Browse Source

Back-port 4 old articles: 2015-03-07, 2015-01-13, 2015-12-31 x 2

dev
parent
commit
72fb87490d
22 changed files with 1583 additions and 2 deletions
  1. +129
    -0
      2014-another-year-passed-ru.html
  2. +129
    -0
      2014-another-year-passed.html
  3. +16
    -0
      archives.html
  4. +77
    -0
      author/opensource-game-studio5.html
  5. +77
    -0
      category/news5.html
  6. +141
    -0
      editor-0.4.0-and-0.5.0-plans-ru.html
  7. +139
    -0
      editor-0.4.0-and-0.5.0-plans.html
  8. +129
    -0
      editor-0.4.0-plans-ru.html
  9. +129
    -0
      editor-0.4.0-plans.html
  10. +81
    -1
      feeds/all.atom.xml
  11. +38
    -1
      feeds/news.atom.xml
  12. +77
    -0
      index5.html
  13. +13
    -0
      pelican/content/articles/2014-12-31_2014-another-year-passed-ru.md
  14. +14
    -0
      pelican/content/articles/2014-12-31_2014-another-year-passed.md
  15. +24
    -0
      pelican/content/articles/2014-12-31_user-servey-finish-promise-ru.md
  16. +23
    -0
      pelican/content/articles/2014-12-31_user-servey-finish-promise.md
  17. +11
    -0
      pelican/content/articles/2015-01-13_editor-0.4.0-plans-ru.md
  18. +11
    -0
      pelican/content/articles/2015-01-13_editor-0.4.0-plans.md
  19. +24
    -0
      pelican/content/articles/2015-03-07_editor-0.4.0-and-0.5.0-plans-ru.md
  20. +22
    -0
      pelican/content/articles/2015-03-07_editor-0.4.0-and-0.5.0-plans.md
  21. +140
    -0
      user-servey-finish-promise-ru.html
  22. +139
    -0
      user-servey-finish-promise.html

+ 129
- 0
2014-another-year-passed-ru.html View File

@@ -0,0 +1,129 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>И вот прошел еще один год</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/2014-another-year-passed-ru.html" rel="bookmark"
title="Permalink to И вот прошел еще один год">И вот прошел еще один год</a></h3>
</header>

<h6 class="subheader" title="2014-12-31T12:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/2014-another-year-passed.html">en</a>

</h6> <p>Привет.</p>
<p>Подходит к концу год, в течение которого мы разместили на сайте рекордно малое количество новостей. Мы не прекратили разработку, однако пока она находится в фазе "показывать нечего", а свободного времени, которое можно уделять проекту, у каждого из его участников сейчас найдется редко больше чем 30-40 часов в месяц.</p>
<p>Но работа продвигается, и подробнее о ней расскажет <a href="{filename}/articles/2018-12-30-exaggerated-expectations-ru.md">статья нашего программиста Михаила Капелько</a>.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

+ 129
- 0
2014-another-year-passed.html View File

@@ -0,0 +1,129 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>And another year has passed</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/2014-another-year-passed.html" rel="bookmark"
title="Permalink to And another year has passed">And another year has passed</a></h3>
</header>

<h6 class="subheader" title="2014-12-31T12:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/2014-another-year-passed-ru.html">ru</a>

</h6> <p>Hello!</p>
<p>So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 hours a month.</p>
<p>But our work continues. And you can find out some details in the new <a href="{filename}/articles/2018-12-30-exaggerated-expectations.md">article from our programmer Michael Kapelko</a>.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

+ 16
- 0
archives.html View File

@@ -233,6 +233,22 @@
<td>Ср 15 апреля 2015</td>
<td><a href='editor-06-roadmap.html'>Editor 0.5.0 and plans for 0.6.0</a></td>
</tr>
<tr>
<td>Сб 07 марта 2015</td>
<td><a href='editor-0.4.0-and-0.5.0-plans.html'>Editor 0.4.0 and plans for 0.5.0</a></td>
</tr>
<tr>
<td>Вт 13 января 2015</td>
<td><a href='editor-0.4.0-plans.html'>Editor roadmap for 0.4.0</a></td>
</tr>
<tr>
<td>Ср 31 декабря 2014</td>
<td><a href='2014-another-year-passed.html'>And another year has passed</a></td>
</tr>
<tr>
<td>Ср 31 декабря 2014</td>
<td><a href='user-servey-finish-promise.html'>User survey ends today</a></td>
</tr>
</tbody>
</table>



+ 77
- 0
author/opensource-game-studio5.html View File

@@ -167,6 +167,83 @@
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html"><h3 class="article-title">Editor 0.4.0 and plans for 0.5.0</h3></a>
<h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html">ru</a>

</h6><p>We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).</p>
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/editor-0.4.0-plans.html"><h3 class="article-title">Editor roadmap for 0.4.0</h3></a>
<h6 class="subheader" title="2015-01-13T00:00:00+03:00">Вт 13 января 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-plans-ru.html">ru</a>

