Research portable Memory game | Исследовать портируемую игру Память
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- #include "memory_Context.h"
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- #ifndef main_HEADER
- #define main_HEADER
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- memory_Context memory_detectMismatchedItems(memory_Context);
- memory_Context memory_detectVictory(memory_Context);
- memory_Context memory_generateConstPlayfield(memory_Context);
- memory_Context memory_hideMatchingItems(memory_Context);
- memory_Context memory_selectItem(memory_Context);
- std::string memory_test_detectMismatchedItems();
- std::string memory_test_detectMismatchedItems_itemTwice();
- std::string memory_test_detectVictory();
- std::string memory_test_generateConstPlayfield();
- std::string memory_test_hideMatchingItems();
- std::string memory_test_selectItem_1x();
- std::string memory_test_selectItem_2x();
- std::string memory_test_selectItem_3x();
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- #endif // main_HEADER
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