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<td>Чт 18 Август 2016</td>
<td><a href='back-to-social-networks.html'>We’re back to social networks</a></td>
</tr>
<tr>
<td>Ср 10 Август 2016</td>
<td><a href='once-mahjong-always-mahjong.html'>Once Mahjong – always Mahjong</a></td>
</tr>
</tbody>
</table>



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<article>
<a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong – always Mahjong</h3></a>
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>

</h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
<p>It took us 3 years to reach the first goal ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/once-mahjong-always-mahjong.html">Read More</a>
<hr class="gradient"/>
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<h6 class="subheader">Page 3 of 3</h6>


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<article>
<a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong – always Mahjong</h3></a>
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>

</h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
<p>It took us 3 years to reach the first goal ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/once-mahjong-always-mahjong.html">Read More</a>
<hr class="gradient"/>
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<!-- /#posts-list -->
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<h6 class="subheader">Page 3 of 3</h6>


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@@ -1172,4 +1172,12 @@ It's time to create simple Mahjong solitaire game.&lt;/p&gt;</summary></entry><e
&lt;p&gt;Есть и недостаток: новый подход требует изучения.&lt;/p&gt;
&lt;p&gt;На этом мы заканчиваем описание самых важных технических деталей разработки за август: модуль UIQt, его переработку, новый подход к разработке на основе функционала и его преимущества.&lt;/p&gt;</summary></entry><entry><title>We’re back to social networks</title><link href="http://opengamestudio.org/back-to-social-networks.html" rel="alternate"></link><updated>2016-08-18T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-08-18:back-to-social-networks.html</id><summary type="html">&lt;p&gt;If you follow us on &lt;a href="https://www.facebook.com/groups/162611230470183/"&gt;Facebook&lt;/a&gt;, &lt;a href="https://twitter.com/OpenGameStudio"&gt;Twitter&lt;/a&gt;, or &lt;a href="https://new.vk.com/opengamestudo"&gt;VK&lt;/a&gt; you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.&lt;/p&gt;
&lt;p&gt;Follow us to stay up-to-date!&lt;/p&gt;</summary></entry><entry><title>Мы вернулись в социальные сети</title><link href="http://opengamestudio.org/back-to-social-networks-ru.html" rel="alternate"></link><updated>2016-08-18T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-08-18:back-to-social-networks-ru.html</id><summary type="html">&lt;p&gt;Если вы подписаны на нашу группу в &lt;a href="https://www.facebook.com/groups/162611230470183/"&gt;Facebook&lt;/a&gt;, &lt;a href="https://twitter.com/OpenGameStudio"&gt;Twitter&lt;/a&gt; или &lt;a href="https://new.vk.com/opengamestudo"&gt;VK&lt;/a&gt;, вы заметили, что мы начали использовать её снова. Это не случайно: мы наконец созрели для вербального общения после 4 лет молчаливой разработки.&lt;/p&gt;
&lt;p&gt;Подписывайтесь!&lt;/p&gt;</summary></entry></feed>
&lt;p&gt;Подписывайтесь!&lt;/p&gt;</summary></entry><entry><title>Once Mahjong – always Mahjong</title><link href="http://opengamestudio.org/once-mahjong-always-mahjong.html" rel="alternate"></link><updated>2016-08-10T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-08-10:once-mahjong-always-mahjong.html</id><summary type="html">&lt;p&gt;We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.&lt;/p&gt;
&lt;p&gt;It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.&lt;/p&gt;
&lt;p&gt;Upon the game release we got it: &lt;strong&gt;Tools are means to save development time&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will &lt;strong&gt;recreate Mahjong solitaire mode&lt;/strong&gt; in just a few hours!&lt;/p&gt;
&lt;p&gt;Join our next live session in September.&lt;/p&gt;</summary></entry><entry><title>Раз Маджонг – всегда Маджонг</title><link href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html" rel="alternate"></link><updated>2016-08-10T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-08-10:once-mahjong-always-mahjong-ru.html</id><summary type="html">&lt;p&gt;Мы начали проект Opensource Game Studio очень давно. Мы хотели дать сообществу свободного программного обеспечения средства для создания игр. Правда, тогда не было ясно, что они из себя должны представлять. Поэтому решили начать с малого: создать игру.&lt;/p&gt;
&lt;p&gt;Мы потратили 3 года для достижения этой цели: выпуск OGS Mahjong 1.0 состоялся в 2012 году. Даже для хобби-проекта (мы тратим в среднем около 40 часов в месяц) это очень долго.&lt;/p&gt;
&lt;p&gt;После выпуска игры до нас дошло: &lt;strong&gt;Средства для создания игр должны экономить время разработки&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Мы потратили ещё 4 года на их разработку. Пришло время доказать, что они стоят каждого затраченного дня. Как? Мы &lt;strong&gt;воссоздадим режим "пасьянс Маджонг"&lt;/strong&gt; за считанные часы!&lt;/p&gt;
&lt;p&gt;Присоединяйтесь к нашему следующему прямому эфиру в сентябре.&lt;/p&gt;</summary></entry></feed>

