Browse Source

2024-10

master
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9b616fbfdb
100 changed files with 683 additions and 1090 deletions
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Title: Sound support and the search for a new direction
Date: 2024-10-11 00:00
Category: News
Slug: ht-sound
Lang: en

# Sound support

<video controls width="700">
<source src="../../images/2024_sound.mp4" type="video/mp4"/>
</video>

In September I implemented sound support. However, this was the last
work for "Tail and Shadow" project, because the project's story writer -
Eugene - left.

# The search for a new direction

In September I also noticed the loss of interest in the project by the
audience. I linked this to the fact that the project's functional and
graphical results did not match that of the audience.

That's why I decided to try a couple of technical ideas to revive the
project:

## 1. Voxels

I checked if I can create content in [Goxel][goxel] voxel editor
instead of paper and pen. This is what I got:

<video controls width="700">
<source src="../../images/2024_goxel.mp4" type="video/mp4"/>
</video>

## 2. RPG Maker

I've also completed several [RPG Maker][rpg-maker] tutorials to see if I can
create a game using existing instrument. This is what I got:

<video controls width="700">
<source src="../../images/2024_rpg-maker.mp4" type="video/mp4"/>
</video>

This looks a lot like a game, however I have no interest in doing that alone.
I'm fond of technically challenging issues like creating a game engine,
not using existing instruments to create a game.

# October

I return to PSKOV static site generator to make it more convenient,
accessible, and durable.

[goxel]: https://goxel.xyz
[rpg-maker]: https://www.rpgmakerweb.com

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<!DOCTYPE html>
<html>
<meta charset="utf-8">
<head>
<link rel="stylesheet" href="../../style.css">
</head>
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
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<h3 class="left_item_title">In the news...</h3>
<center>
<div class="news_item">
<h2 class="news_item_title">
<a href="ht-sound.html">Sound support and the search for a new direction</a>
</h2>
<p class="news_item_date">
2024-10-11 00:00
</p>
<div class="news_item_contents">
<h1 id="soundsupport">Sound support</h1>
<video controls width="700">
<source src="../../images/2024_sound.mp4" type="video/mp4"/>
</video>
<p>In September I implemented sound support. However, this was the last
work for "Tail and Shadow" project, because the project's story writer -
Eugene - left.</p>
<h1 id="thesearchforanewdirection">The search for a new direction</h1>
<p>In September I also noticed the loss of interest in the project by the
audience. I linked this to the fact that the project's functional and
graphical results did not match that of the audience.</p>
<p>That's why I decided to try a couple of technical ideas to revive the
project:</p>
<h2 id="1voxels">1. Voxels</h2>
<p>I checked if I can create content in <a href="https://goxel.xyz">Goxel</a> voxel editor
instead of paper and pen. This is what I got:</p>
<video controls width="700">
<source src="../../images/2024_goxel.mp4" type="video/mp4"/>
</video>
<h2 id="2rpgmaker">2. RPG Maker</h2>
<p>I've also completed several <a href="https://www.rpgmakerweb.com">RPG Maker</a> tutorials to see if I can
create a game using existing instrument. This is what I got:</p>
<video controls width="700">
<source src="../../images/2024_rpg-maker.mp4" type="video/mp4"/>
</video>
<p>This looks a lot like a game, however I have no interest in doing that alone.
I'm fond of technically challenging issues like creating a game engine,
not using existing instruments to create a game.</p>
<h1 id="october">October</h1>
<p>I return to PSKOV static site generator to make it more convenient,
accessible, and durable.</p>
</div>
</div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/news/ht-sound.html";
this.page.identifier = "ht-sound.html";
};
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var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
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</center>
</body>
</html>

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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/ideal-gamedev.html">EN</a>
<a href="../../ru/news/ideal-gamedev.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,9 +14,10 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/ideal-gamedev.html">EN</a>
<a href="../../ru/news/ideal-gamedev.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>


