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<title>Editor 0.4.0 and plans for 0.5.0</title>
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<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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<h3 class="article-title"><a href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html" rel="bookmark"
title="Permalink to Editor 0.4.0 and plans for 0.5.0">Editor 0.4.0 and plans for 0.5.0</a></h3>
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<h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html">ru</a>
</h6> <p>We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).</p>
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
<p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
<p>Editor 0.5.0 planned features:</p>
<ol>
<li>Scene node tree editing</li>
<li>Property browser with nodes' position and model editing</li>
<li>Qt5 support for the sake of easy building on various Linux distributions</li>
</ol>
<p>We estimate to complete it in April.</p>
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