Back-port 2016-10-31 tech showcases article
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<h3 class="article-title"><a href="http://opengamestudio.org/2016-tech-showcases-ru.html" rel="bookmark"
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title="Permalink to Демонстрации технологий">Демонстрации технологий</a></h3>
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<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases.html">en</a>
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</h6> <p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
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<p>Сегодня мы ещё раз взглянем на формат демонстраций в 2015-2016 годах, а также сообщим о новом формате 2017-го.</p>
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<p><strong>2015 и 2016: демонстрации в прямом эфире.</strong></p>
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<p>Как вы знаете, в ходе демонстраций мы в прямом эфире показываем состояние наших технологий и собираем небольшую работающую игру с нуля.
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За прошедший год мы провели 4 демонстрации в прямом эфире, в ходе которых создали следующие небольшие игры:
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<table>
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<tr>
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<th><strong>№</strong></th>
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<th><strong>Созданная игра</strong></th>
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<th><strong>Дата демонстрации в прямом эфире</strong></th>
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</tr>
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<tr>
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<td>1</td>
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<td>Поймай крота</td>
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<td>Ноябрь 2015</td>
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</tr>
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<tr>
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<td>2</td>
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<td>Катящийся мяч</td>
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<td>Февраль 2016</td>
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</tr>
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<tr>
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<td>3</td>
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<td>Домино</td>
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<td>Май 2016</td>
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</tr>
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<tr>
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<td>4</td>
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<td>Пасьянс Маджонг</td>
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<td>Сентябрь 2016</td>
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</tr>
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</table></p>
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<p>На подготовку ко всем 4-м демонстрациям у нас ушло 4 месяца.
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Это был очень полезный для нас опыт. Тем не менее, в 2017-м году мы ограничимся лишь двумя такими демонстрациями.
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Почему? Потому что мы будем тратить больше времени непосредственно на разработку!</p>
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<p><strong>2017: демонстрации в прямом эфире + технические анонсы.</strong></p>
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<p>Место двух демонстраций займут технические анонсы. Технический анонс - это тоже демонстрация прогресса наших технологий, но без создания игр в прямом эфире.</p>
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<p>Примерный календарь технических анонсов и демонстраций на 2017-й год выглядит следующим образом:
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<table>
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<tr>
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<th><strong>№</strong></th>
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<th><strong>Месяц</strong></th>
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<th><strong>Вид демонстрации</strong></th>
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<th><strong>Тема</strong></th>
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</tr>
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<tr>
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<td>1</td>
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<td>Январь</td>
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<td>Технический анонс</td>
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<td>Поддержка платформы Android</td>
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</tr>
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<tr>
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<td>2</td>
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<td>Апрель</td>
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<td>Демонстрация в прямом эфире</td>
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<td>Создание игры для Android</td>
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</tr>
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<tr>
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<td>3</td>
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<td>Июль</td>
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<td>Технический анонс</td>
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<td>Будет объявлено позднее</td>
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</tr>
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<tr>
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<td>4</td>
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<td>Октябрь</td>
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<td>Демонстрация в прямом эфире</td>
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<td>Будет объявлено позднее</td>
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</tr>
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</table></p>
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<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p>
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<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
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</h6> <p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
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<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
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<p><strong>2015 and 2016: live sessions.</strong></p>
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<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
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We have conducted four live sessions in the past year, which gave birth to the following small games:
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<table>
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<tr>
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<th><strong>№</strong></th>
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<th><strong>Created game</strong></th>
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<th><strong>Live session date</strong></th>
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</tr>
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<tr>
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<td>1</td>
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<td>Whac-a-mole</td>
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<td>November 2015</td>
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</tr>
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<tr>
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<td>2</td>
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<td>Rolling ball</td>
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<td>February 2016</td>
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</tr>
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<tr>
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<td>3</td>
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<td>Domino</td>
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<td>May 2016</td>
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</tr>
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<tr>
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<td>4</td>
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<td>Mahjong Solitaire</td>
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<td>September 2016</td>
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</tr>
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</table></p>
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<p>We spent four months to prepare for these live sessions.
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It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions.