</h6><p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-plans.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2014-another-year-passed.html"><h3 class="article-title">And another year has passed</h3></a>
<h6 class="subheader" title="2014-12-31T12:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/2014-another-year-passed-ru.html">ru</a>

</h6><p>Hello!</p>
<p>So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2014-another-year-passed.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/user-servey-finish-promise.html"><h3 class="article-title">User survey ends today</h3></a>
<h6 class="subheader" title="2014-12-31T00:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/user-servey-finish-promise-ru.html">ru</a>

</h6><p>About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.</p>
<p>We'll share …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/user-servey-finish-promise.html">Read More</a>
<hr class="gradient"/>
</article>

<!-- /#posts-list -->
<div class="pagination-centered">
<h6 class="subheader">Page 5 of 5</h6>


+ 77
- 0
category/news5.html View File

@@ -167,6 +167,83 @@
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html"><h3 class="article-title">Editor 0.4.0 and plans for 0.5.0</h3></a>
<h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html">ru</a>

</h6><p>We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).</p>
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/editor-0.4.0-plans.html"><h3 class="article-title">Editor roadmap for 0.4.0</h3></a>
<h6 class="subheader" title="2015-01-13T00:00:00+03:00">Вт 13 января 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-plans-ru.html">ru</a>

</h6><p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-plans.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2014-another-year-passed.html"><h3 class="article-title">And another year has passed</h3></a>
<h6 class="subheader" title="2014-12-31T12:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/2014-another-year-passed-ru.html">ru</a>

</h6><p>Hello!</p>
<p>So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2014-another-year-passed.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/user-servey-finish-promise.html"><h3 class="article-title">User survey ends today</h3></a>
<h6 class="subheader" title="2014-12-31T00:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/user-servey-finish-promise-ru.html">ru</a>

</h6><p>About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.</p>
<p>We'll share …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/user-servey-finish-promise.html">Read More</a>
<hr class="gradient"/>
</article>

<!-- /#posts-list -->
<div class="pagination-centered">
<h6 class="subheader">Page 5 of 5</h6>


+ 141
- 0
editor-0.4.0-and-0.5.0-plans-ru.html View File

@@ -0,0 +1,141 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>Редактор 0.4.0 и планы для 0.5.0</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html" rel="bookmark"
title="Permalink to Редактор 0.4.0 и планы для 0.5.0">Редактор 0.4.0 и планы для 0.5.0</a></h3>
</header>

<h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html">en</a>

</h6> <p>Мы завершили работу над версией 0.4.0 редактора в январе. Как было
запланировано, эта версия содержит лишь базовые возможности открыть и
сохранить проект. Основная цель была в том, чтобы подружить MJIN, Python и Qt
(в частности, по ряду технических причин мы не смогли использовать PyQt
или PySide).</p>
<p>Вы можете <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">увидеть 0.4.0 в действии здесь</a>. </p>
<p>Мы начали разработку Редактора 0.5.0 в феврале, на текущий момент сделаны
45% работ.</p>
<p>Запланированные возможности Редактора 0.5.0:</p>
<ol>
<li>Редактирование дерева узлов сцены</li>
<li>Браузер свойств с редактированием позиции и модели узла</li>
<li>Поддержка Qt5 с целью простоты сборки на различных дистрибутивах Linux</li>
</ol>
<p>Мы планируем завершить его в апреле.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

+ 139
- 0
editor-0.4.0-and-0.5.0-plans.html View File

@@ -0,0 +1,139 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>Editor 0.4.0 and plans for 0.5.0</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html" rel="bookmark"
title="Permalink to Editor 0.4.0 and plans for 0.5.0">Editor 0.4.0 and plans for 0.5.0</a></h3>
</header>

<h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html">ru</a>

</h6> <p>We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).</p>
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>. </p>
<p>We started Editor 0.5.0 development in February. It's 45% ready at the moment.</p>
<p>Editor 0.5.0 planned features:</p>
<ol>
<li>Scene node tree editing</li>
<li>Property browser with nodes' position and model editing</li>
<li>Qt5 support for the sake of easy building on various Linux distributions</li>
</ol>
<p>We estimate to complete it in April.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

+ 129
- 0
editor-0.4.0-plans-ru.html View File

@@ -0,0 +1,129 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>План задач для Editor 0.4.0</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/editor-0.4.0-plans-ru.html" rel="bookmark"
title="Permalink to План задач для Editor 0.4.0">План задач для Editor 0.4.0</a></h3>
</header>

<h6 class="subheader" title="2015-01-13T00:00:00+03:00">Вт 13 января 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-plans.html">en</a>

