Research portable Memory game | Исследовать портируемую игру Память
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  1. #include "memory_Context.h"
  2. #ifndef main_HEADER
  3. #define main_HEADER
  4. memory_Context memory_detectMismatchedItems(memory_Context);
  5. memory_Context memory_detectVictory(memory_Context);
  6. memory_Context memory_generateConstPlayfield(memory_Context);
  7. memory_Context memory_hideMatchingItems(memory_Context);
  8. memory_Context memory_selectItem(memory_Context);
  9. std::string memory_test_detectMismatchedItems();
  10. std::string memory_test_detectMismatchedItems_itemTwice();
  11. std::string memory_test_detectVictory();
  12. std::string memory_test_generateConstPlayfield();
  13. std::string memory_test_hideMatchingItems();
  14. std::string memory_test_selectItem_1x();
  15. std::string memory_test_selectItem_2x();
  16. std::string memory_test_selectItem_3x();
  17. #endif // main_HEADER