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#include "memory_Context.h"
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#ifndef memory_HEADER
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#define memory_HEADER
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memory_Context memory_generateConstPlayfield(memory_Context);
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memory_Context memory_selectItem(memory_Context);
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memory_Context memory_shouldDeselectMismatchedItems(memory_Context);
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memory_Context memory_shouldDetectVictory(memory_Context);
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memory_Context memory_shouldHideMatchingItems(memory_Context);
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#endif // memory_HEADER
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