitaire</td> | |||
<td>September 2016</td> | |||
</tr> | |||
</table></p> | |||
<p>We spent four months to prepare for these live sessions. | |||
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions. | |||
Why? We want to spend more time on actual development!</p> | |||
<p><strong>2017: live sessions + technical previews.</strong></p> | |||
<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p> | |||
<p>Here's an approximate schedule of technical previews and live sessions for 2017: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Month</strong></th> | |||
<th><strong>Showcase type</strong></th> | |||
<th><strong>Topic</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>January</td> | |||
<td>Technical preview</td> | |||
<td>Android platform support</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>April</td> | |||
<td>Live session</td> | |||
<td>Android game creation</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>July</td> | |||
<td>Technical preview</td> | |||
<td>To be announced</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>October</td> | |||
<td>Live session</td> | |||
<td>To be announced</td> | |||
</tr> | |||
</table></p> | |||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p> | |||
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
</article> | |||
</div> | |||
<!-- End Main Content --> | |||
<!-- Sidebar --> | |||
<aside class="large-3 columns"> | |||
<!--k | |||
<h5 class="sidebar-title">Site</h5> | |||
<ul class="side-nav"> | |||
<li><a href="http://opengamestudio.org/archives.html">Archives</a> | |||
<li><a href="http://opengamestudio.org/tags.html">Tags</a> | |||
<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li> | |||
</ul> | |||
<h5 class="sidebar-title">Categories</h5> | |||
<ul class="side-nav"> | |||
<li><a href="http://opengamestudio.org/category/news.html">News</a></li> | |||
</ul> | |||
--> | |||
<h5 class="sidebar-title">Ads</h5> | |||
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script> | |||
<!-- ogs2 --> | |||
<ins class="adsbygoogle" | |||
style="display:block" | |||
data-ad-client="ca-pub-4473792248813084" | |||
data-ad-slot="9024247127" | |||
data-ad-format="auto"></ins> | |||
<script> | |||
(adsbygoogle = window.adsbygoogle || []).push({}); | |||
</script> | |||
</aside> <!-- End Sidebar --> | |||
</div> <!-- End Main Content and Sidebar --> | |||
<!-- Footer --> | |||
<footer class="row"> | |||
<div class="large-12 columns"> | |||
<hr /> | |||
<div class="row"> | |||
<div class="large-7 columns"> | |||
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p> | |||
</div> | |||
</div> | |||
</div> | |||
<script type="text/javascript"> | |||
var _gaq = _gaq || []; | |||
_gaq.push(['_setAccount', 'UA-3773114-1']); | |||
_gaq.push(['_trackPageview']); | |||
(function() { | |||
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; | |||
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; | |||
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); | |||
})(); | |||
</script> | |||
</footer> |
@@ -101,6 +101,10 @@ | |||
<td>Сб 19 Ноябрь 2016</td> | |||
<td><a href='2016-october-recap.html'>October 2016 recap</a></td> | |||
</tr> | |||
<tr> | |||
<td>Пн 31 Октябрь 2016</td> | |||
<td><a href='2016-tech-showcases.html'>Technology showcases</a></td> | |||
</tr> | |||
</tbody> | |||
</table> | |||
@@ -103,6 +103,27 @@ | |||
<hr class="gradient"/> | |||
</article> | |||
<article> | |||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a> | |||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a> | |||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p> | |||
<p><strong>2015 and 2016: live sessions.</strong></p> | |||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. | |||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a> | |||
<hr class="gradient"/> | |||
</article> | |||
<!-- /#posts-list --> | |||
<div class="pagination-centered"> | |||
<h6 class="subheader">Page 2 of 2</h6> | |||
@@ -103,6 +103,27 @@ | |||
<hr class="gradient"/> | |||
</article> | |||
<article> | |||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a> | |||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a> | |||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p> | |||
<p><strong>2015 and 2016: live sessions.</strong></p> | |||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. | |||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a> | |||
<hr class="gradient"/> | |||
</article> | |||
<!-- /#posts-list --> | |||
<div class="pagination-centered"> | |||
<h6 class="subheader">Page 2 of 2</h6> | |||
