@@ -165,6 +165,22 @@ | |||||
<td>Ср 10 Февраль 2016</td> | <td>Ср 10 Февраль 2016</td> | ||||
<td><a href='rolling-ball.html'>"Rolling ball" live session videos and downloads</a></td> | <td><a href='rolling-ball.html'>"Rolling ball" live session videos and downloads</a></td> | ||||
</tr> | </tr> | ||||
<tr> | |||||
<td>Вт 02 Февраль 2016</td> | |||||
<td><a href='rolling-ball-live-session-pt2.html'>Game creation live session (part 2): 7 February 2016</a></td> | |||||
</tr> | |||||
<tr> | |||||
<td>Пн 25 Январь 2016</td> | |||||
<td><a href='january-live-session-announcement.html'>Game creation live session: 31 January 2016</a></td> | |||||
</tr> | |||||
<tr> | |||||
<td>Чт 21 Январь 2016</td> | |||||
<td><a href='january-live-session-decision.html'>SOON: Creating a simple game live (Editor 0.8)</a></td> | |||||
</tr> | |||||
<tr> | |||||
<td>Сб 26 Декабрь 2015</td> | |||||
<td><a href='2016-roadmap.html'>Roadmap for 2016</a></td> | |||||
</tr> | |||||
</tbody> | </tbody> | ||||
</table> | </table> | ||||
@@ -278,7 +278,7 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http: | |||||
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@@ -221,13 +221,31 @@ Simply unpack it and launch the run script.</p> | |||||
<hr class="gradient"/> | <hr class="gradient"/> | ||||
</article> | </article> | ||||
<article> | |||||
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a> | |||||
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016 | |||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a> | |||||
</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||||
</p> | |||||
<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a> | |||||
<hr class="gradient"/> | |||||
</article> | |||||
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<a href="http://opengamestudio.org/author/opensource-game-studio2.html">« Prev</a> | <a href="http://opengamestudio.org/author/opensource-game-studio2.html">« Prev</a> | ||||
<a href="http://opengamestudio.org/author/opensource-game-studio4.html">Next »</a> | |||||
</p> | </p> | ||||
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@@ -278,7 +278,7 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http: | |||||
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@@ -221,13 +221,31 @@ Simply unpack it and launch the run script.</p> | |||||
<hr class="gradient"/> | <hr class="gradient"/> | ||||
</article> | </article> | ||||
<article> | |||||
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a> | |||||
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016 | |||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a> | |||||
</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||||
</p> | |||||
<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a> | |||||
<hr class="gradient"/> | |||||
</article> | |||||
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<a href="http://opengamestudio.org/category/news2.html">« Prev</a> | <a href="http://opengamestudio.org/category/news2.html">« Prev</a> | ||||
<a href="http://opengamestudio.org/category/news4.html">Next »</a> | |||||
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@@ -695,4 +695,11 @@ Simply unpack it and launch the run script.</p> | |||||
<li>replace slideDown.ogs with rollingBall.ogs you downloaded</li> | <li>replace slideDown.ogs with rollingBall.ogs you downloaded</li> | ||||
<li>rename rollingBall.ogs to slideDown.ogs</li> | <li>rename rollingBall.ogs to slideDown.ogs</li> | ||||
</ul> | </ul> | ||||
<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p></summary></entry></feed> | |||||
<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p></summary></entry><entry><title>Game creation live session (part 2): 7 February 2016</title><link href="http://opengamestudio.org/rolling-ball-live-session-pt2.html" rel="alternate"></link><updated>2016-02-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-02-02:rolling-ball-live-session-pt2.html</id><summary type="html"><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p></summary></entry><entry><title>Game creation live session: 31 January 2016</title><link href="http://opengamestudio.org/january-live-session-announcement.html" rel="alternate"></link><updated>2016-01-25T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-01-25:january-live-session-announcement.html</id><summary type="html"><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p></summary></entry><entry><title>SOON: Creating a simple game live (Editor 0.8)</title><link href="http://opengamestudio.org/january-live-session-decision.html" rel="alternate"></link><updated>2016-01-21T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-01-21:january-live-session-decision.html</id><summary type="html"><p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run. | |||||
The exact date and time is to be announced in the coming days. Stay tuned!</p></summary></entry><entry><title>Roadmap for 2016</title><link href="http://opengamestudio.org/2016-roadmap.html" rel="alternate"></link><updated>2015-12-26T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-12-26:2016-roadmap.html</id><summary type="html"><p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p> | |||||
