From 5ff21d152b8f9f72a1d95704458ec8a2328bc8a0 Mon Sep 17 00:00:00 2001 From: Michael Kapelko Date: Fri, 16 Feb 2018 12:21:25 +0300 Subject: [PATCH] Back-port 4 old articles --- archives.html | 16 +++++++++++++++ author/opensource-game-studio.html | 2 +- author/opensource-game-studio2.html | 2 +- author/opensource-game-studio3.html | 20 ++++++++++++++++++- category/news.html | 2 +- category/news2.html | 2 +- category/news3.html | 20 ++++++++++++++++++- feeds/all.atom.xml | 16 ++++++++++++++- feeds/news.atom.xml | 9 ++++++++- index.html | 2 +- index2.html | 2 +- index3.html | 20 ++++++++++++++++++- .../articles/2015-12-26_2016-roadmap-ru.md | 15 ++++++++++++++ .../articles/2015-12-26_2016-roadmap.md | 15 ++++++++++++++ ...-01-21_january-live-session-decision-ru.md | 8 ++++++++ ...016-01-21_january-live-session-decision.md | 8 ++++++++ ...25_january-live-session-announcement-ru.md | 7 +++++++ ...01-25_january-live-session-announcement.md | 7 +++++++ ...-02-02_rolling-ball-live-session-pt2-ru.md | 7 +++++++ ...016-02-02_rolling-ball-live-session-pt2.md | 7 +++++++ 20 files changed, 176 insertions(+), 11 deletions(-) create mode 100644 pelican/content/articles/2015-12-26_2016-roadmap-ru.md create mode 100644 pelican/content/articles/2015-12-26_2016-roadmap.md create mode 100644 pelican/content/articles/2016-01-21_january-live-session-decision-ru.md create mode 100644 pelican/content/articles/2016-01-21_january-live-session-decision.md create mode 100644 pelican/content/articles/2016-01-25_january-live-session-announcement-ru.md create mode 100644 pelican/content/articles/2016-01-25_january-live-session-announcement.md create mode 100644 pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2-ru.md create mode 100644 pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2.md diff --git a/archives.html b/archives.html index 8a84d58..0b076ec 100644 --- a/archives.html +++ b/archives.html @@ -165,6 +165,22 @@ Ср 10 Февраль 2016 "Rolling ball" live session videos and downloads + + Вт 02 Февраль 2016 + Game creation live session (part 2): 7 February 2016 + + + Пн 25 Январь 2016 + Game creation live session: 31 January 2016 + + + Чт 21 Январь 2016 + SOON: Creating a simple game live (Editor 0.8) + + + Сб 26 Декабрь 2015 + Roadmap for 2016 + diff --git a/author/opensource-game-studio.html b/author/opensource-game-studio.html index 6d625cf..55ee98b 100644 --- a/author/opensource-game-studio.html +++ b/author/opensource-game-studio.html @@ -278,7 +278,7 @@ In case you missed it, here ...

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diff --git a/category/news2.html b/category/news2.html index 520cc01..0a3c8da 100644 --- a/category/news2.html +++ b/category/news2.html @@ -251,7 +251,7 @@ We will publish live session materials later this week.

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diff --git a/feeds/all.atom.xml b/feeds/all.atom.xml index 77c88f8..55959fb 100644 --- a/feeds/all.atom.xml +++ b/feeds/all.atom.xml @@ -1386,4 +1386,18 @@ Simply unpack it and launch the run script.</p> <li>замените slideDown.ogs загруженным rollingBall.ogs</li> <li>переименуйте rollingBall.ogs в slideDown.ogs</li> </ul> -<p>Т.к. прямой эфир занял гораздо больше времени, чем мы планировали, мы решили сконцентрировать свои усилия на улучшении удобства редактора. Его возможности уже довольно обширны, но использовать их крайне неудобно. Наиболее серьезные из этих проблем мы планируем исправить в следующем релизе Редактора.</p> \ No newline at end of file +<p>Т.к. прямой эфир занял гораздо больше времени, чем мы планировали, мы решили сконцентрировать свои усилия на улучшении удобства редактора. Его возможности уже довольно обширны, но использовать их крайне неудобно. Наиболее серьезные из этих проблем мы планируем исправить в следующем релизе Редактора.</p>Game creation live session (part 2): 7 February 20162016-02-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-02-02:rolling-ball-live-session-pt2.html<p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p>Создание игры в прямом эфире (часть 2): 7 февраля 20162016-02-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-02-02:rolling-ball-live-session-pt2-ru.html<p>К сожалению, нам не удалось завершить создание простой игры "Катящийся мяч" за 3 часа. Поэтому вторая часть трансляции <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B%2C+%D1%87%D0%B0%D1%81%D1%82%D1%8C+2&amp;iso=20160207T14&amp;p1=166&amp;ah=3">7 февраля 2016 в 14:00 MSK</a>. Давайте завершим игру!