</h6> <p>Разработка Editor 0.3.0 показала нам, что использование кастомного GUI не было столь хорошей идеей, как показалось на первый взгляд. Несмотря на более простую реализацию, кастомный GUI лишен множества мелких достоинств, которые оказываются практически необходимы, если задаться целью сделать удобный инструмент.</p>
<p>В конце концов, мы решили сделать то, что хотели сделать с самого начала - использовать для редактора библиотеку Qt.</p>
<p>В ближайшее время мы перепишем редактор, имея в виду Qt-интерфейс и немного обновленную концепцию проекта. Мы планируем выпустить редактор с новым интерфейсом и набором базовых функций, таких как загрузка и сохранение проектов, в мае.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

+ 129
- 0
editor-0.4.0-plans.html View File

@@ -0,0 +1,129 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>Editor roadmap for 0.4.0</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/editor-0.4.0-plans.html" rel="bookmark"
title="Permalink to Editor roadmap for 0.4.0">Editor roadmap for 0.4.0</a></h3>
</header>

<h6 class="subheader" title="2015-01-13T00:00:00+03:00">Вт 13 января 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-plans-ru.html">ru</a>

</h6> <p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
<p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
<p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

+ 81
- 1
feeds/all.atom.xml View File

@@ -2281,4 +2281,84 @@ The exact date and time is to be announced in the coming days. Stay tuned!&lt;/p
&lt;li&gt;Копирование и вставка узлов&lt;/li&gt;
&lt;li&gt;Выбор узла с помощью клика мышью в сцене&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Мы планируем завершить его в августе.&lt;/p&gt;</content></entry></feed>
&lt;p&gt;Мы планируем завершить его в августе.&lt;/p&gt;</content></entry><entry><title>Editor 0.4.0 and plans for 0.5.0</title><link href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html" rel="alternate"></link><published>2015-03-07T00:00:00+03:00</published><updated>2015-03-07T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-03-07:/editor-0.4.0-and-0.5.0-plans.html</id><summary type="html">&lt;p&gt;We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).&lt;/p&gt;
&lt;p&gt;You can &lt;a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank"&gt;see …&lt;/a&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).&lt;/p&gt;
&lt;p&gt;You can &lt;a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank"&gt;see 0.4.0 in action here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;We started Editor 0.5.0 development in February. It's 45% ready at the moment.&lt;/p&gt;
&lt;p&gt;Editor 0.5.0 planned features:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Scene node tree editing&lt;/li&gt;
&lt;li&gt;Property browser with nodes' position and model editing&lt;/li&gt;
&lt;li&gt;Qt5 support for the sake of easy building on various Linux distributions&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We estimate to complete it in April.&lt;/p&gt;</content></entry><entry><title>Редактор 0.4.0 и планы для 0.5.0</title><link href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html" rel="alternate"></link><published>2015-03-07T00:00:00+03:00</published><updated>2015-03-07T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-03-07:/editor-0.4.0-and-0.5.0-plans-ru.html</id><summary type="html">&lt;p&gt;Мы завершили работу над версией 0.4.0 редактора в январе. Как было
запланировано, эта версия содержит лишь базовые возможности открыть и
сохранить проект. Основная цель была в том, чтобы подружить MJIN, Python и Qt
(в частности, по ряду технических причин мы не смогли использовать PyQt
или PySide).&lt;/p&gt;
&lt;p&gt;Вы можете …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Мы завершили работу над версией 0.4.0 редактора в январе. Как было
запланировано, эта версия содержит лишь базовые возможности открыть и
сохранить проект. Основная цель была в том, чтобы подружить MJIN, Python и Qt
(в частности, по ряду технических причин мы не смогли использовать PyQt
или PySide).&lt;/p&gt;
&lt;p&gt;Вы можете &lt;a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank"&gt;увидеть 0.4.0 в действии здесь&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Мы начали разработку Редактора 0.5.0 в феврале, на текущий момент сделаны
45% работ.&lt;/p&gt;
&lt;p&gt;Запланированные возможности Редактора 0.5.0:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Редактирование дерева узлов сцены&lt;/li&gt;
&lt;li&gt;Браузер свойств с редактированием позиции и модели узла&lt;/li&gt;
&lt;li&gt;Поддержка Qt5 с целью простоты сборки на различных дистрибутивах Linux&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Мы планируем завершить его в апреле.&lt;/p&gt;</content></entry><entry><title>Editor roadmap for 0.4.0</title><link href="http://opengamestudio.org/editor-0.4.0-plans.html" rel="alternate"></link><published>2015-01-13T00:00:00+03:00</published><updated>2015-01-13T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-01-13:/editor-0.4.0-plans.html</id><summary type="html">&lt;p&gt;The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make …&lt;/p&gt;</summary><content type="html">&lt;p&gt;The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.&lt;/p&gt;
&lt;p&gt;In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.&lt;/p&gt;
&lt;p&gt;So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.&lt;/p&gt;</content></entry><entry><title>План задач для Editor 0.4.0</title><link href="http://opengamestudio.org/editor-0.4.0-plans-ru.html" rel="alternate"></link><published>2015-01-13T00:00:00+03:00</published><updated>2015-01-13T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-01-13:/editor-0.4.0-plans-ru.html</id><summary type="html">&lt;p&gt;Разработка Editor 0.3.0 показала нам, что использование кастомного GUI не было столь хорошей идеей, как показалось на первый взгляд. Несмотря на более простую реализацию, кастомный GUI лишен множества мелких достоинств, которые оказываются практически необходимы, если задаться целью сделать удобный инструмент.&lt;/p&gt;