<p>Here's the revised roadmap for the first half of 2016:</p> | |||||
<ol> | |||||
<li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li> | |||||
<li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net</li> | |||||
<li>Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype</li> | |||||
</ol></summary></entry></feed> |
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@@ -221,13 +221,31 @@ Simply unpack it and launch the run script.</p> | |||||
<hr class="gradient"/> | <hr class="gradient"/> | ||||
</article> | </article> | ||||
<article> | |||||
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a> | |||||
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016 | |||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a> | |||||
</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a> | |||||
</p> | |||||
<a class="button radius secondary small right" href="http://opengamestudio.org/rolling-ball-live-session-pt2.html">Read More</a> | |||||
<hr class="gradient"/> | |||||
</article> | |||||
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@@ -0,0 +1,15 @@ | |||||
Title: Дорожная карта 2016 | |||||
Date: 2015-12-26 00:00 | |||||
Category: News | |||||
Slug: 2016-roadmap | |||||
Lang: ru | |||||
Как вы знаете, согласно [ранее опубликованной дорожной карте][roadmap-2015-2016], мы добавили звуковую систему. Тем не менее, мы решили пойти дальше и создать первую версию Проигрывателя. Мы хотели завершить его в декабре, но, к сожалению, изменение планов вылилось в изменение сроков. | |||||
Представляем вам обновлённую дорожную карту на первую половину 2016: | |||||
0. Редактор + Проигрыватель 0.8.0 (Январь 2016): Звуковая система, игра "Поймай крота" со звуком | |||||
0. Редактор + Проигрыватель 0.9.0 (Апрель 2016): Сетевая система, простая игра ping pong для двух игроков по сети | |||||
0. Редактор + Проигрыватель 0.10.0 (Июль 2016): Полировка, прототип игры "Шуан" | |||||
[roadmap-2015-2016]: {filename}/articles/2015-07-19-roadmap-ru.md |
@@ -0,0 +1,15 @@ | |||||
Title: Roadmap for 2016 | |||||
Date: 2015-12-26 00:00 | |||||
Category: News | |||||
Slug: 2016-roadmap | |||||
Lang: en | |||||
As you know, according to the [previously published roadmap][roadmap-2015-2016], we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates. | |||||
Here's the revised roadmap for the first half of 2016: | |||||
0. Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds | |||||
0. Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net | |||||
0. Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype | |||||
[roadmap-2015-2016]: {filename}/articles/2015-07-19-roadmap.md |
@@ -0,0 +1,8 @@ | |||||
Title: СКОРО: Создание простой игры в прямом эфире (Редактор 0.8) | |||||
Date: 2016-01-21 00:00 | |||||
Category: News | |||||
Slug: january-live-session-decision | |||||
Lang: ru | |||||
Мы готовы предоставить вам Редактор 0.8 с Проигрывателем. Прямая трансляция будет проведена на <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> СКОРО. Мы покажем вам, как создать простую игру со звуком с нуля. И на этот раз она не будет требовать Редактора для работы. | |||||
Точную дату и время мы объявим в ближайшие дни. Оставайтесь на связи! |
@@ -0,0 +1,8 @@ | |||||
Title: SOON: Creating a simple game live (Editor 0.8) | |||||
Date: 2016-01-21 00:00 | |||||
Category: News | |||||
Slug: january-live-session-decision | |||||
Lang: en | |||||
We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run. | |||||
The exact date and time is to be announced in the coming days. Stay tuned! |
@@ -0,0 +1,7 @@ | |||||
Title: Создание игры в прямом эфире: 31 января 2016 | |||||
Date: 2016-01-25 00:00 | |||||
Category: News | |||||
Slug: january-live-session-announcement | |||||
Lang: ru | |||||
Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится [31 января 2016 в 14:00 MSK](http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&iso=20160131T14&p1=166&ah=3). Присоединяйтесь! |
@@ -0,0 +1,7 @@ | |||||
Title: Game creation live session: 31 January 2016 | |||||
Date: 2016-01-25 00:00 | |||||
Category: News | |||||
Slug: january-live-session-announcement | |||||
Lang: en | |||||
We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us! |
@@ -0,0 +1,7 @@ | |||||
Title: Создание игры в прямом эфире (часть 2): 7 февраля 2016 | |||||
Date: 2016-02-02 00:00 | |||||
Category: News | |||||
Slug: rolling-ball-live-session-pt2 | |||||
Lang: ru | |||||
К сожалению, нам не удалось завершить создание простой игры "Катящийся мяч" за 3 часа. Поэтому вторая часть трансляции <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится [7 февраля 2016 в 14:00 MSK](http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B%2C+%D1%87%D0%B0%D1%81%D1%82%D1%8C+2&iso=20160207T14&p1=166&ah=3). Давайте завершим игру! |
@@ -0,0 +1,7 @@ | |||||
Title: Game creation live session (part 2): 7 February 2016 | |||||
Date: 2016-02-02 00:00 | |||||
Category: News | |||||
Slug: rolling-ball-live-session-pt2 | |||||
Lang: en | |||||
Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game! |