</p>Game creation live session: 31 January 20162016-01-25T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-01-25:january-live-session-announcement.html<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>Создание игры в прямом эфире: 31 января 20162016-01-25T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-01-25:january-live-session-announcement-ru.html<p>Мы рады сообщить, что трансляция <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> состоится <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&amp;iso=20160131T14&amp;p1=166&amp;ah=3">31 января 2016 в 14:00 MSK</a>. Присоединяйтесь!</p>SOON: Creating a simple game live (Editor 0.8)2016-01-21T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-01-21:january-live-session-decision.html<p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run. +The exact date and time is to be announced in the coming days. Stay tuned!</p>СКОРО: Создание простой игры в прямом эфире (Редактор 0.8)2016-01-21T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-01-21:january-live-session-decision-ru.html<p>Мы готовы предоставить вам Редактор 0.8 с Проигрывателем. Прямая трансляция будет проведена на <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> СКОРО. Мы покажем вам, как создать простую игру со звуком с нуля. И на этот раз она не будет требовать Редактора для работы. +Точную дату и время мы объявим в ближайшие дни. Оставайтесь на связи!</p>Roadmap for 20162015-12-26T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-12-26:2016-roadmap.html<p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p> +<p>Here's the revised roadmap for the first half of 2016:</p> +<ol> +<li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li> +<li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net</li> +<li>Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype</li> +</ol>Дорожная карта 20162015-12-26T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-12-26:2016-roadmap-ru.html<p>Как вы знаете, согласно <a href="{filename}/articles/2015-07-19-roadmap-ru.md">ранее опубликованной дорожной карте</a>, мы добавили звуковую систему. Тем не менее, мы решили пойти дальше и создать первую версию Проигрывателя. Мы хотели завершить его в декабре, но, к сожалению, изменение планов вылилось в изменение сроков.</p> +<p>Представляем вам обновлённую дорожную карту на первую половину 2016:</p> +<ol> +<li>Редактор + Проигрыватель 0.8.0 (Январь 2016): Звуковая система, игра "Поймай крота" со звуком</li> +<li>Редактор + Проигрыватель 0.9.0 (Апрель 2016): Сетевая система, простая игра ping pong для двух игроков по сети</li> +<li>Редактор + Проигрыватель 0.10.0 (Июль 2016): Полировка, прототип игры "Шуан"</li> +</ol> \ No newline at end of file diff --git a/feeds/news.atom.xml b/feeds/news.atom.xml index b2a13af..142cf59 100644 --- a/feeds/news.atom.xml +++ b/feeds/news.atom.xml @@ -695,4 +695,11 @@ Simply unpack it and launch the run script.</p> <li>replace slideDown.ogs with rollingBall.ogs you downloaded</li> <li>rename rollingBall.ogs to slideDown.ogs</li> </ul> -<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p> \ No newline at end of file +<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p>Game creation live session (part 2): 7 February 20162016-02-02T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-02-02:rolling-ball-live-session-pt2.html<p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p>Game creation live session: 31 January 20162016-01-25T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-01-25:january-live-session-announcement.html<p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>SOON: Creating a simple game live (Editor 0.8)2016-01-21T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2016-01-21:january-live-session-decision.html<p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run. +The exact date and time is to be announced in the coming days. Stay tuned!</p>Roadmap for 20162015-12-26T00:00:00+03:00Opensource Game Studiotag:opengamestudio.org,2015-12-26:2016-roadmap.html<p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p> +<p>Here's the revised roadmap for the first half of 2016:</p> +<ol> +<li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li> +<li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net</li> +<li>Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype</li> +</ol> \ No newline at end of file diff --git a/index.html b/index.html index ac4c7f5..552a9d7 100644 --- a/index.html +++ b/index.html @@ -278,7 +278,7 @@ In case you missed it, here ...