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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index.html">EN</a>
<a href="../../ru/news/index.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,15 +14,40 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/index.html">EN</a>
<a href="../../ru/news/index.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="ht-sound.html">Sound support and the search for a new direction</a>
</h2>
<p class="news_item_date">
2024-10-11 00:00
</p>
<div class="news_item_contents">
<h1 id="soundsupport">Sound support</h1>
<video controls width="700">
<source src="../../images/2024_sound.mp4" type="video/mp4"/>
</video>
<p>In September I implemented sound support. However, this was the last
work for "Tail and Shadow" project, because the project's story writer -
Eugene - left.</p>
<h1 id="thesearchforanewdirection">The search for a new direction</h1>
<p>In September I also noticed the loss of interest in the project by the
audience. I linked this to the fact that the project's functional and
graphical results did not match that of the audience.. . .</p>
</div>
<div class="news_item_more">
<a href="ht-sound.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="ht-scenes.html">Switching scenes</a>
@@ -218,28 +236,6 @@ code chunks equal because they interact through the Bus only.</p>
<a href="bus-01.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="rpg-ends.html">Revised project goals</a>
</h2>
<p class="news_item_date">
2023-12-25 00:00
</p>
<div class="news_item_contents">
<h1 id="thedreamofanopensourcerpgisover">The dream of an open source RPG is over</h1>
<p>In 2005 the Opensource Game Studio project started
under the name of the <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">Opensource RPG</a>, because we wanted
to create "the first competitive open free game".
In 2011 right after releasing OGS Mahjong 0.7 we have already
had the numbers that it would take us <a href="https://gamedev.ru/community/ogs/articles/?id=6383">540 years to create RPG</a>.</p>
<p>In 2011 we had a dream that we as a team would grow, which could decrease
540 years to someting reasonable. However today in the end of 2023 it's clear
<strong>we are unable to create RPG</strong>.. . .</p>
</div>
<div class="news_item_more">
<a href="rpg-ends.html">Continue reading</a>
</div>
</div>

<p class="pagination_title">Page 1 of 8</p>
<p>


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- 10
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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/PSKOV_INDEX_URL">EN</a>
<a href="../../ru/news/PSKOV_INDEX_URL">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,9 +14,10 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/PSKOV_INDEX_URL">EN</a>
<a href="../../ru/news/PSKOV_INDEX_URL">RU</a>
</div>
<div class="clear"></div>
</div>
</div>


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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index2.html">EN</a>
<a href="../../ru/news/index2.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,15 +14,38 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/index2.html">EN</a>
<a href="../../ru/news/index2.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="rpg-ends.html">Revised project goals</a>
</h2>
<p class="news_item_date">
2023-12-25 00:00
</p>
<div class="news_item_contents">
<h1 id="thedreamofanopensourcerpgisover">The dream of an open source RPG is over</h1>
<p>In 2005 the Opensource Game Studio project started
under the name of the <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">Opensource RPG</a>, because we wanted
to create "the first competitive open free game".
In 2011 right after releasing OGS Mahjong 0.7 we have already
had the numbers that it would take us <a href="https://gamedev.ru/community/ogs/articles/?id=6383">540 years to create RPG</a>.</p>
<p>In 2011 we had a dream that we as a team would grow, which could decrease
540 years to someting reasonable. However today in the end of 2023 it's clear
<strong>we are unable to create RPG</strong>.. . .</p>
</div>
<div class="news_item_more">
<a href="rpg-ends.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="gitjs-intro.html">How I create browser applications inside browsers</a>
@@ -186,33 +202,6 @@ It seems that right now we have less completed features than before the release
<a href="2019-year-of-rethinking.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="ideal-gamedev.html">Ideal games and game development tools</a>
</h2>
<p class="news_item_date">
2018-11-19 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2018-11-19-ideal-gamedev.png" alt="A man without and with tools" /></p>
<p>In this article, we discuss how ideal video game and video game development tool look like, in our opinion.</p>
<p><strong>Questions</strong></p>
<p>As you know, the <a href="../../en/page/about.html">goals of Opensource Game Studio</a> are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time we asked ourselves two simple questions:</p>
<ul>
<li>What is an ideal video game?</li>
<li>What is an ideal video game development tool?. . .</li>
</ul>
</div>
<div class="news_item_more">
<a href="ideal-gamedev.html">Continue reading</a>
</div>
</div>

<p class="pagination_title">Page 2 of 8</p>
<p>


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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index3.html">EN</a>
<a href="../../ru/news/index3.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,15 +14,43 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/index3.html">EN</a>
<a href="../../ru/news/index3.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="ideal-gamedev.html">Ideal games and game development tools</a>
</h2>
<p class="news_item_date">
2018-11-19 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2018-11-19-ideal-gamedev.png" alt="A man without and with tools" /></p>
<p>In this article, we discuss how ideal video game and video game development tool look like, in our opinion.</p>
<p><strong>Questions</strong></p>
<p>As you know, the <a href="../../en/page/about.html">goals of Opensource Game Studio</a> are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>This time we asked ourselves two simple questions:</p>
<ul>
<li>What is an ideal video game?</li>
<li>What is an ideal video game development tool?. . .</li>
</ul>
</div>
<div class="news_item_more">
<a href="ideal-gamedev.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="mahjong-demo2.html">OGS Mahjong 2: Demo 2</a>
@@ -186,22 +207,6 @@
<a href="2017-summary.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="back-to-the-static.html">Back to the Static</a>
</h2>
<p class="news_item_date">
2017-10-16 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-10-16-back-to-the-static.png" alt="Static and dynamic unite" /></p>
<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.</p>
<p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>.. . .</p>
</div>
<div class="news_item_more">
<a href="back-to-the-static.html">Continue reading</a>
</div>
</div>

