3f0603f902
Update README.md
2014-06-21 02:04:30 +04:00
5190481014
Update README.md
2014-06-21 02:03:53 +04:00
05723810b6
Update README.md
2014-06-21 02:02:33 +04:00
5953f12293
Update README.md
2014-06-21 02:02:13 +04:00
ee0841fc73
Update README.md
2014-06-21 02:01:38 +04:00
0450492554
Fixed a bug with multiple rotations at the same time.
...
Made sample actions behavior a subclass of the Actor class.
Added new subclass for the Actor - MeshActor. This actor let's the actions to modify the mesh (i.e. Skew).
Added new actions:
ActionSkewBy.cs
ActionRandom.cs
2014-06-21 02:00:27 +04:00
06e25ca6c7
2D support
2014-06-19 23:03:18 +04:00
1d69dfd8f3
Optimization: caching unity components
...
new actions:
ActionBezierRel.cs
ActionBlink.cs
ActionJumpBy.cs
ActionJumpTo.cs
2014-06-19 00:47:02 +04:00
e7f90bf86e
typo
2014-06-17 02:39:28 +04:00
86d5154839
new action ActionBezierAbs.cs
2014-06-17 02:32:32 +04:00
db81d59756
new actions:
...
ActionFadeIn.cs
ActionFadeOut.cs
ActionFadeTo.cs
2014-06-17 02:05:47 +04:00
0fb99b3747
Merge branch 'master' of https://github.com/KaiSD/coa4u
...
Conflicts:
README.md
2014-06-17 01:54:19 +04:00
0b4d17f8df
minor fixes in ActionTintBy.cs
...
new actions:
ActionFadeBy.cs
ActionTintTo.cs
2014-06-17 01:52:33 +04:00
7df2b4594b
Update README.md
2014-06-16 00:37:41 +04:00
41e0072a15
Added quick howto
2014-06-16 00:33:26 +04:00
441fa25a19
initial
2014-06-16 00:25:58 +04:00
bb1b24e947
Initial commit
2014-06-15 15:40:46 +00:00