&lt;p&gt;В конце концов, мы решили сделать то, что …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Разработка Editor 0.3.0 показала нам, что использование кастомного GUI не было столь хорошей идеей, как показалось на первый взгляд. Несмотря на более простую реализацию, кастомный GUI лишен множества мелких достоинств, которые оказываются практически необходимы, если задаться целью сделать удобный инструмент.&lt;/p&gt;
&lt;p&gt;В конце концов, мы решили сделать то, что хотели сделать с самого начала - использовать для редактора библиотеку Qt.&lt;/p&gt;
&lt;p&gt;В ближайшее время мы перепишем редактор, имея в виду Qt-интерфейс и немного обновленную концепцию проекта. Мы планируем выпустить редактор с новым интерфейсом и набором базовых функций, таких как загрузка и сохранение проектов, в мае.&lt;/p&gt;</content></entry><entry><title>And another year has passed</title><link href="http://opengamestudio.org/2014-another-year-passed.html" rel="alternate"></link><published>2014-12-31T12:00:00+03:00</published><updated>2014-12-31T12:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2014-12-31:/2014-another-year-passed.html</id><summary type="html">&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 hours a month.&lt;/p&gt;
&lt;p&gt;But our work continues. And you can find out some details in the new &lt;a href="{filename}/articles/2018-12-30-exaggerated-expectations.md"&gt;article from our programmer Michael Kapelko&lt;/a&gt;.&lt;/p&gt;</content></entry><entry><title>И вот прошел еще один год</title><link href="http://opengamestudio.org/2014-another-year-passed-ru.html" rel="alternate"></link><published>2014-12-31T12:00:00+03:00</published><updated>2014-12-31T12:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2014-12-31:/2014-another-year-passed-ru.html</id><summary type="html">&lt;p&gt;Привет.&lt;/p&gt;
&lt;p&gt;Подходит к концу год, в течение которого мы разместили на сайте рекордно малое количество новостей. Мы не прекратили разработку, однако пока она находится в фазе "показывать нечего", а свободного времени, которое можно уделять проекту, у каждого из его участников сейчас найдется редко больше чем 30-40 часов в месяц.&lt;/p&gt;
&lt;p&gt;Но …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Привет.&lt;/p&gt;
&lt;p&gt;Подходит к концу год, в течение которого мы разместили на сайте рекордно малое количество новостей. Мы не прекратили разработку, однако пока она находится в фазе "показывать нечего", а свободного времени, которое можно уделять проекту, у каждого из его участников сейчас найдется редко больше чем 30-40 часов в месяц.&lt;/p&gt;
&lt;p&gt;Но работа продвигается, и подробнее о ней расскажет &lt;a href="{filename}/articles/2018-12-30-exaggerated-expectations-ru.md"&gt;статья нашего программиста Михаила Капелько&lt;/a&gt;.&lt;/p&gt;</content></entry><entry><title>User survey ends today</title><link href="http://opengamestudio.org/user-servey-finish-promise.html" rel="alternate"></link><published>2014-12-31T00:00:00+03:00</published><updated>2014-12-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2014-12-31:/user-servey-finish-promise.html</id><summary type="html">&lt;p&gt;About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.&lt;/p&gt;
&lt;p&gt;We'll share …&lt;/p&gt;</summary><content type="html">&lt;p&gt;About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.&lt;/p&gt;
&lt;p&gt;We'll share our thought about the results of the survey in one of the future
articles.&lt;/p&gt;
&lt;p&gt;After the survey, every one of you has got the code. With this code, you'll be
able to access the alpha test of the OGS Mahjong 2, as soon as we'll be ready
to start it (i can't promise anything, but we're planning to do it in 2015).
Also, you'll be able to choose between the deluxe version of OGS Mahjong 2 and
the deluxe version of Shuan, as soon as we'll be ready to release these games.&lt;/p&gt;
&lt;p&gt;We wish you all a Happy New Year. Thank you for being with us. See you next year.&lt;/p&gt;
&lt;p&gt;P.S. If you have lost your code - write us a letter, we'll figure something out.&lt;/p&gt;</content></entry><entry><title>Окончание опроса</title><link href="http://opengamestudio.org/user-servey-finish-promise-ru.html" rel="alternate"></link><published>2014-12-31T00:00:00+03:00</published><updated>2014-12-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2014-12-31:/user-servey-finish-promise-ru.html</id><summary type="html">&lt;p&gt;Около года назад мы начинали опрос, с помощью которого планировали узнать ваше
отношение к Open Source вообще и нашему проекту в частности. Сегодня мы его
завершаем. Ответы набирались довольно медленно, но в целом мы собрали довольно
приличное ответов, за что вам очень благодарны.&lt;/p&gt;
&lt;p&gt;Сделанными выводами мы обязательно поделимся в одной …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Около года назад мы начинали опрос, с помощью которого планировали узнать ваше
отношение к Open Source вообще и нашему проекту в частности. Сегодня мы его
завершаем. Ответы набирались довольно медленно, но в целом мы собрали довольно
приличное ответов, за что вам очень благодарны.&lt;/p&gt;
&lt;p&gt;Сделанными выводами мы обязательно поделимся в одной из ближайших статей.&lt;/p&gt;
&lt;p&gt;После завершения опроса для каждого из его участников был сгенерирован код.
С помощью этого кода вы сможете получить доступ к альфа-тестированию
OGS Mahjong 2, как только оно начнется (не могу обещать конкретных дат, но мы
планируем запустить его в 2015 году), а также, на выбор, deluxe-версию
OGS Mahjong 2 либо deluxe-версию Shuan, когда разработка этих игр будет
закончена.&lt;/p&gt;
&lt;p&gt;От всей души желаем всем счастливого Нового Года. Спасибо что вы с нами.
И до встречи в следующем году.&lt;/p&gt;
&lt;p&gt;P.S. Если вы участвовали в опросе и потеряли свой код - напишите нам, и мы что-нибудь придумаем.&lt;/p&gt;</content></entry></feed>