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Why? We want to spend more time on actual development!</p>
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<p><strong>2017: live sessions + technical previews.</strong></p>
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<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p>
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<p>Here's an approximate schedule of technical previews and live sessions for 2017:
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<table>
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<tr>
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<th><strong>№</strong></th>
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<th><strong>Month</strong></th>
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<th><strong>Showcase type</strong></th>
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<th><strong>Topic</strong></th>
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</tr>
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<tr>
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<td>1</td>
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<td>January</td>
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<td>Technical preview</td>
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<td>Android platform support</td>
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</tr>
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<tr>
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<td>2</td>
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<td>April</td>
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<td>Live session</td>
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<td>Android game creation</td>
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</tr>
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<tr>
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<td>3</td>
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<td>July</td>
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<td>Technical preview</td>
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<td>To be announced</td>
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</tr>
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<tr>
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<td>4</td>
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<td>October</td>
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<td>Live session</td>
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<td>To be announced</td>
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</tr>
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||||
</table></p>
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<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
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<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<td>Сб 19 Ноябрь 2016</td>
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<td><a href='2016-october-recap.html'>October 2016 recap</a></td>
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||||
<tr>
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||||
<td>Пн 31 Октябрь 2016</td>
|
||||
<td><a href='2016-tech-showcases.html'>Technology showcases</a></td>
|
||||
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|
||||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
|
||||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
|
||||
<p><strong>2015 and 2016: live sessions.</strong></p>
|
||||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 2 of 2</h6>
|
||||
|
||||
@@ -103,6 +103,27 @@
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
|
||||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
|
||||
<p><strong>2015 and 2016: live sessions.</strong></p>
|
||||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 2 of 2</h6>
|
||||
|
||||
@@ -570,4 +570,144 @@ Java далась легко. Всё работало из коробки. За
|
||||
<li>Изменение заголовков Android API в NDK r12</li>
|
||||
<li>OSG работает под Android лишь в виде статической библиотеки</li>
|
||||
</ul>
|
||||
<p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p></summary></entry></feed>
|
||||
<p>На этом мы заканчиваем описание того, как мы потратили месяц на сборку OSG под Android: первая попытка собрать OSG, поиск альтернатив OSG и успех в сборке OSG.</p></summary></entry><entry><title>Technology showcases</title><link href="http://opengamestudio.org/2016-tech-showcases.html" rel="alternate"></link><updated>2016-10-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-31:2016-tech-showcases.html</id><summary type="html"><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
|
||||
<p><strong>2015 and 2016: live sessions.</strong></p>
|
||||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted four live sessions in the past year, which gave birth to the following small games:
|
||||
<table>
|
||||
<tr>
|
||||
<th><strong>№</strong></th>
|
||||
<th><strong>Created game</strong></th>
|
||||
<th><strong>Live session date</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>Whac-a-mole</td>
|
||||
<td>November 2015</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>Rolling ball</td>
|
||||
<td>February 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>Domino</td>
|
||||
<td>May 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>Mahjong Solitaire</td>
|
||||
<td>September 2016</td>
|
||||
</tr>
|
||||
</table></p>
|
||||
<p>We spent four months to prepare for these live sessions.
|
||||
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions.
|
||||
Why? We want to spend more time on actual development!</p>
|
||||
<p><strong>2017: live sessions + technical previews.</strong></p>
|
||||
<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p>
|
||||
<p>Here's an approximate schedule of technical previews and live sessions for 2017:
|
||||
<table>
|
||||
<tr>
|
||||
<th><strong>№</strong></th>
|
||||
<th><strong>Month</strong></th>
|
||||
<th><strong>Showcase type</strong></th>
|
||||
<th><strong>Topic</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>January</td>
|
||||
<td>Technical preview</td>
|
||||
<td>Android platform support</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>April</td>
|
||||
<td>Live session</td>
|
||||
<td>Android game creation</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>July</td>
|
||||
<td>Technical preview</td>
|
||||
<td>To be announced</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>October</td>
|
||||
<td>Live session</td>
|
||||
<td>To be announced</td>
|
||||
</tr>
|
||||
</table></p>
|
||||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p></summary></entry><entry><title>Демонстрации технологий</title><link href="http://opengamestudio.org/2016-tech-showcases-ru.html" rel="alternate"></link><updated>2016-10-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-31:2016-tech-showcases-ru.html</id><summary type="html"><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
<p>Сегодня мы ещё раз взглянем на формат демонстраций в 2015-2016 годах, а также сообщим о новом формате 2017-го.</p>
|
||||
<p><strong>2015 и 2016: демонстрации в прямом эфире.</strong></p>
|
||||
<p>Как вы знаете, в ходе демонстраций мы в прямом эфире показываем состояние наших технологий и собираем небольшую работающую игру с нуля.
|
||||
За прошедший год мы провели 4 демонстрации в прямом эфире, в ходе которых создали следующие небольшие игры:
|
||||
<table>
|
||||
<tr>
|
||||
<th><strong>№</strong></th>
|
||||
<th><strong>Созданная игра</strong></th>
|
||||
<th><strong>Дата демонстрации в прямом эфире</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>Поймай крота</td>
|
||||
<td>Ноябрь 2015</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>Катящийся мяч</td>
|
||||
<td>Февраль 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>Домино</td>
|
||||
<td>Май 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>Пасьянс Маджонг</td>
|
||||
<td>Сентябрь 2016</td>
|
||||
</tr>
|
||||
</table></p>
|
||||
<p>На подготовку ко всем 4-м демонстрациям у нас ушло 4 месяца.
