Made sample actions behavior a subclass of the Actor class. Added new subclass for the Actor - MeshActor. This actor let's the actions to modify the mesh (i.e. Skew). Added new actions: ActionSkewBy.cs ActionRandom.cs
new actions: ActionBezierRel.cs ActionBlink.cs ActionJumpBy.cs ActionJumpTo.cs
ActionFadeIn.cs ActionFadeOut.cs ActionFadeTo.cs
Conflicts: README.md
new actions: ActionFadeBy.cs ActionTintTo.cs