diff --git a/en/game/index.html b/en/game/index.html index 39ce990..d38333c 100644 --- a/en/game/index.html +++ b/en/game/index.html @@ -7,13 +7,6 @@
diff --git a/en/game/index.template b/en/game/index.template index 208f741..28c332d 100644 --- a/en/game/index.template +++ b/en/game/index.template @@ -7,13 +7,6 @@ diff --git a/en/game/item.template b/en/game/item.template index c312828..bc663be 100644 --- a/en/game/item.template +++ b/en/game/item.template @@ -7,13 +7,6 @@ diff --git a/en/game/mahjong.html b/en/game/mahjong.html index a77aa22..5cb4870 100644 --- a/en/game/mahjong.html +++ b/en/game/mahjong.html @@ -7,13 +7,6 @@ diff --git a/en/game/ogs-mahjong-1.html b/en/game/ogs-mahjong-1.html index 29d5aa3..f0a3b36 100644 --- a/en/game/ogs-mahjong-1.html +++ b/en/game/ogs-mahjong-1.html @@ -7,13 +7,6 @@ diff --git a/en/news/2014-another-year-passed.html b/en/news/2014-another-year-passed.html index a32edd0..7f0e551 100644 --- a/en/news/2014-another-year-passed.html +++ b/en/news/2014-another-year-passed.html @@ -7,13 +7,6 @@ diff --git a/en/news/2015-roadmap.html b/en/news/2015-roadmap.html index 85ea3e3..fc5bc5c 100644 --- a/en/news/2015-roadmap.html +++ b/en/news/2015-roadmap.html @@ -7,13 +7,6 @@ diff --git a/en/news/2016-august-recap.html b/en/news/2016-august-recap.html index 458f136..2c4c912 100644 --- a/en/news/2016-august-recap.html +++ b/en/news/2016-august-recap.html @@ -7,13 +7,6 @@ diff --git a/en/news/2016-november-recap.html b/en/news/2016-november-recap.html index ee1732e..abe4566 100644 --- a/en/news/2016-november-recap.html +++ b/en/news/2016-november-recap.html @@ -7,13 +7,6 @@ diff --git a/en/news/2016-october-recap.html b/en/news/2016-october-recap.html index a1d727f..7ec1cd2 100644 --- a/en/news/2016-october-recap.html +++ b/en/news/2016-october-recap.html @@ -7,13 +7,6 @@ diff --git a/en/news/2016-roadmap.html b/en/news/2016-roadmap.html index f85249b..e001a4a 100644 --- a/en/news/2016-roadmap.html +++ b/en/news/2016-roadmap.html @@ -7,13 +7,6 @@ diff --git a/en/news/2016-september-recap.html b/en/news/2016-september-recap.html index 128c638..da37239 100644 --- a/en/news/2016-september-recap.html +++ b/en/news/2016-september-recap.html @@ -7,13 +7,6 @@ diff --git a/en/news/2016-tech-showcases.html b/en/news/2016-tech-showcases.html index 53ffbb5..ad5c23f 100644 --- a/en/news/2016-tech-showcases.html +++ b/en/news/2016-tech-showcases.html @@ -7,13 +7,6 @@ diff --git a/en/news/2017-happy-new-year.html b/en/news/2017-happy-new-year.html index fb5b8a7..dd2a89c 100644 --- a/en/news/2017-happy-new-year.html +++ b/en/news/2017-happy-new-year.html @@ -7,13 +7,6 @@ diff --git a/en/news/2017-summary.html b/en/news/2017-summary.html index 616c60f..c7f9c3f 100644 --- a/en/news/2017-summary.html +++ b/en/news/2017-summary.html @@ -7,13 +7,6 @@ diff --git a/en/news/2019-year-of-rethinking.html b/en/news/2019-year-of-rethinking.html index 028ba98..d4c8089 100644 --- a/en/news/2019-year-of-rethinking.html +++ b/en/news/2019-year-of-rethinking.html @@ -7,13 +7,6 @@ diff --git a/en/news/2024-10_ht-sound.md b/en/news/2024-10_ht-sound.md new file mode 100644 index 0000000..8d05baa --- /dev/null +++ b/en/news/2024-10_ht-sound.md @@ -0,0 +1,54 @@ +Title: Sound support and the search for a new direction +Date: 2024-10-11 00:00 +Category: News +Slug: ht-sound +Lang: en + +# Sound support + + + +In September I implemented sound support. However, this was the last +work for "Tail and Shadow" project, because the project's story writer - +Eugene - left. + +# The search for a new direction + +In September I also noticed the loss of interest in the project by the +audience. I linked this to the fact that the project's functional and +graphical results did not match that of the audience. + +That's why I decided to try a couple of technical ideas to revive the +project: + +## 1. Voxels + +I checked if I can create content in [Goxel][goxel] voxel editor +instead of