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@@ -586,4 +586,8 @@ It's time to create simple Mahjong solitaire game.&lt;/p&gt;</summary></entry><e
&lt;/ol&gt;
&lt;p&gt;There's a drawback, too: new approach requires learning.&lt;/p&gt;
&lt;p&gt;That's it for the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.&lt;/p&gt;</summary></entry><entry><title>We’re back to social networks</title><link href="http://opengamestudio.org/back-to-social-networks.html" rel="alternate"></link><updated>2016-08-18T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-08-18:back-to-social-networks.html</id><summary type="html">&lt;p&gt;If you follow us on &lt;a href="https://www.facebook.com/groups/162611230470183/"&gt;Facebook&lt;/a&gt;, &lt;a href="https://twitter.com/OpenGameStudio"&gt;Twitter&lt;/a&gt;, or &lt;a href="https://new.vk.com/opengamestudo"&gt;VK&lt;/a&gt; you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.&lt;/p&gt;
&lt;p&gt;Follow us to stay up-to-date!&lt;/p&gt;</summary></entry></feed>
&lt;p&gt;Follow us to stay up-to-date!&lt;/p&gt;</summary></entry><entry><title>Once Mahjong – always Mahjong</title><link href="http://opengamestudio.org/once-mahjong-always-mahjong.html" rel="alternate"></link><updated>2016-08-10T00:00:00+03:00</updated><author><name>Opensource Game Studio</name></author><id>tag:opengamestudio.org,2016-08-10:once-mahjong-always-mahjong.html</id><summary type="html">&lt;p&gt;We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.&lt;/p&gt;
&lt;p&gt;It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.&lt;/p&gt;
&lt;p&gt;Upon the game release we got it: &lt;strong&gt;Tools are means to save development time&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will &lt;strong&gt;recreate Mahjong solitaire mode&lt;/strong&gt; in just a few hours!&lt;/p&gt;
&lt;p&gt;Join our next live session in September.&lt;/p&gt;</summary></entry></feed>

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<hr class="gradient"/>
</article>



<article>
<a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong – always Mahjong</h3></a>
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>

</h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
<p>It took us 3 years to reach the first goal ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

</p>


<a class="button radius secondary small right" href="http://opengamestudio.org/once-mahjong-always-mahjong.html">Read More</a>
<hr class="gradient"/>
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title="Permalink to Раз Маджонг – всегда Маджонг">Раз Маджонг – всегда Маджонг</a></h3>
</header>

<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong.html">en</a>

</h6> <p>Мы начали проект Opensource Game Studio очень давно. Мы хотели дать сообществу свободного программного обеспечения средства для создания игр. Правда, тогда не было ясно, что они из себя должны представлять. Поэтому решили начать с малого: создать игру.</p>
<p>Мы потратили 3 года для достижения этой цели: выпуск OGS Mahjong 1.0 состоялся в 2012 году. Даже для хобби-проекта (мы тратим в среднем около 40 часов в месяц) это очень долго.</p>
<p>После выпуска игры до нас дошло: <strong>Средства для создания игр должны экономить время разработки</strong>.</p>
<p>Мы потратили ещё 4 года на их разработку. Пришло время доказать, что они стоят каждого затраченного дня. Как? Мы <strong>воссоздадим режим "пасьянс Маджонг"</strong> за считанные часы!</p>
<p>Присоединяйтесь к нашему следующему прямому эфиру в сентябре.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>

</h6> <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
<p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
<p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
<p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!</p>
<p>Join our next live session in September.</p>
<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>

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Title: Раз Маджонг – всегда Маджонг
Date: 2016-08-10 00:00
Category: News
Slug: once-mahjong-always-mahjong
Lang: ru

Мы начали проект Opensource Game Studio очень давно. Мы хотели дать сообществу свободного программного обеспечения средства для создания игр. Правда, тогда не было ясно, что они из себя должны представлять. Поэтому решили начать с малого: создать игру.

Мы потратили 3 года для достижения этой цели: выпуск OGS Mahjong 1.0 состоялся в 2012 году. Даже для хобби-проекта (мы тратим в среднем около 40 часов в месяц) это очень долго.

После выпуска игры до нас дошло: **Средства для создания игр должны экономить время разработки**.

Мы потратили ещё 4 года на их разработку. Пришло время доказать, что они стоят каждого затраченного дня. Как? Мы **воссоздадим режим "пасьянс Маджонг"** за считанные часы!

Присоединяйтесь к нашему следующему прямому эфиру в сентябре.

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Title: Once Mahjong – always Mahjong
Date: 2016-08-10 00:00
Category: News
Slug: once-mahjong-always-mahjong
Lang: en

We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.

It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.

Upon the game release we got it: **Tools are means to save development time**.

We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will **recreate Mahjong solitaire mode** in just a few hours!

Join our next live session in September.

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