|
||||
Это был очень полезный для нас опыт. Тем не менее, в 2017-м году мы ограничимся лишь двумя такими демонстрациями.
|
||||
Почему? Потому что мы будем тратить больше времени непосредственно на разработку!</p>
|
||||
<p><strong>2017: демонстрации в прямом эфире + технические анонсы.</strong></p>
|
||||
<p>Место двух демонстраций займут технические анонсы. Технический анонс - это тоже демонстрация прогресса наших технологий, но без создания игр в прямом эфире.</p>
|
||||
<p>Примерный календарь технических анонсов и демонстраций на 2017-й год выглядит следующим образом:
|
||||
<table>
|
||||
<tr>
|
||||
<th><strong>№</strong></th>
|
||||
<th><strong>Месяц</strong></th>
|
||||
<th><strong>Вид демонстрации</strong></th>
|
||||
<th><strong>Тема</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>Январь</td>
|
||||
<td>Технический анонс</td>
|
||||
<td>Поддержка платформы Android</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>Апрель</td>
|
||||
<td>Демонстрация в прямом эфире</td>
|
||||
<td>Создание игры для Android</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>Июль</td>
|
||||
<td>Технический анонс</td>
|
||||
<td>Будет объявлено позднее</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>Октябрь</td>
|
||||
<td>Демонстрация в прямом эфире</td>
|
||||
<td>Будет объявлено позднее</td>
|
||||
</tr>
|
||||
</table></p>
|
||||
<p>На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.</p></summary></entry></feed>
|
||||
@@ -285,4 +285,74 @@ In a few days, we gradually updated both OSG and Android tools to their latest v
|
||||
<li>Android API headers changed in NDK r12</li>
|
||||
<li>OSG only works as a static library under Android</li>
|
||||
</ul>
|
||||
<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p></summary></entry></feed>
|
||||
<p>That's it for describing how we spent the month building OSG for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p></summary></entry><entry><title>Technology showcases</title><link href="http://opengamestudio.org/2016-tech-showcases.html" rel="alternate"></link><updated>2016-10-31T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-10-31:2016-tech-showcases.html</id><summary type="html"><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
|
||||
<p><strong>2015 and 2016: live sessions.</strong></p>
|
||||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted four live sessions in the past year, which gave birth to the following small games:
|
||||
<table>
|
||||
<tr>
|
||||
<th><strong>№</strong></th>
|
||||
<th><strong>Created game</strong></th>
|
||||
<th><strong>Live session date</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>Whac-a-mole</td>
|
||||
<td>November 2015</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>Rolling ball</td>
|
||||
<td>February 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>Domino</td>
|
||||
<td>May 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>Mahjong Solitaire</td>
|
||||
<td>September 2016</td>
|
||||
</tr>
|
||||
</table></p>
|
||||
<p>We spent four months to prepare for these live sessions.
|
||||
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions.
|
||||
Why? We want to spend more time on actual development!</p>
|
||||
<p><strong>2017: live sessions + technical previews.</strong></p>
|
||||
<p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p>
|
||||
<p>Here's an approximate schedule of technical previews and live sessions for 2017:
|
||||
<table>
|
||||
<tr>
|
||||
<th><strong>№</strong></th>
|
||||
<th><strong>Month</strong></th>
|
||||
<th><strong>Showcase type</strong></th>
|
||||
<th><strong>Topic</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>January</td>
|
||||
<td>Technical preview</td>
|
||||
<td>Android platform support</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>April</td>
|
||||
<td>Live session</td>
|
||||
<td>Android game creation</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>July</td>
|
||||
<td>Technical preview</td>
|
||||
<td>To be announced</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>October</td>
|
||||
<td>Live session</td>
|
||||
<td>To be announced</td>
|
||||
</tr>
|
||||
</table></p>
|
||||
<p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p></summary></entry></feed>
|
||||
21
index2.html
21
index2.html
@@ -103,6 +103,27 @@
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
|
||||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
|
||||
<p><strong>2015 and 2016: live sessions.</strong></p>
|
||||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 2 of 2</h6>
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
Title: Демонстрации технологий
|
||||
Date: 2016-10-31 00:00
|
||||
Category: News
|
||||
Slug: 2016-tech-showcases
|
||||
Lang: ru
|
||||
|
||||
![TechShowcases][screenshot]
|
||||
|
||||
|
||||
Сегодня мы ещё раз взглянем на формат демонстраций в 2015-2016 годах, а также сообщим о новом формате 2017-го.
