Михаил Капелько 4 months ago
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#include "memory_Context.h"

#ifndef memory_HEADER
#define memory_HEADER

memory_Context memory_generateConstPlayfield(memory_Context);
memory_Context memory_selectItem(memory_Context);
memory_Context memory_shouldDeselectMismatchedItems(memory_Context);
memory_Context memory_shouldDetectVictory(memory_Context);
memory_Context memory_shouldHideMatchingItems(memory_Context);

#endif // memory_HEADER

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