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@@ -695,4 +695,11 @@ Simply unpack it and launch the run script.</p> |
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<li>replace slideDown.ogs with rollingBall.ogs you downloaded</li> |
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<li>rename rollingBall.ogs to slideDown.ogs</li> |
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</ul> |
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<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p></summary></entry></feed> |
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<p>Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.</p></summary></entry><entry><title>Game creation live session (part 2): 7 February 2016</title><link href="http://opengamestudio.org/rolling-ball-live-session-pt2.html" rel="alternate"></link><updated>2016-02-02T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-02-02:rolling-ball-live-session-pt2.html</id><summary type="html"><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p></summary></entry><entry><title>Game creation live session: 31 January 2016</title><link href="http://opengamestudio.org/january-live-session-announcement.html" rel="alternate"></link><updated>2016-01-25T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-01-25:january-live-session-announcement.html</id><summary type="html"><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p></summary></entry><entry><title>SOON: Creating a simple game live (Editor 0.8)</title><link href="http://opengamestudio.org/january-live-session-decision.html" rel="alternate"></link><updated>2016-01-21T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-01-21:january-live-session-decision.html</id><summary type="html"><p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run. |
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The exact date and time is to be announced in the coming days. Stay tuned!</p></summary></entry><entry><title>Roadmap for 2016</title><link href="http://opengamestudio.org/2016-roadmap.html" rel="alternate"></link><updated>2015-12-26T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2015-12-26:2016-roadmap.html</id><summary type="html"><p>As you know, according to the <a href="{filename}/articles/2015-07-19-roadmap.md">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p> |
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<p>Here's the revised roadmap for the first half of 2016:</p> |
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<ol> |
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<li>Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds</li> |
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<li>Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net</li> |
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<li>Editor + Player 0.10.0 (July 2016): Polishing, "Shuan" prototype</li> |
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</ol></summary></entry></feed> |