+ 38
- 1
feeds/news.atom.xml View File

@@ -1125,4 +1125,41 @@ The exact date and time is to be announced in the coming days. Stay tuned!&lt;/p
&lt;li&gt;Copying and pasting of scene nodes&lt;/li&gt;
&lt;li&gt;Scene node selection by clicking a mouse in the scene&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We estimate to complete it in August.&lt;/p&gt;</content></entry></feed>
&lt;p&gt;We estimate to complete it in August.&lt;/p&gt;</content></entry><entry><title>Editor 0.4.0 and plans for 0.5.0</title><link href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html" rel="alternate"></link><published>2015-03-07T00:00:00+03:00</published><updated>2015-03-07T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-03-07:/editor-0.4.0-and-0.5.0-plans.html</id><summary type="html">&lt;p&gt;We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).&lt;/p&gt;
&lt;p&gt;You can &lt;a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank"&gt;see …&lt;/a&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).&lt;/p&gt;
&lt;p&gt;You can &lt;a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank"&gt;see 0.4.0 in action here&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;We started Editor 0.5.0 development in February. It's 45% ready at the moment.&lt;/p&gt;
&lt;p&gt;Editor 0.5.0 planned features:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Scene node tree editing&lt;/li&gt;
&lt;li&gt;Property browser with nodes' position and model editing&lt;/li&gt;
&lt;li&gt;Qt5 support for the sake of easy building on various Linux distributions&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We estimate to complete it in April.&lt;/p&gt;</content></entry><entry><title>Editor roadmap for 0.4.0</title><link href="http://opengamestudio.org/editor-0.4.0-plans.html" rel="alternate"></link><published>2015-01-13T00:00:00+03:00</published><updated>2015-01-13T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-01-13:/editor-0.4.0-plans.html</id><summary type="html">&lt;p&gt;The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make …&lt;/p&gt;</summary><content type="html">&lt;p&gt;The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.&lt;/p&gt;
&lt;p&gt;In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.&lt;/p&gt;
&lt;p&gt;So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.&lt;/p&gt;</content></entry><entry><title>And another year has passed</title><link href="http://opengamestudio.org/2014-another-year-passed.html" rel="alternate"></link><published>2014-12-31T12:00:00+03:00</published><updated>2014-12-31T12:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2014-12-31:/2014-another-year-passed.html</id><summary type="html">&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 …&lt;/p&gt;</summary><content type="html">&lt;p&gt;Hello!&lt;/p&gt;
&lt;p&gt;So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 hours a month.&lt;/p&gt;
&lt;p&gt;But our work continues. And you can find out some details in the new &lt;a href="{filename}/articles/2018-12-30-exaggerated-expectations.md"&gt;article from our programmer Michael Kapelko&lt;/a&gt;.&lt;/p&gt;</content></entry><entry><title>User survey ends today</title><link href="http://opengamestudio.org/user-servey-finish-promise.html" rel="alternate"></link><published>2014-12-31T00:00:00+03:00</published><updated>2014-12-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2014-12-31:/user-servey-finish-promise.html</id><summary type="html">&lt;p&gt;About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.&lt;/p&gt;
&lt;p&gt;We'll share …&lt;/p&gt;</summary><content type="html">&lt;p&gt;About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.&lt;/p&gt;
&lt;p&gt;We'll share our thought about the results of the survey in one of the future
articles.&lt;/p&gt;
&lt;p&gt;After the survey, every one of you has got the code. With this code, you'll be
able to access the alpha test of the OGS Mahjong 2, as soon as we'll be ready
to start it (i can't promise anything, but we're planning to do it in 2015).
Also, you'll be able to choose between the deluxe version of OGS Mahjong 2 and
the deluxe version of Shuan, as soon as we'll be ready to release these games.&lt;/p&gt;
&lt;p&gt;We wish you all a Happy New Year. Thank you for being with us. See you next year.&lt;/p&gt;
&lt;p&gt;P.S. If you have lost your code - write us a letter, we'll figure something out.&lt;/p&gt;</content></entry></feed>

