#include "memory_Context.h" #ifndef main_HEADER #define main_HEADER memory_Context memory_detectMismatchedItems(memory_Context); memory_Context memory_detectVictory(memory_Context); memory_Context memory_generateConstPlayfield(memory_Context); memory_Context memory_hideMatchingItems(memory_Context); memory_Context memory_selectItem(memory_Context); std::string memory_test_detectMismatchedItems(); std::string memory_test_detectMismatchedItems_itemTwice(); std::string memory_test_detectVictory(); std::string memory_test_generateConstPlayfield(); std::string memory_test_hideMatchingItems(); std::string memory_test_selectItem_1x(); std::string memory_test_selectItem_2x(); std::string memory_test_selectItem_3x(); #endif // main_HEADER