Research portable Memory game | Исследовать портируемую игру Память
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

memory_Context.cpp 3.1KB

3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
3週間前
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. #include <utility>
  2. #include "any.h"
  3. #include "memory_Context.h"
  4. libany::any memory_Context::field(const std::string &fieldName) {
  5. if (fieldName == "didLaunch") {
  6. return didLaunch;
  7. } else if (fieldName == "exit") {
  8. return exit;
  9. } else if (fieldName == "hiddenItems") {
  10. return hiddenItems;
  11. } else if (fieldName == "input") {
  12. return input;
  13. } else if (fieldName == "mismatchedItems") {
  14. return mismatchedItems;
  15. } else if (fieldName == "outputGoOn") {
  16. return outputGoOn;
  17. } else if (fieldName == "outputGreeting") {
  18. return outputGreeting;
  19. } else if (fieldName == "outputHelp") {
  20. return outputHelp;
  21. } else if (fieldName == "outputMatchedItems") {
  22. return outputMatchedItems;
  23. } else if (fieldName == "outputMismatchedItems") {
  24. return outputMismatchedItems;
  25. } else if (fieldName == "outputPromptSelection") {
  26. return outputPromptSelection;
  27. } else if (fieldName == "outputVictory") {
  28. return outputVictory;
  29. } else if (fieldName == "playfieldItems") {
  30. return playfieldItems;
  31. } else if (fieldName == "playfieldSize") {
  32. return playfieldSize;
  33. } else if (fieldName == "selectedId") {
  34. return selectedId;
  35. } else if (fieldName == "selectedItems") {
  36. return selectedItems;
  37. }
  38. // victory
  39. return victory;
  40. }
  41. void memory_Context::setField(const std::string &fieldName, libany::any value) {
  42. if (fieldName == "didLaunch") {
  43. didLaunch = libany::any_cast<bool>(value);
  44. } else if (fieldName == "exit") {
  45. exit = libany::any_cast<bool>(value);
  46. } else if (fieldName == "hiddenItems") {
  47. hiddenItems = libany::any_cast<std::vector<int> >(value);
  48. } else if (fieldName == "input") {
  49. input = libany::any_cast<std::string>(value);
  50. } else if (fieldName == "mismatchedItems") {
  51. mismatchedItems = libany::any_cast<std::vector<int> >(value);
  52. } else if (fieldName == "outputGoOn") {
  53. outputGoOn = libany::any_cast<std::string>(value);
  54. } else if (fieldName == "outputGreeting") {
  55. outputGreeting = libany::any_cast<std::string>(value);
  56. } else if (fieldName == "outputHelp") {
  57. outputHelp = libany::any_cast<std::string>(value);
  58. } else if (fieldName == "outputMatchedItems") {
  59. outputMatchedItems = libany::any_cast<std::string>(value);
  60. } else if (fieldName == "outputMismatchedItems") {
  61. outputMismatchedItems = libany::any_cast<std::string>(value);
  62. } else if (fieldName == "outputPromptSelection") {
  63. outputPromptSelection = libany::any_cast<std::string>(value);
  64. } else if (fieldName == "outputVictory") {
  65. outputVictory = libany::any_cast<std::string>(value);
  66. } else if (fieldName == "playfieldItems") {
  67. playfieldItems = libany::any_cast<std::map<int, int> >(value);
  68. } else if (fieldName == "playfieldSize") {
  69. playfieldSize = libany::any_cast<int>(value);
  70. } else if (fieldName == "selectedId") {
  71. selectedId = libany::any_cast<int>(value);
  72. } else if (fieldName == "selectedItems") {
  73. selectedItems = libany::any_cast<std::vector<int> >(value);
  74. } else if (fieldName == "victory") {
  75. victory = libany::any_cast<bool>(value);
  76. }
  77. }
  78. memory_Context memory_createContext() {
  79. return memory_Context();
  80. }