<p class="pagination_title">Page 3 of 8</p>
<p>


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- 27
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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index4.html">EN</a>
<a href="../../ru/news/index4.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,15 +14,32 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/index4.html">EN</a>
<a href="../../ru/news/index4.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="back-to-the-static.html">Back to the Static</a>
</h2>
<p class="news_item_date">
2017-10-16 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-10-16-back-to-the-static.png" alt="Static and dynamic unite" /></p>
<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.</p>
<p>A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the <a href="https://blog.getpelican.com/">Pelican</a>.. . .</p>
</div>
<div class="news_item_more">
<a href="back-to-the-static.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="mjin-world-birth.html">The birth of MJIN world</a>
@@ -173,23 +183,6 @@
<a href="the-year-of-challenges.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2017-happy-new-year.html">Happy 2017</a>
</h2>
<p class="news_item_date">
2016-12-31 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.</p>
<p>If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.. . .</p>
</div>
<div class="news_item_more">
<a href="2017-happy-new-year.html">Continue reading</a>
</div>
</div>

<p class="pagination_title">Page 4 of 8</p>
<p>


+ 21
- 31
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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index5.html">EN</a>
<a href="../../ru/news/index5.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,15 +14,33 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/index5.html">EN</a>
<a href="../../ru/news/index5.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="2017-happy-new-year.html">Happy 2017</a>
</h2>
<p class="news_item_date">
2016-12-31 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.</p>
<p>If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.. . .</p>
</div>
<div class="news_item_more">
<a href="2017-happy-new-year.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-november-recap.html">November 2016 recap</a>
@@ -181,27 +192,6 @@ It's time to create simple Mahjong solitaire game.</p>
<a href="september-live-session-announcement.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-august-recap.html">August 2016 recap</a>
</h2>
<p class="news_item_date">
2016-09-03 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
<p>Here is a list of UIQt module components with their description and current code size:<table>
<tr>
<th><strong>№</strong></th>
<th><strong>Component</strong></th>
<th><strong>Description</strong></th>. . .</p>
</div>
<div class="news_item_more">
<a href="2016-august-recap.html">Continue reading</a>
</div>
</div>

<p class="pagination_title">Page 5 of 8</p>
<p>


+ 25
- 26
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@@ -7,13 +7,6 @@
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index6.html">EN</a>
<a href="../../ru/news/index6.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,15 +14,37 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/index6.html">EN</a>
<a href="../../ru/news/index6.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="2016-august-recap.html">August 2016 recap</a>
</h2>
<p class="news_item_date">
2016-09-03 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
<p>Here is a list of UIQt module components with their description and current code size:<table>
<tr>
<th><strong>№</strong></th>
<th><strong>Component</strong></th>
<th><strong>Description</strong></th>. . .</p>
</div>
<div class="news_item_more">
<a href="2016-august-recap.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="back-to-social-networks.html">We’re back to social networks</a>
@@ -162,22 +177,6 @@
<a href="january-live-session-announcement.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="january-live-session-decision.html">SOON: Creating a simple game live (Editor 0.8)</a>
</h2>
<p class="news_item_date">
2016-01-21 00:00
</p>
<div class="news_item_contents">
<p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.</p>
<p>The exact date and time is to be announced in the coming days. Stay tuned!</p>
<p>. . .</p>
</div>
<div class="news_item_more">
<a href="january-live-session-decision.html">Continue reading</a>
</div>
</div>

<p class="pagination_title">Page 6 of 8</p>
<p>


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<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index7.html">EN</a>
<a href="../../ru/news/index7.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
@@ -21,15 +14,32 @@
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/index7.html">EN</a>
<a href="../../ru/news/index7.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="january-live-session-decision.html">SOON: Creating a simple game live (Editor 0.8)</a>
</h2>
<p class="news_item_date">
2016-01-21 00:00
</p>
<div class="news_item_contents">
<p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.</p>
<p>The exact date and time is to be announced in the coming days. Stay tuned!</p>
<p>. . .</p>
</div>
<div class="news_item_more">
<a href="january-live-session-decision.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-roadmap.html">Roadmap for 2016</a>
@@ -180,29 +190,6 @@
<a href="editor-06.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="editor-06-roadmap.html">Editor 0.5.0 and plans for 0.6.0</a>
</h2>
<p class="news_item_date">
2015-04-15 00:00
</p>
<div class="news_item_contents">
<p>We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can <a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank">see 0.5.0 in action here</a>. </p>
<p>Also, we have just started Editor 0.6.0 development.</p>
<p>Editor 0.6.0 planned features:</p>
<ol>
<li>Camera node editing</li>
<li>Light node editing</li>
<li>Node rotation editing</li>
<li>Node scripting support</li>
<li>Thumbnail dialog to preview materials and models when editing scene node material and model properties. . .</li>
</ol>
</div>
<div class="news_item_more">
<a href="editor-06-roadmap.html">Continue reading</a>
</div>
</div>