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diff --git a/pelican/content/articles/2015-12-26_2016-roadmap-ru.md b/pelican/content/articles/2015-12-26_2016-roadmap-ru.md new file mode 100644 index 0000000..94bdb42 --- /dev/null +++ b/pelican/content/articles/2015-12-26_2016-roadmap-ru.md @@ -0,0 +1,15 @@ +Title: Дорожная карта 2016 +Date: 2015-12-26 00:00 +Category: News +Slug: 2016-roadmap +Lang: ru + +Как вы знаете, согласно [ранее опубликованной дорожной карте][roadmap-2015-2016], мы добавили звуковую систему. Тем не менее, мы решили пойти дальше и создать первую версию Проигрывателя. Мы хотели завершить его в декабре, но, к сожалению, изменение планов вылилось в изменение сроков. + +Представляем вам обновлённую дорожную карту на первую половину 2016: + +0. Редактор + Проигрыватель 0.8.0 (Январь 2016): Звуковая система, игра "Поймай крота" со звуком +0. Редактор + Проигрыватель 0.9.0 (Апрель 2016): Сетевая система, простая игра ping pong для двух игроков по сети +0. Редактор + Проигрыватель 0.10.0 (Июль 2016): Полировка, прототип игры "Шуан" + +[roadmap-2015-2016]: {filename}/articles/2015-07-19-roadmap-ru.md diff --git a/pelican/content/articles/2015-12-26_2016-roadmap.md b/pelican/content/articles/2015-12-26_2016-roadmap.md new file mode 100644 index 0000000..67196ad --- /dev/null +++ b/pelican/content/articles/2015-12-26_2016-roadmap.md @@ -0,0 +1,15 @@ +Title: Roadmap for 2016 +Date: 2015-12-26 00:00 +Category: News +Slug: 2016-roadmap +Lang: en + +As you know, according to the [previously published roadmap][roadmap-2015-2016], we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates. + +Here's the revised roadmap for the first half of 2016: + +0. Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds +0. Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net +0. Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype + +[roadmap-2015-2016]: {filename}/articles/2015-07-19-roadmap.md diff --git a/pelican/content/articles/2016-01-21_january-live-session-decision-ru.md b/pelican/content/articles/2016-01-21_january-live-session-decision-ru.md new file mode 100644 index 0000000..b1fce8a --- /dev/null +++ b/pelican/content/articles/2016-01-21_january-live-session-decision-ru.md @@ -0,0 +1,8 @@ +Title: СКОРО: Создание простой игры в прямом эфире (Редактор 0.8) +Date: 2016-01-21 00:00 +Category: News +Slug: january-live-session-decision +Lang: ru + +Мы готовы предоставить вам Редактор 0.8 с Проигрывателем. Прямая трансляция будет проведена на LiveCoding СКОРО. Мы покажем вам, как создать простую игру со звуком с нуля. И на этот раз она не будет требовать Редактора для работы. +Точную дату и время мы объявим в ближайшие дни. Оставайтесь на связи! diff --git a/pelican/content/articles/2016-01-21_january-live-session-decision.md b/pelican/content/articles/2016-01-21_january-live-session-decision.md new file mode 100644 index 0000000..7c3da46 --- /dev/null +++ b/pelican/content/articles/2016-01-21_january-live-session-decision.md @@ -0,0 +1,8 @@ +Title: SOON: Creating a simple game live (Editor 0.8) +Date: 2016-01-21 00:00 +Category: News +Slug: january-live-session-decision +Lang: en + +We are ready to present Editor 0.8 with Player. The live session will be held at LiveCoding SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run. +The exact date and time is to be announced in the coming days. Stay tuned! diff --git a/pelican/content/articles/2016-01-25_january-live-session-announcement-ru.md b/pelican/content/articles/2016-01-25_january-live-session-announcement-ru.md new file mode 100644 index 0000000..1d8d59d --- /dev/null +++ b/pelican/content/articles/2016-01-25_january-live-session-announcement-ru.md @@ -0,0 +1,7 @@ +Title: Создание игры в прямом эфире: 31 января 2016 +Date: 2016-01-25 00:00 +Category: News +Slug: january-live-session-announcement +Lang: ru + +Мы рады сообщить, что трансляция LiveCoding состоится [31 января 2016 в 14:00 MSK](http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B&iso=20160131T14&p1=166&ah=3). Присоединяйтесь! diff --git a/pelican/content/articles/2016-01-25_january-live-session-announcement.md b/pelican/content/articles/2016-01-25_january-live-session-announcement.md new file mode 100644 index 0000000..a244165 --- /dev/null +++ b/pelican/content/articles/2016-01-25_january-live-session-announcement.md @@ -0,0 +1,7 @@ +Title: Game creation live session: 31 January 2016 +Date: 2016-01-25 00:00 +Category: News +Slug: january-live-session-announcement +Lang: en + +We're glad to annouce that the LiveCoding session will take place on 31 January 2016 at 12:00 CET. Join us! diff --git a/pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2-ru.md b/pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2-ru.md new file mode 100644 index 0000000..d4a521e --- /dev/null +++ b/pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2-ru.md @@ -0,0 +1,7 @@ +Title: Создание игры в прямом эфире (часть 2): 7 февраля 2016 +Date: 2016-02-02 00:00 +Category: News +Slug: rolling-ball-live-session-pt2 +Lang: ru + +К сожалению, нам не удалось завершить создание простой игры "Катящийся мяч" за 3 часа. Поэтому вторая часть трансляции LiveCoding состоится [7 февраля 2016 в 14:00 MSK](http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+%D0%9F%D1%80%D1%8F%D0%BC%D0%B0%D1%8F+%D1%82%D1%80%D0%B0%D0%BD%D1%81%D0%BB%D1%8F%D1%86%D0%B8%D1%8F+%D1%81%D0%BE%D0%B7%D0%B4%D0%B0%D0%BD%D0%B8%D1%8F+%D0%B8%D0%B3%D1%80%D1%8B%2C+%D1%87%D0%B0%D1%81%D1%82%D1%8C+2&iso=20160207T14&p1=166&ah=3). Давайте завершим игру! diff --git a/pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2.md b/pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2.md new file mode 100644 index 0000000..801b8aa --- /dev/null +++ b/pelican/content/articles/2016-02-02_rolling-ball-live-session-pt2.md @@ -0,0 +1,7 @@ +Title: Game creation live session (part 2): 7 February 2016 +Date: 2016-02-02 00:00 +Category: News +Slug: rolling-ball-live-session-pt2 +Lang: en + +Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET. Let's finish the game!