@@ -570,4 +570,144 @@ Java далась легко. Всё работало из коробки. За | |||
<li>Изменение заголовков Android API в NDK r12</li> | |||
<li>OSG работает под Android лишь в виде статической библиотеки</li> | |||
</ul> | |||
<p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p></summary></entry></feed> | |||
<p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p></summary></entry><entry><title>Technology showcases</title><link href="http://opengamestudio.org/2016-tech-showcases.html" rel="alternate"></link><updated>2016-10-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-31:2016-tech-showcases.html</id><summary type="html"><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p> | |||
<p><strong>2015 and 2016: live sessions.</strong></p> | |||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. | |||
We have conducted four live sessions in the past year, which gave birth to the following small games: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Created game</strong></th> | |||
<th><strong>Live session date</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Whac-a-mole</td> | |||
<td>November 2015</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Rolling ball</td> | |||
<td>February 2016</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Domino</td> | |||
<td>May 2016</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Mahjong Solitaire</td> | |||
<td>September 2016</td> | |||
</tr> | |||
</table></p> | |||
<p>We spent four months to prepare for these live sessions. | |||
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions. | |||
Why? We want to spend more time on actual development!</p> | |||
<p><strong>2017: live sessions + technical previews.</strong></p> | |||
<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p> | |||
<p>Here's an approximate schedule of technical previews and live sessions for 2017: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Month</strong></th> | |||
<th><strong>Showcase type</strong></th> | |||
<th><strong>Topic</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>January</td> | |||
<td>Technical preview</td> | |||
<td>Android platform support</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>April</td> | |||
<td>Live session</td> | |||
<td>Android game creation</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>July</td> | |||
<td>Technical preview</td> | |||
<td>To be announced</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>October</td> | |||
<td>Live session</td> | |||
<td>To be announced</td> | |||
</tr> | |||
</table></p> | |||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p></summary></entry><entry><title>Демонстрации технологий</title><link href="http://opengamestudio.org/2016-tech-showcases-ru.html" rel="alternate"></link><updated>2016-10-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-31:2016-tech-showcases-ru.html</id><summary type="html"><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>Сегодня мы ещё раз взглянем на формат демонстраций в 2015-2016 годах, а также сообщим о новом формате 2017-го.</p> | |||
<p><strong>2015 и 2016: демонстрации в прямом эфире.</strong></p> | |||
<p>Как вы знаете, в ходе демонстраций мы в прямом эфире показываем состояние наших технологий и собираем небольшую работающую игру с нуля. | |||
За прошедший год мы провели 4 демонстрации в прямом эфире, в ходе которых создали следующие небольшие игры: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Созданная игра</strong></th> | |||
<th><strong>Дата демонстрации в прямом эфире</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Поймай крота</td> | |||
<td>Ноябрь 2015</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Катящийся мяч</td> | |||
<td>Февраль 2016</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Домино</td> | |||
<td>Май 2016</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Пасьянс Маджонг</td> | |||
<td>Сентябрь 2016</td> | |||
</tr> | |||
</table></p> | |||
<p>На подготовку ко всем 4-м демонстрациям у нас ушло 4 месяца. | |||
Это был очень полезный для нас опыт. Тем не менее, в 2017-м году мы ограничимся лишь двумя такими демонстрациями. | |||
Почему? Потому что мы будем тратить больше времени непосредственно на разработку!</p> | |||
<p><strong>2017: демонстрации в прямом эфире + технические анонсы.</strong></p> | |||
<p>Место двух демонстраций займут технические анонсы. Технический анонс - это тоже демонстрация прогресса наших технологий, но без создания игр в прямом эфире.</p> | |||
