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- import arcade
- from desktop_aux import *
-
- class desktop_Window(arcade.Window):
- def __init__(self, p):
- super().__init__(
- p.c.windowWidth,
- p.c.windowHeight,
- p.c.windowTitle,
- )
- self.antialiasing = p.c.windowAntialiasing
- self.background_color = arcade.color_from_hex_string(p.c.windowBackgroundColor)
- self.p = p
-
- def on_draw(self):
- arcade.start_render()
- self.p.sprites.draw()
-
- def on_mouse_press(self, x, y, button, key_modifiers):
- id = desktop_aux_tileIdAt(self.p, x, y)
- if (
- id != None
- ):
- self.p.ctrl.set("selectedId", id)
-
- def on_update(self, delta):
- self.p.sprites.update_animation()
- self.p.sequentialTimer.update()
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