Update 2017-05-12 osg-sample article link to 2016-11 october recap
This commit is contained in:
@@ -64,7 +64,7 @@
|
||||
<li>Model motion with a mouse under Linux, macOS, Windows and a finger under Android</li>
|
||||
</ol>
|
||||
<p>Creating the tutorials for Linux, macOS, Windows was so easy and straightforward, that it only took us half a month. We spent the second half of the month creating Android tutorial.</p>
|
||||
<p>Our <a href="http://www.opengame.epizy.com/lang/en/news/2414">first successful Android build</a> last year included hacks and non-obvious steps to make OpenSceneGraph run under Android. This time we wanted a cleaner, faster, and cheaper approach.</p>
|
||||
<p>Our <a href="http://opengamestudio.org/2016-october-recap.html">first successful Android build</a> last year included hacks and non-obvious steps to make OpenSceneGraph run under Android. This time we wanted a cleaner, faster, and cheaper approach.</p>
|
||||
<p>The approach we ended up with requires just a few files and a few changes to the original Android Studio project (with C++ support) to make sample OpenSceneGraph application run under Android.</p>
|
||||
<p>Here's a quick rundown of the files:</p>
|
||||
<ol>
|
||||
|
||||
Reference in New Issue
Block a user