paper and pen. This is what I got: + + + +## 2. RPG Maker + +I've also completed several [RPG Maker][rpg-maker] tutorials to see if I can +create a game using existing instrument. This is what I got: + + + +This looks a lot like a game, however I have no interest in doing that alone. +I'm fond of technically challenging issues like creating a game engine, +not using existing instruments to create a game. + +# October + +I return to PSKOV static site generator to make it more convenient, +accessible, and durable. + +[goxel]: https://goxel.xyz +[rpg-maker]: https://www.rpgmakerweb.com diff --git a/en/news/back-to-social-networks.html b/en/news/back-to-social-networks.html index 728d98f..b47d334 100644 --- a/en/news/back-to-social-networks.html +++ b/en/news/back-to-social-networks.html @@ -7,13 +7,6 @@ diff --git a/en/news/back-to-the-static.html b/en/news/back-to-the-static.html index ff2ae07..808f6da 100644 --- a/en/news/back-to-the-static.html +++ b/en/news/back-to-the-static.html @@ -7,13 +7,6 @@ diff --git a/en/news/bus-01.html b/en/news/bus-01.html index 46d2fd5..4946032 100644 --- a/en/news/bus-01.html +++ b/en/news/bus-01.html @@ -7,13 +7,6 @@ diff --git a/en/news/bus-iOS.html b/en/news/bus-iOS.html index d75b6e4..e18c9d1 100644 --- a/en/news/bus-iOS.html +++ b/en/news/bus-iOS.html @@ -7,13 +7,6 @@ diff --git a/en/news/bye-desura-hello-humblebundle.html b/en/news/bye-desura-hello-humblebundle.html index 24fa916..db5619c 100644 --- a/en/news/bye-desura-hello-humblebundle.html +++ b/en/news/bye-desura-hello-humblebundle.html @@ -7,13 +7,6 @@ diff --git a/en/news/defending-availability.html b/en/news/defending-availability.html index bf2e819..1da5019 100644 --- a/en/news/defending-availability.html +++ b/en/news/defending-availability.html @@ -7,13 +7,6 @@ diff --git a/en/news/editor-0.4.0-and-0.5.0-plans.html b/en/news/editor-0.4.0-and-0.5.0-plans.html index b444985..ff61cf9 100644 --- a/en/news/editor-0.4.0-and-0.5.0-plans.html +++ b/en/news/editor-0.4.0-and-0.5.0-plans.html @@ -7,13 +7,6 @@ diff --git a/en/news/editor-0.4.0-plans.html b/en/news/editor-0.4.0-plans.html index 774b272..04cfd81 100644 --- a/en/news/editor-0.4.0-plans.html +++ b/en/news/editor-0.4.0-plans.html @@ -7,13 +7,6 @@ diff --git a/en/news/editor-06-roadmap.html b/en/news/editor-06-roadmap.html index 625d169..d45cbfa 100644 --- a/en/news/editor-06-roadmap.html +++ b/en/news/editor-06-roadmap.html @@ -7,13 +7,6 @@ diff --git a/en/news/editor-06.html b/en/news/editor-06.html index cf3d6bc..0df3d5a 100644 --- a/en/news/editor-06.html +++ b/en/news/editor-06.html @@ -7,13 +7,6 @@ diff --git a/en/news/example-driven-development.html b/en/news/example-driven-development.html index 9a639dc..94c7f6c 100644 --- a/en/news/example-driven-development.html +++ b/en/news/example-driven-development.html @@ -7,13 +7,6 @@ diff --git a/en/news/examples-and-dependencies.html b/en/news/examples-and-dependencies.html index d0213a6..8d73d21 100644 --- a/en/news/examples-and-dependencies.html +++ b/en/news/examples-and-dependencies.html @@ -7,13 +7,6 @@ diff --git a/en/news/git-budget.html b/en/news/git-budget.html index bf492de..fa2ec79 100644 --- a/en/news/git-budget.html +++ b/en/news/git-budget.html @@ -7,13 +7,6 @@ diff --git a/en/news/gitjs-intro.html b/en/news/gitjs-intro.html index 558f941..ce426f5 100644 --- a/en/news/gitjs-intro.html +++ b/en/news/gitjs-intro.html @@ -7,13 +7,6 @@ diff --git a/en/news/ht-scenes.html b/en/news/ht-scenes.html index ee4de5b..221b1a8 100644 --- a/en/news/ht-scenes.html +++ b/en/news/ht-scenes.html @@ -7,13 +7,6 @@ diff --git a/en/news/ht-sound.html b/en/news/ht-sound.html new file mode 100644 index 0000000..995a896 --- /dev/null +++ b/en/news/ht-sound.html @@ -0,0 +1,87 @@ + + + + + + + + + ++ 2024-10-11 00:00 +
+In September I implemented sound support. However, this was the last +work for "Tail and Shadow" project, because the project's story writer - +Eugene - left.