|
||||
|
||||
**2015 и 2016: демонстрации в прямом эфире.**
|
||||
|
||||
Как вы знаете, в ходе демонстраций мы в прямом эфире показываем состояние наших технологий и собираем небольшую работающую игру с нуля.
|
||||
За прошедший год мы провели 4 демонстрации в прямом эфире, в ходе которых создали следующие небольшие игры:
|
||||
<table>
|
||||
<tr>
|
||||
<th>**№**</th>
|
||||
<th>**Созданная игра**</th>
|
||||
<th>**Дата демонстрации в прямом эфире**</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>Поймай крота</td>
|
||||
<td>Ноябрь 2015</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>Катящийся мяч</td>
|
||||
<td>Февраль 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>Домино</td>
|
||||
<td>Май 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>Пасьянс Маджонг</td>
|
||||
<td>Сентябрь 2016</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
На подготовку ко всем 4-м демонстрациям у нас ушло 4 месяца.
|
||||
Это был очень полезный для нас опыт. Тем не менее, в 2017-м году мы ограничимся лишь двумя такими демонстрациями.
|
||||
Почему? Потому что мы будем тратить больше времени непосредственно на разработку!
|
||||
|
||||
**2017: демонстрации в прямом эфире + технические анонсы.**
|
||||
|
||||
Место двух демонстраций займут технические анонсы. Технический анонс - это тоже демонстрация прогресса наших технологий, но без создания игр в прямом эфире.
|
||||
|
||||
Примерный календарь технических анонсов и демонстраций на 2017-й год выглядит следующим образом:
|
||||
<table>
|
||||
<tr>
|
||||
<th>**№**</th>
|
||||
<th>**Месяц**</th>
|
||||
<th>**Вид демонстрации**</th>
|
||||
<th>**Тема**</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>Январь</td>
|
||||
<td>Технический анонс</td>
|
||||
<td>Поддержка платформы Android</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>Апрель</td>
|
||||
<td>Демонстрация в прямом эфире</td>
|
||||
<td>Создание игры для Android</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>Июль</td>
|
||||
<td>Технический анонс</td>
|
||||
<td>Будет объявлено позднее</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>Октябрь</td>
|
||||
<td>Демонстрация в прямом эфире</td>
|
||||
<td>Будет объявлено позднее</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
На этом мы заканчиваем рассказ о формате демонстраций в 2015-2016 годах, а также о новом формате 2017-го.
|
||||
|
||||
[screenshot]: {attach}/images/2016-10-31_tech-showcases.png
|
||||
88
pelican/content/articles/2016-10-31_2016-tech-showcases.md
Normal file
88
pelican/content/articles/2016-10-31_2016-tech-showcases.md
Normal file
@@ -0,0 +1,88 @@
|
||||
Title: Technology showcases
|
||||
Date: 2016-10-31 00:00
|
||||
Category: News
|
||||
Slug: 2016-tech-showcases
|
||||
Lang: en
|
||||
|
||||
![TechShowcases][screenshot]
|
||||
|
||||
|
||||
In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.
|
||||
|
||||
**2015 and 2016: live sessions.**
|
||||
|
||||
As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted four live sessions in the past year, which gave birth to the following small games:
|
||||
<table>
|
||||
<tr>
|
||||
<th>**№**</th>
|
||||
<th>**Created game**</th>
|
||||
<th>**Live session date**</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>Whac-a-mole</td>
|
||||
<td>November 2015</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>Rolling ball</td>
|
||||
<td>February 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>Domino</td>
|
||||
<td>May 2016</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>Mahjong Solitaire</td>
|
||||
<td>September 2016</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
We spent four months to prepare for these live sessions.
|
||||
It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions.
|
||||
Why? We want to spend more time on actual development!
|
||||
|
||||
**2017: live sessions + technical previews.**
|
||||
|
||||
Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.
|
||||
|
||||
Here's an approximate schedule of technical previews and live sessions for 2017:
|
||||
<table>
|
||||
<tr>
|
||||
<th>**№**</th>
|
||||
<th>**Month**</th>
|
||||
<th>**Showcase type**</th>
|
||||
<th>**Topic**</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>January</td>
|
||||
<td>Technical preview</td>
|
||||
<td>Android platform support</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>April</td>
|
||||
<td>Live session</td>
|
||||
<td>Android game creation</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>July</td>
|
||||
<td>Technical preview</td>
|
||||
<td>To be announced</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>October</td>
|
||||
<td>Live session</td>
|
||||
<td>To be announced</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.
|
||||
|
||||
[screenshot]: {attach}/images/2016-10-31_tech-showcases.png
|
||||
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Reference in New Issue
Block a user