+ 77
- 0
index5.html View File

@@ -167,6 +167,83 @@
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html"><h3 class="article-title">Editor 0.4.0 and plans for 0.5.0</h3></a>
<h6 class="subheader" title="2015-03-07T00:00:00+03:00">Сб 07 марта 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans-ru.html">ru</a>

</h6><p>We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).</p>
<p>You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-and-0.5.0-plans.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/editor-0.4.0-plans.html"><h3 class="article-title">Editor roadmap for 0.4.0</h3></a>
<h6 class="subheader" title="2015-01-13T00:00:00+03:00">Вт 13 января 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-0.4.0-plans-ru.html">ru</a>

</h6><p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/editor-0.4.0-plans.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/2014-another-year-passed.html"><h3 class="article-title">And another year has passed</h3></a>
<h6 class="subheader" title="2014-12-31T12:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/2014-another-year-passed-ru.html">ru</a>

</h6><p>Hello!</p>
<p>So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/2014-another-year-passed.html">Read More</a>
<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/user-servey-finish-promise.html"><h3 class="article-title">User survey ends today</h3></a>
<h6 class="subheader" title="2014-12-31T00:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/user-servey-finish-promise-ru.html">ru</a>

</h6><p>About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.</p>
<p>We'll share …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/user-servey-finish-promise.html">Read More</a>
<hr class="gradient"/>
</article>

<!-- /#posts-list -->
<div class="pagination-centered">
<h6 class="subheader">Page 5 of 5</h6>


+ 13
- 0
pelican/content/articles/2014-12-31_2014-another-year-passed-ru.md View File

@@ -0,0 +1,13 @@
Title: И вот прошел еще один год
Date: 2014-12-31 12:00
Category: News
Slug: 2014-another-year-passed
Lang: ru

Привет.

Подходит к концу год, в течение которого мы разместили на сайте рекордно малое количество новостей. Мы не прекратили разработку, однако пока она находится в фазе "показывать нечего", а свободного времени, которое можно уделять проекту, у каждого из его участников сейчас найдется редко больше чем 30-40 часов в месяц.

Но работа продвигается, и подробнее о ней расскажет [статья нашего программиста Михаила Капелько][exaggerated-expectations].

[exaggerated-expectations]: {filename}/articles/2018-12-30-exaggerated-expectations-ru.md

+ 14
- 0
pelican/content/articles/2014-12-31_2014-another-year-passed.md View File

@@ -0,0 +1,14 @@
Title: And another year has passed
Date: 2014-12-31 12:00
Category: News
Slug: 2014-another-year-passed
Lang: en

Hello!

So, this year comes to the end. There were very little publications from us during this year. We haven't stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 hours a month.

But our work continues. And you can find out some details in the new [article from our programmer Michael Kapelko][exaggerated-expectations].


[exaggerated-expectations]: {filename}/articles/2018-12-30-exaggerated-expectations.md

+ 24
- 0
pelican/content/articles/2014-12-31_user-servey-finish-promise-ru.md View File

@@ -0,0 +1,24 @@
Title: Окончание опроса
Date: 2014-12-31 00:00
Category: News
Slug: user-servey-finish-promise
Lang: ru

Около года назад мы начинали опрос, с помощью которого планировали узнать ваше
отношение к Open Source вообще и нашему проекту в частности. Сегодня мы его
завершаем. Ответы набирались довольно медленно, но в целом мы собрали довольно
приличное ответов, за что вам очень благодарны.

Сделанными выводами мы обязательно поделимся в одной из ближайших статей.

После завершения опроса для каждого из его участников был сгенерирован код.
С помощью этого кода вы сможете получить доступ к альфа-тестированию
OGS Mahjong 2, как только оно начнется (не могу обещать конкретных дат, но мы
планируем запустить его в 2015 году), а также, на выбор, deluxe-версию
OGS Mahjong 2 либо deluxe-версию Shuan, когда разработка этих игр будет
закончена.

От всей души желаем всем счастливого Нового Года. Спасибо что вы с нами.
И до встречи в следующем году.