+In September I also noticed the loss of interest in the project by the +audience. I linked this to the fact that the project's functional and +graphical results did not match that of the audience.
+That's why I decided to try a couple of technical ideas to revive the +project:
+I checked if I can create content in Goxel voxel editor +instead of paper and pen. This is what I got:
+ +I've also completed several RPG Maker tutorials to see if I can +create a game using existing instrument. This is what I got:
+ +This looks a lot like a game, however I have no interest in doing that alone. +I'm fond of technically challenging issues like creating a game engine, +not using existing instruments to create a game.
+I return to PSKOV static site generator to make it more convenient, +accessible, and durable.
++ 2024-10-11 00:00 +
+In September I implemented sound support. However, this was the last +work for "Tail and Shadow" project, because the project's story writer - +Eugene - left.
+In September I also noticed the loss of interest in the project by the +audience. I linked this to the fact that the project's functional and +graphical results did not match that of the audience.. . .
+- 2023-12-25 00:00 -
-In 2005 the Opensource Game Studio project started -under the name of the Opensource RPG, because we wanted -to create "the first competitive open free game". -In 2011 right after releasing OGS Mahjong 0.7 we have already -had the numbers that it would take us 540 years to create RPG.
-In 2011 we had a dream that we as a team would grow, which could decrease -540 years to someting reasonable. However today in the end of 2023 it's clear -we are unable to create RPG.. . .
-Page 1 of 8
diff --git a/en/news/index.template b/en/news/index.template index dc426d0..f9cd588 100644 --- a/en/news/index.template +++ b/en/news/index.template @@ -7,13 +7,6 @@
diff --git a/en/news/index2.html b/en/news/index2.html index cce68e8..aa31ffe 100644 --- a/en/news/index2.html +++ b/en/news/index2.html @@ -7,13 +7,6 @@+ 2023-12-25 00:00 +
+In 2005 the Opensource Game Studio project started +under the name of the Opensource RPG, because we wanted +to create "the first competitive open free game". +In 2011 right after releasing OGS Mahjong 0.7 we have already +had the numbers that it would take us 540 years to create RPG.
+In 2011 we had a dream that we as a team would grow, which could decrease +540 years to someting reasonable. However today in the end of 2023 it's clear +we are unable to create RPG.. . .
+- 2018-11-19 00:00 -
-In this article, we discuss how ideal video game and video game development tool look like, in our opinion.
-Questions
-As you know, the goals of Opensource Game Studio are:
-This time we asked ourselves two simple questions:
-Page 2 of 8
diff --git a/en/news/index3.html b/en/news/index3.html index e88f4c3..302f49d 100644 --- a/en/news/index3.html +++ b/en/news/index3.html @@ -7,13 +7,6 @@
+ 2018-11-19 00:00 +
+In this article, we discuss how ideal video game and video game development tool look like, in our opinion.
+Questions
+As you know, the goals of Opensource Game Studio are:
+This time we asked ourselves two simple questions:
+- 2017-10-16 00:00 -
-We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.
-A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the Pelican.. . .
-Page 3 of 8
diff --git a/en/news/index4.html b/en/news/index4.html index df05979..faee1ea 100644 --- a/en/news/index4.html +++ b/en/news/index4.html @@ -7,13 +7,6 @@
+ 2017-10-16 00:00 +
+We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward. For some time we've been tracking the development of the new breed of website engines - static site generators. It seems that this is the technology capable of changing past into future.
+A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website. So, we are starting our site anew with the help of the Pelican.. . .
+- 2016-12-31 00:00 -
-Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!
-It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.
-If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.. . .
-Page 4 of 8
diff --git a/en/news/index5.html b/en/news/index5.html index 120ddff..a23d355 100644 --- a/en/news/index5.html +++ b/en/news/index5.html @@ -7,13 +7,6 @@
+ 2016-12-31 00:00 +
+Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!
+It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.
+If you were monitoring our news during the year, you know that we held several live sessions, showing in the real time how to use our tools to create some simple games. Each session was a step in a long road to our goal. While preparing for these live sessions, we added necessary building blocks, that will be needed to create almost any game.. . .
+- 2016-09-03 00:00 -
-This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.
-UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.
-Here is a list of UIQt module components with their description and current code size:
№ | -Component | -Description | . . . - -
---|
№ | +Component | +Description | . . . + +
---|
№ | -Компонента | -Описание | -Размер (Б) | . . . - -
---|
№ | +Компонента | +Описание | +Размер (Б) | . . . + +
---|