<p class="pagination_title">Page 7 of 8</p>
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<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/index8.html">EN</a>
<a href="../../ru/news/index8.html">RU</a>
</div>
</div>
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
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</a>
<div id="lang">
<a href="../../en/news/index8.html">EN</a>
<a href="../../ru/news/index8.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>News</h1>

<div class="news_item">
<h2 class="news_item_title">
<a href="editor-06-roadmap.html">Editor 0.5.0 and plans for 0.6.0</a>
</h2>
<p class="news_item_date">
2015-04-15 00:00
</p>
<div class="news_item_contents">
<p>We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can <a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank">see 0.5.0 in action here</a>. </p>
<p>Also, we have just started Editor 0.6.0 development.</p>
<p>Editor 0.6.0 planned features:</p>
<ol>
<li>Camera node editing</li>
<li>Light node editing</li>
<li>Node rotation editing</li>
<li>Node scripting support</li>
<li>Thumbnail dialog to preview materials and models when editing scene node material and model properties. . .</li>
</ol>
</div>
<div class="news_item_more">
<a href="editor-06-roadmap.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="editor-0.4.0-and-0.5.0-plans.html">Editor 0.4.0 and plans for 0.5.0</a>


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<a href="../../en/news/ios-tutorial.html">EN</a>
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</div>
</div>
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
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<a href="../../en/news/ios-tutorial.html">EN</a>
<a href="../../ru/news/ios-tutorial.html">RU</a>
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<div id="header">
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<div id="lang">
<a href="../../en/news/PSKOV_ITEM_URL">EN</a>
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<a class="discord" href="https://t.me/Tail_and_shadow">
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<a href="../../ru/news/PSKOV_ITEM_URL">RU</a>
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<div id="lang">
<a href="../../en/news/its-all-fine.html">EN</a>
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</div>
</div>
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
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<a href="../../en/news/its-all-fine.html">EN</a>
<a href="../../ru/news/its-all-fine.html">RU</a>
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<a class="discord" href="https://t.me/Tail_and_shadow">
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</a>
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<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div>
<strong id="title">Open Game Studio</strong>
<div id="lang">
<a href="../../en/news/january-live-session-decision.html">EN</a>
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
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<a href="../../en/news/january-live-session-decision.html">EN</a>
<a href="../../ru/news/january-live-session-decision.html">RU</a>
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<div id="lang">
<a href="../../en/news/lets-go.html">EN</a>
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<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
<div id="lang">
<a href="../../en/news/lets-go.html">EN</a>
<a href="../../ru/news/lets-go.html">RU</a>
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
<img src="../../images/telegram.png"></img>
</a>
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<a href="../../en/news/livesession-editor-07.html">EN</a>
<a href="../../ru/news/livesession-editor-07.html">RU</a>
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<a href="../../en/news/livesession-materials-editor-07.html">EN</a>
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<a class="discord" href="https://t.me/Tail_and_shadow">
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<a class="discord" href="https://t.me/Tail_and_shadow">
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<a href="../../en/page/about.html">About</a>
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<a class="discord" href="https://t.me/Tail_and_shadow">
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<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
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<a class="discord" href="https://t.me/Tail_and_shadow">
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<div id="lang">
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<div id="lang">
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@@ -53,8 +47,6 @@ first step in the long path towards full-scale RPG.</p>
<li>Timur “Sora” Malikin, Anton “Kif” Chernov- 3D modellers</li>
<li>Thierry Delaunay, Miguel de Dios, Dirk Pervolz, Jurgen Rauscher – translators</li>
</ul>
<p><strong>Join us</strong></p>
<p>If you like what we do, join us at <a href="https://discord.gg/3A6THQabNf">Discord</a>.</p>
</div>
</div>
<div id="footer">


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@@ -27,9 +27,3 @@ first step in the long path towards full-scale RPG.
* devALEX – software engineer
* Timur “Sora” Malikin, Anton “Kif” Chernov- 3D modellers
* Thierry Delaunay, Miguel de Dios, Dirk Pervolz, Jurgen Rauscher – translators

**Join us**

If you like what we do, join us at [Discord][discord].

[discord]: https://discord.gg/3A6THQabNf

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