P.S. Если вы участвовали в опросе и потеряли свой код - напишите нам, и мы что-нибудь придумаем.

+ 23
- 0
pelican/content/articles/2014-12-31_user-servey-finish-promise.md View File

@@ -0,0 +1,23 @@
Title: User survey ends today
Date: 2014-12-31 00:00
Category: News
Slug: user-servey-finish-promise
Lang: en

About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.

We'll share our thought about the results of the survey in one of the future
articles.

After the survey, every one of you has got the code. With this code, you'll be
able to access the alpha test of the OGS Mahjong 2, as soon as we'll be ready
to start it (i can't promise anything, but we're planning to do it in 2015).
Also, you'll be able to choose between the deluxe version of OGS Mahjong 2 and
the deluxe version of Shuan, as soon as we'll be ready to release these games.

We wish you all a Happy New Year. Thank you for being with us. See you next year.

P.S. If you have lost your code - write us a letter, we'll figure something out.

+ 11
- 0
pelican/content/articles/2015-01-13_editor-0.4.0-plans-ru.md View File

@@ -0,0 +1,11 @@
Title: План задач для Editor 0.4.0
Date: 2015-01-13 00:00
Category: News
Slug: editor-0.4.0-plans
Lang: ru

Разработка Editor 0.3.0 показала нам, что использование кастомного GUI не было столь хорошей идеей, как показалось на первый взгляд. Несмотря на более простую реализацию, кастомный GUI лишен множества мелких достоинств, которые оказываются практически необходимы, если задаться целью сделать удобный инструмент.

В конце концов, мы решили сделать то, что хотели сделать с самого начала - использовать для редактора библиотеку Qt.

В ближайшее время мы перепишем редактор, имея в виду Qt-интерфейс и немного обновленную концепцию проекта. Мы планируем выпустить редактор с новым интерфейсом и набором базовых функций, таких как загрузка и сохранение проектов, в мае.

+ 11
- 0
pelican/content/articles/2015-01-13_editor-0.4.0-plans.md View File

@@ -0,0 +1,11 @@
Title: Editor roadmap for 0.4.0
Date: 2015-01-13 00:00
Category: News
Slug: editor-0.4.0-plans
Lang: en

The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.

In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.

So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.

+ 24
- 0
pelican/content/articles/2015-03-07_editor-0.4.0-and-0.5.0-plans-ru.md View File

@@ -0,0 +1,24 @@
Title: Редактор 0.4.0 и планы для 0.5.0
Date: 2015-03-07 00:00
Category: News
Slug: editor-0.4.0-and-0.5.0-plans
Lang: ru

Мы завершили работу над версией 0.4.0 редактора в январе. Как было
запланировано, эта версия содержит лишь базовые возможности открыть и
сохранить проект. Основная цель была в том, чтобы подружить MJIN, Python и Qt
(в частности, по ряду технических причин мы не смогли использовать PyQt
или PySide).

Вы можете <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">увидеть 0.4.0 в действии здесь</a>.

Мы начали разработку Редактора 0.5.0 в феврале, на текущий момент сделаны
45% работ.

Запланированные возможности Редактора 0.5.0:

0. Редактирование дерева узлов сцены
0. Браузер свойств с редактированием позиции и модели узла
0. Поддержка Qt5 с целью простоты сборки на различных дистрибутивах Linux

Мы планируем завершить его в апреле.

+ 22
- 0
pelican/content/articles/2015-03-07_editor-0.4.0-and-0.5.0-plans.md View File

@@ -0,0 +1,22 @@
Title: Editor 0.4.0 and plans for 0.5.0
Date: 2015-03-07 00:00
Category: News
Slug: editor-0.4.0-and-0.5.0-plans
Lang: en

We completed Editor 0.4.0 in January. As it was planned, it only contains
basic abilities to open and save a project. The major goal was to make MJIN,
Python and Qt work together (we were unable to use PyQt or PySide due to
technical difficulties).

You can <a title="Editor 0.4.0" href="http://youtu.be/3cqiTIjWwA8" target="_blank">see 0.4.0 in action here</a>.

We started Editor 0.5.0 development in February. It's 45% ready at the moment.

Editor 0.5.0 planned features:

0. Scene node tree editing
0. Property browser with nodes' position and model editing
0. Qt5 support for the sake of easy building on various Linux distributions

We estimate to complete it in April.

