Files
research-portable-memory/v5/desktop.py
Михаил Капелько 633b1a3904 d
2024-07-01 00:08:53 +03:00

241 satır
5.3 KiB
Python

import arcade
from gui_aux import *
from desktop_Platform import *
def desktop_createDesc(p):
p.desc = arcade.Sprite()
p.descSprites.append(p.desc)
p.desc.texture = p.descTextures[0]
# Position.
pos = gui_aux_cellScreenPosition(p.c, p.c.descPosition)
p.desc.left = pos[0]
p.desc.top = pos[1]
# Invisible by default.
p.desc.visible = False
#}
def desktop_createDeselectedTiles(p):
for (id, pos) in enumerate(p.c.tilePositions):
tile = arcade.AnimatedTimeBasedSprite()
p.deselectedTiles.append(tile)
p.deselectedSprites.append(tile)
tile.guid = id
tile.texture = p.textures[0]
# Animation between two textures.
a1 = arcade.sprite.AnimationKeyframe(0, 700, p.textures[0])
a2 = arcade.sprite.AnimationKeyframe(1, 700, p.textures[1])
tile.frames.append(a1)
tile.frames.append(a2)
# Position.
tile.left = pos[0]
tile.top = pos[1]
#}
#}
def desktop_createSelectedTiles(p):
for (id, pos) in enumerate(p.c.tilePositions):
tile = arcade.Sprite()
p.selectedTiles.append(tile)
p.selectedSprites.append(tile)
tile.guid = id
tile.texture = p.textures[2 + p.c.playfieldItems[id]]
# Position.
tile.left = pos[0]
tile.top = pos[1]
# Invisible by default.
tile.visible = False
#}
#}
def desktop_createTitle(p):
p.title = arcade.Sprite()
p.titleSprites.append(p.title)
p.title.texture = p.titleTextures[0]
# Position.
pos = gui_aux_cellScreenPosition(p.c, p.c.titlePosition)
p.title.left = pos[0]
p.title.top = pos[1]
# Invisible by default.
p.title.visible = False
#}
# Deselect mismatched tiles
#
# Conditions:
# 1. Time to deselect mismatched items
def desktop_deselectMismatchedTiles(p):
if (
p.c.recentField == "deselectMismatchedTiles"
):
for id in p.c.mismatchedItems:
p.deselectedTiles[id].visible = True
p.selectedTiles[id].visible = False
#}
#}
#}
# Display description for the first selected tile
#
# Conditions:
# 1. tile has just been selected and it's the first one in pair
def desktop_displayDesc(p):
if (
p.c.recentField == "selectedId" and
(
len(p.c.selectedItems) == 0 or
len(p.c.selectedItems) == 2
)
):
gid = p.c.playfieldItems[p.c.selectedId]
p.desc.texture = p.descTextures[gid]
p.desc.visible = True
#}
#}
# Hide deselected tile and show selected one
#
# Conditions:
# 1. tile has just been selected
def desktop_displaySelectedTile(p):
if (
p.c.recentField == "selectedId"
):
id = p.c.selectedId
p.deselectedTiles[id].visible = False
p.selectedTiles[id].visible = True
#}
#}
# Display title for the first selected tile
#
# Conditions:
# 1. tile has just been selected and it's the first one in pair
def desktop_displayTitle(p):
if (
p.c.recentField == "selectedId" and
(
len(p.c.selectedItems) == 0 or
len(p.c.selectedItems) == 2
)
):
gid = p.c.playfieldItems[p.c.selectedId]
p.title.texture = p.titleTextures[gid]
p.title.visible = True
#}
#}
# Hide description
#
# Conditions:
# 1. tiles has been mismatched or timed out to to hide after matching
def desktop_hideDesc(p):
if (
p.c.recentField == "hideMatchingTiles" or
p.c.recentField == "mismatchedItems"
):
p.desc.visible = False
#}
#}
# Hide matching tiles
#
# Conditions:
# 1. Time to hide matching items
def desktop_hideMatchingTiles(p):
if (
p.c.recentField == "hideMatchingTiles"
):
for id in p.c.selectedItems:
p.deselectedTiles[id].visible = False
p.selectedTiles[id].visible = False
#}
#}
#}
# Hide title
#
# Conditions:
# 1. tiles has been mismatched or timed out to to hide after matching
def desktop_hideTitle(p):
if (
p.c.recentField == "hideMatchingTiles" or
p.c.recentField == "mismatchedItems"
):
p.title.visible = False
#}
#}
# Load description textures
def desktop_loadDescTextures(p):
texs = []
for (id, td) in enumerate(p.c.descTextureDescriptions):
tex = arcade.load_texture(
td.fileName,
x = td.x,
y = td.y,
width = td.width,
height = td.height
)
texs.append(tex)
#}
p.descTextures = texs
#}
# Load tile textures
def desktop_loadTextures(p):
texs = []
for (id, td) in enumerate(p.c.textureDescriptions):
tex = arcade.load_texture(
td.fileName,
x = td.x,
y = td.y,
width = td.width,
height = td.height
)
texs.append(tex)
#}
p.textures = texs
#}
# Load tiTLe textures
def desktop_loadTitleTextures(p):
texs = []
for (id, td) in enumerate(p.c.titleTextureDescriptions):
tex = arcade.load_texture(
td.fileName,
x = td.x,
y = td.y,
width = td.width,
height = td.height
)
texs.append(tex)
#}
p.titleTextures = texs
#}
# Postpone deselection of mismatched tiles for better UX
#
# Conditions:
# 1. a pair of tiles has been mismatched
def desktop_scheduleDeselectionOfMismatchedTiles(p):
if (
p.c.recentField == "mismatchedItems"
):
p.sequentialTimer.schedule("deselectMismatchedTiles", True, p.c.deselectMismatchedTilesDelay)
#}
#}
# Postpone hiding of matching tiles for better UX
#
# Conditions:
# 1. a pair of tiles has been matched
def desktop_scheduleHidingOfMatchingTiles(p):
if (
p.c.recentField == "hiddenItems"
):
p.sequentialTimer.schedule("hideMatchingTiles", True, p.c.hideMatchingTilesDelay)
#}
#}