<p>Примерный календарь технических анонсов и демонстраций на 2017-й год выглядит следующим образом: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Месяц</strong></th> | |||
<th><strong>Вид демонстрации</strong></th> | |||
<th><strong>Тема</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Январь</td> | |||
<td>Технический анонс</td> | |||
<td>Поддержка платформы Android</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Апрель</td> | |||
<td>Демонстрация в прямом эфире</td> | |||
<td>Создание игры для Android</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Июль</td> | |||
<td>Технический анонс</td> | |||
<td>Будет объявлено позднее</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Октябрь</td> | |||
<td>Демонстрация в прямом эфире</td> | |||
<td>Будет объявлено позднее</td> | |||
</tr> | |||
</table></p> | |||
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p></summary></entry></feed> |
@@ -285,4 +285,74 @@ In a few days, we gradually updated both OSG and Android tools to their latest v | |||
<li>Android API headers changed in NDK r12</li> | |||
<li>OSG only works as a static library under Android</li> | |||
</ul> | |||
<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p></summary></entry></feed> | |||
<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p></summary></entry><entry><title>Technology showcases</title><link href="http://opengamestudio.org/2016-tech-showcases.html" rel="alternate"></link><updated>2016-10-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-31:2016-tech-showcases.html</id><summary type="html"><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p> | |||
<p><strong>2015 and 2016: live sessions.</strong></p> | |||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. | |||
We have conducted four live sessions in the past year, which gave birth to the following small games: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Created game</strong></th> | |||
<th><strong>Live session date</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Whac-a-mole</td> | |||
<td>November 2015</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Rolling ball</td> | |||
<td>February 2016</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Domino</td> | |||
<td>May 2016</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Mahjong Solitaire</td> | |||
<td>September 2016</td> | |||
</tr> | |||
</table></p> | |||
<p>We spent four months to prepare for these live sessions. | |||
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions. | |||
Why? We want to spend more time on actual development!</p> | |||
<p><strong>2017: live sessions + technical previews.</strong></p> | |||
<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p> | |||
<p>Here's an approximate schedule of technical previews and live sessions for 2017: | |||
<table> | |||
<tr> | |||
<th><strong>№</strong></th> | |||
<th><strong>Month</strong></th> | |||
<th><strong>Showcase type</strong></th> | |||
<th><strong>Topic</strong></th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>January</td> | |||
<td>Technical preview</td> | |||
<td>Android platform support</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>April</td> | |||
<td>Live session</td> | |||
<td>Android game creation</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>July</td> | |||
<td>Technical preview</td> | |||
<td>To be announced</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>October</td> | |||
<td>Live session</td> | |||
<td>To be announced</td> | |||
</tr> | |||
</table></p> | |||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p></summary></entry></feed> |
@@ -103,6 +103,27 @@ | |||
<hr class="gradient"/> | |||
</article> | |||
<article> | |||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a> | |||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016 | |||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a> | |||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p> | |||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p> | |||
<p><strong>2015 and 2016: live sessions.</strong></p> | |||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. | |||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||
</p> | |||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a> | |||
<hr class="gradient"/> | |||
</article> | |||
<!-- /#posts-list --> | |||
<div class="pagination-centered"> | |||
<h6 class="subheader">Page 2 of 2</h6> | |||
@@ -0,0 +1,88 @@ | |||
Title: Демонстрации технологий | |||
Date: 2016-10-31 00:00 | |||
Category: News | |||
Slug: 2016-tech-showcases | |||
Lang: ru | |||
![TechShowcases][screenshot] | |||