+ 140
- 0
user-servey-finish-promise-ru.html View File

@@ -0,0 +1,140 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>Окончание опроса</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/user-servey-finish-promise-ru.html" rel="bookmark"
title="Permalink to Окончание опроса">Окончание опроса</a></h3>
</header>

<h6 class="subheader" title="2014-12-31T00:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/user-servey-finish-promise.html">en</a>

</h6> <p>Около года назад мы начинали опрос, с помощью которого планировали узнать ваше
отношение к Open Source вообще и нашему проекту в частности. Сегодня мы его
завершаем. Ответы набирались довольно медленно, но в целом мы собрали довольно
приличное ответов, за что вам очень благодарны.</p>
<p>Сделанными выводами мы обязательно поделимся в одной из ближайших статей.</p>
<p>После завершения опроса для каждого из его участников был сгенерирован код.
С помощью этого кода вы сможете получить доступ к альфа-тестированию
OGS Mahjong 2, как только оно начнется (не могу обещать конкретных дат, но мы
планируем запустить его в 2015 году), а также, на выбор, deluxe-версию
OGS Mahjong 2 либо deluxe-версию Shuan, когда разработка этих игр будет
закончена.</p>
<p>От всей души желаем всем счастливого Нового Года. Спасибо что вы с нами.
И до встречи в следующем году.</p>
<p>P.S. Если вы участвовали в опросе и потеряли свой код - напишите нам, и мы что-нибудь придумаем.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

+ 139
- 0
user-servey-finish-promise.html View File

@@ -0,0 +1,139 @@
<!DOCTYPE html>
<head>
<meta charset="utf-8" />
<!-- Set the viewport width to device width for mobile -->
<meta name="viewport" content="width=device-width" />

<title>User survey ends today</title>

<link rel="stylesheet" href="http://opengamestudio.org/theme/css/normalize.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/foundation.min.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/style.css" />
<link rel="stylesheet" href="http://opengamestudio.org/theme/css/pygments.css" />
<script src="http://opengamestudio.org/theme/js/custom.modernizr.js"></script>

<!-- So Firefox can bookmark->"abo this site" -->
<link href="feeds/all.atom.xml" rel="alternate" title="Opensource Game Studio" type="application/atom+xml">

</head>

<body>

<!-- Nav Bar -->
<nav>

<!-- Show menu items and pages -->
<div class="row">
<div class="large-12 columns top-bar">
<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
</div>
</div>
<div class="row top-menu">
<div class="large-12 columns">
<a href="/pages/projects.html" class="menu-button secondary">Projects</a>
<a href="/pages/about.html" class="menu-button secondary">About</a>

</div>
</div>
</nav>
<!-- End Nav -->


<!-- Main Page Content and Sidebar -->
<div class="row">

<!-- Main Blog Content -->
<div class="large-9 columns">
<article>
<header>
<h3 class="article-title"><a href="http://opengamestudio.org/user-servey-finish-promise.html" rel="bookmark"
title="Permalink to User survey ends today">User survey ends today</a></h3>
</header>

<h6 class="subheader" title="2014-12-31T00:00:00+03:00">Ср 31 декабря 2014
<a class="button secondary small translation-button" href="http://opengamestudio.org/user-servey-finish-promise-ru.html">ru</a>

</h6> <p>About a year ago, we started the user survey, in order to find out what do
you think of the Open Source in general and about our project in particular.
Today we're closing this survey. It took time, but we've got plenty of answers.
Thank you for that.</p>
<p>We'll share our thought about the results of the survey in one of the future
articles.</p>
<p>After the survey, every one of you has got the code. With this code, you'll be
able to access the alpha test of the OGS Mahjong 2, as soon as we'll be ready
to start it (i can't promise anything, but we're planning to do it in 2015).
Also, you'll be able to choose between the deluxe version of OGS Mahjong 2 and
the deluxe version of Shuan, as soon as we'll be ready to release these games.</p>
<p>We wish you all a Happy New Year. Thank you for being with us. See you next year.</p>
<p>P.S. If you have lost your code - write us a letter, we'll figure something out.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>



</article>
</div>
<!-- End Main Content -->

<!-- Sidebar -->
<aside class="large-3 columns">
<!--k
<h5 class="sidebar-title">Site</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/archives.html">Archives</a>
<li><a href="http://opengamestudio.org/tags.html">Tags</a>


<li><a href="http://opengamestudio.org/feeds/all.atom.xml" rel="alternate">Atom feed</a></li>
</ul>

<h5 class="sidebar-title">Categories</h5>
<ul class="side-nav">
<li><a href="http://opengamestudio.org/category/news.html">News</a></li>
</ul>
-->


<h5 class="sidebar-title">Ads</h5>
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
<!-- ogs2 -->
<ins class="adsbygoogle"
style="display:block"
data-ad-client="ca-pub-4473792248813084"
data-ad-slot="9024247127"
data-ad-format="auto"></ins>
<script>
(adsbygoogle = window.adsbygoogle || []).push({});
</script>

</aside> <!-- End Sidebar -->

</div> <!-- End Main Content and Sidebar -->


<!-- Footer -->
<footer class="row">
<div class="large-12 columns">
<hr />
<div class="row">
<div class="large-7 columns">
<p>Proudly powered by <a href="http://getpelican.com">Pelican</a>, which takes great advantage of <a href="http://python.org">Python</a>.</p>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-3773114-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</footer>

Loading…
Cancel
Save