Research portable Memory game | Исследовать портируемую игру Память
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  1. #include <map>
  2. #include <string>
  3. #include <vector>
  4. #ifndef cli_Context_HEADER
  5. #define cli_Context_HEADER
  6. struct cli_Context {
  7. std::string input = "";
  8. std::string outputGreeting = "";
  9. std::string outputHelp = "";
  10. std::string recentField = "none";
  11. };
  12. cli_Context cli_createContext();
  13. #endif // cli_Context_HEADER