Сегодня мы ещё раз взглянем на формат демонстраций в 2015-2016 годах, а также сообщим о новом формате 2017-го. | |||
**2015 и 2016: демонстрации в прямом эфире.** | |||
Как вы знаете, в ходе демонстраций мы в прямом эфире показываем состояние наших технологий и собираем небольшую работающую игру с нуля. | |||
За прошедший год мы провели 4 демонстрации в прямом эфире, в ходе которых создали следующие небольшие игры: | |||
<table> | |||
<tr> | |||
<th>**№**</th> | |||
<th>**Созданная игра**</th> | |||
<th>**Дата демонстрации в прямом эфире**</th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Поймай крота</td> | |||
<td>Ноябрь 2015</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Катящийся мяч</td> | |||
<td>Февраль 2016</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Домино</td> | |||
<td>Май 2016</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Пасьянс Маджонг</td> | |||
<td>Сентябрь 2016</td> | |||
</tr> | |||
</table> | |||
На подготовку ко всем 4-м демонстрациям у нас ушло 4 месяца. | |||
Это был очень полезный для нас опыт. Тем не менее, в 2017-м году мы ограничимся лишь двумя такими демонстрациями. | |||
Почему? Потому что мы будем тратить больше времени непосредственно на разработку! | |||
**2017: демонстрации в прямом эфире + технические анонсы.** | |||
Место двух демонстраций займут технические анонсы. Технический анонс - это тоже демонстрация прогресса наших технологий, но без создания игр в прямом эфире. | |||
Примерный календарь технических анонсов и демонстраций на 2017-й год выглядит следующим образом: | |||
<table> | |||
<tr> | |||
<th>**№**</th> | |||
<th>**Месяц**</th> | |||
<th>**Вид демонстрации**</th> | |||
<th>**Тема**</th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Январь</td> | |||
<td>Технический анонс</td> | |||
<td>Поддержка платформы Android</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Апрель</td> | |||
<td>Демонстрация в прямом эфире</td> | |||
<td>Создание игры для Android</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Июль</td> | |||
<td>Технический анонс</td> | |||
<td>Будет объявлено позднее</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Октябрь</td> | |||
<td>Демонстрация в прямом эфире</td> | |||
<td>Будет объявлено позднее</td> | |||
</tr> | |||
</table> | |||
На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го. | |||
[screenshot]: {attach}/images/2016-10-31_tech-showcases.png |
@@ -0,0 +1,88 @@ | |||
Title: Technology showcases | |||
Date: 2016-10-31 00:00 | |||
Category: News | |||
Slug: 2016-tech-showcases | |||
Lang: en | |||
![TechShowcases][screenshot] | |||
In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017. | |||
**2015 and 2016: live sessions.** | |||
As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. | |||
We have conducted four live sessions in the past year, which gave birth to the following small games: | |||
<table> | |||
<tr> | |||
<th>**№**</th> | |||
<th>**Created game**</th> | |||
<th>**Live session date**</th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>Whac-a-mole</td> | |||
<td>November 2015</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>Rolling ball</td> | |||
<td>February 2016</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>Domino</td> | |||
<td>May 2016</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>Mahjong Solitaire</td> | |||
<td>September 2016</td> | |||
</tr> | |||
</table> | |||
We spent four months to prepare for these live sessions. | |||
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions. | |||
Why? We want to spend more time on actual development! | |||
**2017: live sessions + technical previews.** | |||
Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions. | |||
Here's an approximate schedule of technical previews and live sessions for 2017: | |||
<table> | |||
<tr> | |||
<th>**№**</th> | |||
<th>**Month**</th> | |||
<th>**Showcase type**</th> | |||
<th>**Topic**</th> | |||
</tr> | |||
<tr> | |||
<td>1</td> | |||
<td>January</td> | |||
<td>Technical preview</td> | |||
<td>Android platform support</td> | |||
</tr> | |||
<tr> | |||
<td>2</td> | |||
<td>April</td> | |||
<td>Live session</td> | |||
<td>Android game creation</td> | |||
</tr> | |||
<tr> | |||
<td>3</td> | |||
<td>July</td> | |||
<td>Technical preview</td> | |||
<td>To be announced</td> | |||
</tr> | |||
<tr> | |||
<td>4</td> | |||
<td>October</td> | |||
<td>Live session</td> | |||
<td>To be announced</td> | |||
</tr> | |||
</table> | |||
That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017. | |||
[screenshot]: {attach}/images/2016-10-31_tech-showcases.png |